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CaptainNebulous

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Everything posted by CaptainNebulous

    Giving it a 3 star for now. This plugin is not really that user friendly yet and I could not get part of it to work. The part that works looks great and I can see the quality of the work which is why I'm leaving 3 stars. But the SQL integration needs to be more compatible with people who get their MySQL space as part of a hosted plan because usually they have various configurations and sometimes restrictions. I did end up working my way beyond that issue just to run into an issue that is causing the plugin not to save any all-time stats, nor can we look up the stats of other players. Spent quite a few hours troubleshooting. The developer was helpful at first but responses have dropped off. I left all the info I know in hopes the issues can be resolved and this can be turned into a 5 star review.
  1. So here's what I'm thinking for the general concept of the event Part 1 : The player must fight through a series of highly customizable NPCs to get to the top of the lighthouse, where they will find more NPCs. All along there will be a few extra boxes spawned on the way up. At the top there will be a switch to engage part 2. Part 2 : The lighthouse beacon changes to a red color (if possible). NPC's start spawning all over the lighthouse and running at the player. The event becomes a king of the hill for 5 minutes as the player fends off respawning NPCs. However the timer is reset if the player leaves the monument. Part 3 : After 5 minutes, NPC's stop respawning and a heli arrives for the final battle Part 4 : After killing the heli a locked crate is dropped off at the lower outside levels of the monument Only problem is I know the NPC's hate stairs So if you need to change up the configuration to compensate for that I understand. Feel free to use a totally different idea as well. I just think the lighthouse could have something really cool
  2. Note that with the last update you need to delete your configs. At least I had to.
  3. Anyone who is wondering "how to do it" it is simple and best explained this way. Using the command /bskin activates both for the stone adobe skin and the sheet metal container skin. It's a toggle so until you type /bskin again it will automatically use these skins for the correct wall type. As mentioned both here and in official Rust videos you change the color of the container skin with the spray can.
  4. Doors only use the workshop skins not the adobe. Adobe is just for the structural pieces and a door is considered a deployable.
  5. What about Airfield Event? In reality I think they should all have it XDDDD
  6. Pretty sure you can't use both of those at the same time
  7. For the Meteor plugin. Although that's probably the lowest priority out of them all IMO
  8. I will be willing to pay for this event, btw.
  9. It works with the industrial update from what I can see. Just copied a base full of industrial items to test. Even the elevator worked for me.
  10. As for servers supposedly getting banned for using this type of plugin.... I've played on quite a few servers that have DLC items in free kits that never got banned. Got some proof you can post? It wouldn't make any logical sense that they'd ban servers who WEREN'T making money on the DLC. Logically it would be the other way around, where you'd get in trouble for making money off of their DLC.
  11. New building skin just announced for next month. Will this plugin be covering all future building skins?
  12. Now I know you folks need to make your money, and I've made you a good bit lately which I hope you are enjoying My suggestion here is for a loyalty points system where we earn points for our purchases, which could be used towards a small discount for future purchases Fully understand if you can't do it though. I just think this kind of thing is always a really appealing way to encourage the customer.
    Very easy to use and a great way to quickly add customizable multipliers to your server.
    Nice, pretty simple plugin and event. I can see this being a PVP bloodbath. Only thing is that the config still leaves a bit to be desired, and no UI integration. Still 5 stars for what it is. It is a great start.
  13. So after a bit of testing, I've concluded a perfect balance for the heli timer is 15 minutes.... in case anyone is wondering. Much longer keeps pros waiting for days. Much shorter doesn't give people time to show up.
  14. CaptainNebulous

    Sputnik

    You can nerf them or remove them in the config. Anything you want to remove like turrets, heli, mines just leave their part of that spawn's config blank like this "Heli preset name": "", "Turret preset - locations": { "turret_ak": [] Notice how there is nothing between the " " / [] in those sections You can also edit the types of fragments that spawn for each event type in the config and pretty much everything can be customized including heli damage, hp, bullet speed etc. Can edit the same kind of stuff for the turrets except only can edit the HP and amount of ammo those have. Generally the default configs in plugins are, at most, a "strong" suggestion. They are usually at least something to start you off on. It's good to see what you can change in config files as different owners, servers, and players are going to want different things. The plugin devs know this so they often times leave much to be customized.
    Great plugin especially if you and/or your playerbase is pro 420. The plugin is simple, easy to configure, and allows you to actually have a pretty in-depth cannabis system if you know how to do it. Of course that depends on your experience with plugin configs.
    A fantastic, highly customizable event that any server should have
  15. Was just going to come back and ask about this very function does that mean players have to wait at least that long to complete the event tho?
  16. SUGGESTION : Allow us to add/remove permission groups from the GUI
  17. Just picked this up but now I'm having a problem. Posted in the support section.
  18. Edit #2 - After removing the plugin, electric furnaces work properly again
  19. Edit - From gathering player feedback, it seems that on occasion it works correctly but 2 out of 3 times approximately the furnace malfunctions in the exact way as the other post shows in his video.
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