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Everything posted by copcopekcro
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Version 1.0.0
3 downloads
Who say that rust vehicles can go only on fuel ? With this plugin you are able to give your vehicles Resla(Tesla)/Electric Engine ! Your vehicles can go fully on electric mode ,without needing lowgrade! INFO : With this plugin your vehicles can go normaly on electric and on fuel ... So if you run out of el power you can still drive normaly with low grade . If you have both on your vehicle , it will use first lowgrade then el power . You dont need to have low grade in vehicle to drive if you have el power !! HINTS : This plugin supports all vehicles . Very simple plugin , just mount vehicle on driver seat and your vehicle will get electric engine . As soon you turn on your engine , electric power will be drained as you drive. When vehicle is in TC range it will recharge , as soon vehicle leave TC range it will stop charging.. Vehicle need to be turned off to start recharging ! If you dont have any el power or lowgrade ,vehicle will be turned off . Very wide config will allow you to manage lot of stuff. What vehicles can have electric engine . Charge amount , drain amount , max capacity per vehicle all can be adjusted in config.. You can enable installing battery on vehicle (you can change positions) ,its just visualy . Battery will be placed as soon player mounts driver seat . There are effect/sounds in config , effect for low el power , for max charged power , for charging . All effects can be enabled/disabled and changed ! If you have effects ,you will be able to see some sparks when vehicle is recharging , you will get sounds when its done , or when you are on low el power ! PERMS : reslavehicles.use - with this perm you will be able to add electric engine to vehicle reslavehicles.hudedit - with this perm you will be able to use command for moving ICON COMMAND : /elicon - opens editor for moving ICON ICON : There is HUD where you can see how much el power you have on vehicle.. (can be disabled in config) Icon is only visable when you are driver of vehicle . You can change in game position of icon where ever you like. (if you have perm) LANG FILE INCLUDED ! Best way to explain possibilities is true config : CONFIG : "Show Charge Capacity on mounted": true, ///// show message with capacity when you mount vehicle "Show Charge Capacity on dismounted": false, ///// show message with capacity when you dismount vehicle "Show Charge Refil Notify Always": false, ///// show message with refil capacity for your vehicles , where ever you are "Show Charge Refil Notify only when Mounted": true, ///// show message with refil capacity for your vehicles , only when you are driver "Notify each Refil Amount": 100.0, ///// if you have Always or Mounted true , each this amount you will get message "Warning Low Electric": 100.0, ///// when will send message for low el power , and sound if enabled "Enable Low Electric Warning Sound": true, ///// will you enable sound for low el power "Low Electric Warning Sound (effect prefab)": "assets/prefabs/locks/keypad/effects/lock.code.denied.prefab", ///// sound for low el power "Enable Fully Charged Sound": true, ///// will you enable sound for fully charged el power "Fully Charged Sound (effect prefab)": "assets/prefabs/locks/keypad/effects/lock.code.updated.prefab", ///// what sound for fully charged el power "Show Charge Effect (on battery)": true, ///// if enabled you will see on batery sparks (if you enabled battery) "Show Charge Effect when no battery": false, ///// if enabled you will see on vehicle sparks "Charging Effect (effect prefab)": "assets/prefabs/locks/keypad/effects/lock.code.shock.prefab", ///// sparks effect "Show HUD Icon": true, ///// show HUD with el power capacity "HUD Icon Default X": 606.0, ///// HUD postion (can be changed with command) "HUD Icon Default Y": 84.0, ///// HUD postion (can be changed with command) "Electric Vehicle List": [ { "Enable this Vehicle": true, ///// YOU CAN ADD WHAT EVER VEHICLE TO CONFIG , if true then this vehicle can run on el power ! "Vehicle Prefab Path": "assets/content/vehicles/minicopter/minicopter.entity.prefab", ///// What vehicle ? "Vehicle Display Name": "Miny", ///// Name what will be showed in chat "Start Electric Capacity": 0.0, ///// Start capacity , when player mounts for first time vehicle "Maximum Electric Capacity": 500.0, ///// Max Capacity of el power "Electric Charging per sec": 1.0, ///// How much power vehicle will get each sec when its in TC range "Electric Drain per sec": 2.0, ///// How much power vehicle will drain each sec when driving "Place Battery": true, ///// Do you wanna add batter to vehicle "Battery Positions": [ { "X": 0.0, "Y": 0.75, "Z": -0.4, ///// Position of battery ,can be changed "Rotation X": -5.0, "Rotation Y": 180.0, "Rotation Z": 0.0 } ] },$11.99 -
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- 67 comments
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- #custom loot
- #rewards
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- 67 comments
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Yea oke no problem .. Iam making now global limit . (but players will still be mad ,bcs they will still need to wait other players to end their chests/maps) Iam making separate for events and players spawns , those events have limit ... So you will be able to put limit for both , so event + player spawns ...each section separate ! OK global limit is done , now lang file ,,, Done ! Enjoy !!
- 67 comments
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- #custom loot
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- 67 comments
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- #custom loot
- #rewards
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(and 4 more)
Tagged with:
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- 67 comments
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- #custom loot
- #rewards
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Ok,thank you .. Didnt use long time plugin , iam finnaly back on it ! If i remeber correctly,before we could chose what level player need to be so he can unlock some perk ... But now i see only prestige level in cfg : "Efficient Recycling": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, So now only with prestige levels i can block it or ?
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- #leveling
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- 67 comments
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- #custom loot
- #rewards
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- 1,318 comments
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- #leveling
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- 67 comments
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Changed Status from Pending to Not a Bug
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Hello ! So in config : "Cost Configuration": { "Economy Type [Item, Plugin]": "Item", //// here you chose will it be item or plugin "Plugin Cost Type [CustomCurrency, Economics, ServerRewards]": "CustomCurrency", ////// if plugin ,what plugin ? "Item Shortname (if using Item-based)": "scrap", ///// if you use item cost , then you need to have shortname ... here you need to add that "bleach" "Item Skin ID (if using Item-based)": 0, //// if is some custom or skined item add skinID "Item Display Name (if using Item-based)": "" //// if that item have some custom name add it here ... }, So like this you shoud do if you wanna use item bleach: "Cost Configuration": { "Economy Type [Item, Plugin]": "Item", "Plugin Cost Type [CustomCurrency, Economics, ServerRewards]": "CustomCurrency", "Item Shortname (if using Item-based)": "bleach", "Item Skin ID (if using Item-based)": 0, "Item Display Name (if using Item-based)": "" }, EXAMPLE : { "Perm/Group Title": "God Mode", "Image URL": "https://www.dropbox.com/scl/fi/18yy55g7bfcz8tj4yhnkr/5e2c4da074770.png?rlkey=24zmukgzu3rll382s6wpkbd65&st=e1bi9i7k&dl=1", "Description": "Allows you to become truly invisible", "What Perm/Group": "vanish.allow", //// this is perm what player will get , so he can use that option (for vanish he need to use chat command /vanish) but you need to have that plugin on your server! "Cost Amount": 700, ///// how much will cost player to buy thise perm , in this example 700 bleach .. "Timed Permission/Group": false, ///// timer or not .. in this case false , they will have always that perm ,until you revoke it ! "Duration in Seconds": 800 },
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Iam only using custom maps.. And this plugin is runing non stop correctly.. With at least 4 place where event is. So what map are You using that doesnt mater at all.. You can use what ever map.. Only important thing is how You make your zones(in zone mamager) . And to make correct config file. Correct spawn points.. So yea, check those things. Map isnt problem. Edit : did you added Island on map true rust edit by yourself? It You did maybe You didnt made it correct.. Just make sure that place is not ocean topology, Rest doesnt matter.
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Categories not showing / Items missing
copcopekcro replied to Marsdon Rhekhu's Support Request in Support
Changed Status from Pending to Not a Bug -
Categories not showing / Items missing
copcopekcro replied to Marsdon Rhekhu's Support Request in Support
wait..for real ? -
Categories not showing / Items missing
copcopekcro replied to Marsdon Rhekhu's Support Request in Support
Hey.. So first of all default craft and my craft are separate things .. To open my craft ,use chat command /q , or if you changed it to something else .. Permissions: "craftsystem.research" - without this perm player cant see UI for research. "craftsystem.craft" - without this perm player cant open Craft Ui . ///// you need this perm Bind is working , but lets focus for start on chat command and items ... Example Lr300 : "rifle.lr300": { "0": { "AllSkins": true, "IsResearched": false, ///// if true this item will be researched without need to player research it "ResearchInCustomCrafting": true, /////where item will be researched (some items cant be researched in default crafting) "ResearchInDefaultCrafting": false, //// where item will be researched , in this case if true in custom craft "IsResearchable": true, ////// if true you can research item true custom UI with custom cost "VisibleUnresearchedItem": true, ///// if IsResearchable true, IsResearched flase , and this is true , item will we show in custom craft as locked . "DisplayName": null, "Description": null, "ResearchCost": [ { "Shortname": "scrap", "Amount": 500, "SkinID": 0, "DisplayName": null } ], "RequiredCraftWBLevel": 3, "CraftTime": 60.0, "CraftCost": [ { "Shortname": "metal.refined", "Amount": 50, "SkinID": 0, "DisplayName": null }, { "Shortname": "wood", "Amount": 200, "SkinID": 0, "DisplayName": null }, { "Shortname": "riflebody", "Amount": 1, "SkinID": 0, "DisplayName": null }, { "Shortname": "metalspring", "Amount": 4, "SkinID": 0, "DisplayName": null } ], "Category": "Weaponary", "CraftOutputQuantity": 1 } }, -
Well i dont know, iam not using Carbon, and never did.. But one Day, who knows.
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You can move from Carbon to Oxide haha, joking.. No, not rly. Thats Carbon thing. Without carbon reference in my plugin, that log Will be there.