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Zandler

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Everything posted by Zandler

  1. Zandler

    Heli Signals

    Happy with this plugin, I have PvE server and able to sell them in vending machine, and really like you can set it up no one can shoot the heli or loot it except person threw it, and their team , it nice to give players a challenge fighting the heli other then normal one.
    Players are liking this plugin and always happy to see Airfield Event has started, and you can customize it to you server needs, very happy with the plugin.
    Really like this plugin that stacks the boxes, no more metals shelf's that take up more room than I wanted it to. I was surprised once I stacked the boxes in the room I had, everyone uses it now.
    Great plugin, just what I was looking for, as running a PvE server works perfect, if a player wants their base unraidable they can set it up that way, a lot better than other plugin I was using that raid protected everything.
  2. Zandler

    Jet Event

    Awesome plugin, I like you can customize how many jets you can have flying, (realistic sound), and crashes as well, I increased the jet flying and no lag on the server, I will have as many jets flying, and crashes on wipe day, so everyone can use up their ammo etc.
    Great plugin, as soon I added this plugin players started doing it, I do like it when you finish it, and drive away you keep the vehicle, no need to hunt for one on the map, and can customize the plugin to your need. I will be sure buying more plugins.
  3. Zandler

    Npc not working

    I just bought Gas Station Event install everything and event works till they get to the gas station guys walk around do nothing and the others just stay in the car and you can't kill them, I have latest Npc Spawn
  4. Zandler

    Jet Event

    Great Plugin loving it and all player as well, I seen in the cofig file for kits, I tried to add one for them did not work, I might be doing something wrong. Do I need to use the npc kits if I can do this and how do I add it to the config file if I can. Thanks
  5. Zandler

    Horde not working

    Thank You workiing
  6. Zandler

    Horde not working

    This is what I get from the server for NPCHordeEdit........ Error while compiling: NpcHordeRustEdit.cs(296,93): error CS0019: Operator `==' cannot be applied to operands of type `NetworkableId' and `uint'
  7. Zandler

    DC

    I do I had the plugin HumanNPC and once I removed that plugin it was ok thanks for replying back :)
    Larger map then I usually buy, but as always never disappointed, great map.
  8. Zandler

    DC

    Dis-guard this Ticket I think it was on my end, the Plugin HumanNPC was the problem I was in P4 and 5 if you shoot your gun it will DC you, let you know so you can take a look at it I do have the newest version of the map. DC'd Q6 all Raptin City, Heavy Scientist spawn when the DC'd happened. Thanks
  9. Zandler

    small fix

    ok
  10. Zandler

    small fix

    I ran into a problem see if you can look at it H9, H10, i9, i10 when shooting a gun get kicked from the server can anything else to kill is fine, the error I get from my server is below, I use hosting service, I hope what below helps ullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Rust.Ai.Sense.Stimulate (Rust.Ai.Sensation sensation) [0x0003a] in <718b8cb2028d4e3a878bc3d6dc01b8d4>:0 at BaseProjectile.CLProject (BaseEntity+RPCMessage msg) [0x00413] in <718b8cb2028d4e3a878bc3d6dc01b8d4>:0 at BaseProjectile.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000e3] in <718b8cb2028d4e3a878bc3d6dc01b8d4>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BaseProjectile:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update() (Filename: <718b8cb2028d4e3a878bc3d6dc01b8d4> Line: 0) /76561199324987192/Tamka kicked: RPC Error in CLProject
  11. Zandler

    Fallen Earth

    Great map, smooth running on server and game play everyone enjoying it.
  12. Zandler

    small fix

    At H10 where train goes across the road it is hitting it and stopping the train
    Great plugin, everyone pushes the button they can't resist, and the stuff that happens to them lol.
  13. Zandler

    Few spots need fixed

    Map was ok support was for another creater map sorry
  14. Zandler

    Few fixes

    At Platform C Bradley gets stuck hitting wall or spawning there, and there is a fence laying on the car along the road gets stuck there and the train at L12 on the curve hits cliff and stops few things noticed so far, other then that great map really like it, not big deal to me on the other stuff but might be to others.
  15. Zandler

    Few spots need fixed

    At Platform C Bradley gets stuck hitting wall and there is a fence laying on the car along the road gets stuck there and the train at L12 on the curve hits cliff and stops few things noticed so far, other then that great map really like it, not big deal to me on the other stuff but might be to others.
  16. Zandler

    Archipelago

    Great map no performance issues at all, really like the map and all other players did as well.
  17. This what I get everytime I try logging onto the server I use Iced Host Rust Console 4.0 Connecting: 104.129.133.179:28027 (attempt=0) Loading custom map from <redacted by Death> [0.6s] Loading World WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. This on the Server 98.11.49.5:63598/76561199324987192/Tamka disconnecting: Exception (cs:75834): NullReferenceException: Object reference not set to an instance of an object. MaterialConfig.GetMaterialPropertyBlock (UnityEngine.Material mat, UnityEngine.Vector3 pos, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) MaterialSetup.OnEnable () (at <00000000000000000000000000000000>:0) GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) World.Spawn (ProtoBuf.PrefabData prefab) (at <00000000000000000000000000000000>:0) World+<Spawn>d__71.MoveNext () (at <00000000000000000000000000000000>:0) WorldSetup+<InitCoroutine>d__15.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean) Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean) World:Spawn(String, Prefab, Vector3, Quaternion, Vector3) World:Spawn(PrefabData) <Spawn>d__71:MoveNext() <InitCoroutine>d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. WheelCollider requires an attached Rigidbody to function. NullReferenceException: Object reference not set to an instance of an object. Playing Video C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/skullspikes.mp4

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