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copcopekcro

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Everything posted by copcopekcro

  1. Will do .. Thank you!
  2. Hello ... So old api AddTargetGuard is now SetParent ?
  3. Fixed !
  4. Hey , yes .. asap
  5. Default item without skin have skinID : 0 If you wanna custom skin you will need to make it .. If you have images send me in private i can make it for you .
  6. You can add what ever weapon by shortname and skinID ... So yea it should work ..
  7. well yea i found that on hard way ... now all have m2 No problem ... I removed plugin until fix
  8. Hey ... Plugin is not compiling ... Error while compiling BagOfHolding: 'BagOfHolding.BaseItemModUnwrapReplacer.ModInit()': no suitable method found to override | Line: 8330, Pos: 34
  9. copcopekcro

    Upgrader

    Well it probably works just fine .. If you dont have any errors conflicts all is fine probably I am not working with Carbon ... And there is some plugin what is converting oxide to carbon ... So my guess is that most of plugins work just fine on carbon ... even if they are oxide ...
  10. copcopekcro

    Upgrader

    Did you try it on carbon ?
  11. copcopekcro

    Upgrader

    On what skinning you mean ? you can normally change skin true repair bench and still have upgrades .. If you talking about skinbox , yes its blocked( i blocked it) , bcs skinbox is giving new item ,so you can lose upgrades ... Other skin plugins working fine with upgraded items ... when talking about stuff be more specific !
  12. copcopekcro

    Upgrader

    Well yea plugin is made like that .. Will think about it ...
  13. copcopekcro

    Upgrader

    Its fine , its new version dont worry .. Just didnt change number in plugin ...
  14. copcopekcro

    Upgrader

    How not ? Maybe something wrong in config ? Or maybe you using some other plugin for it ? so conflict ? Send me config in message.
  15. copcopekcro

    NPCKits

    Hello... I use version 1.2.9 . Bots on lets say oilrig , artic , desert base they have kits . But they are spawning with default kit . When i reload plugin they get my kits , but when they are killed when they respawn they are again default kits . Sometimes that happens sometimes not ..
  16. Ok , will think about it
  17. well i can make it .... But i have something better .
  18. No not yet , i forget about it sorry ... Will do it today
  19. Only versus player, or also buidling etc? I can look if there are apis for that SimplePVE.
  20. There are 3 skins made , for arrow , pistol bull , rifle bull. You can see them on image . But if you need some other skins on it , i can make it , no problem
  21. Hey ! I dont know this someone asked or not , but i will still ask ... So i have this on true , but they dont attack regular player dron at all ... Iam using TruePve if that go any case with it ...
  22. OK.. Will do!
  23. Version 1.0.1

    33 downloads

    Shooting is fun , but even more fun is when with your bullet/arrow fly some grenade or maybe rocket or what ever ! SHORT INFO : When you shot regular bullet/arrow if you have customm ammo,and if is activated you will fire that custom ammo also on spot where your bullet/arrow hit ! Make custom ammo , chose what will be that custom ammo (what ever you like) , what weapons can use it , extra boom damage , amount of boom, spread radius of boom . That custom ammo will explode on impact ! HOW AND WHAT : To use custom ammo , when holding weapon in hands , you need to have custom ammo in inventory and activate it with middle mouse button . UI will open with useful info , how much custom ammo you have ,how much you need to fire it , and if there is cooldown between shots you see timer . If you have custom ammo when you fire that custom ammo will fire also . If you have more types of ammo for that weapon , UI will open where you can chose what ammo you will use ! MAKING NEW CUSTOM AMMO : You can make infinitive ammo item types . "Prefab Type": "assets/prefabs/npc/sam_site_turret/rocket_sam.prefab", ///// HERE YOU CHOSE WHAT IS THAT AMMO , WHAT WILL BE FIRED "ItemShortname": "sticks", ///// YOU CAN CHANGE SHORTNAME TO WHAT EVER. "SkinID": 3474702139, ///// SKIN WHAT EVER YOU LIKE . "ItemDisplayName": "Explosive Arrow", ///// NAME OF THAT CUSTOM ITEM . "Bonus Damage Amount": 0.0, ///// SO EVERY PREFAB/ITEM HAVE HIS DMG , SO THIS IS EXTRA DMG , REGULAR DAMAGE + BONUS DAMAGE "Cooldown Seconds": 0.0, ///// WILL THERE BE COOLDOWN BETWEEN SHOOTING CUSTOM AMMO "Amount To Spawn": 1, ///// HOW MUCH BOOM IT WILL TRIGGER ON SHOT , EXAMPLE 5 , SO 5 ROCKETS WILL FLY ON HIT POINT "Radius Spread": 0.0, ///// IF YOU USE AMOUNT MORE THAN 1 , WHAT SPREAD WILL BE BETWEEN FIRED AMMO "Weapon List": [ { "Shortname": "bow.hunting", "SkinID": 0 }, { "Shortname": "bow.compound", "SkinID": 0 }, ///// YOU CAN ADD WHAT EVER WEAPON HERE ,WITH SKIN OR WITHOUT SKIN { "Shortname": "crossbow", "SkinID": 0 }, { "Shortname": "minicrossbow", "SkinID": 0 } PERMISSION : customammo.give - need to have to use give command CHAT/CONSOLE COMMAND : Chat : /giveammo [player] <Ammo Display Name> [amount] Optional player name and amount ! Console: giveammo <player ID/name> <Ammo Display Name> [quantity] Optional amount !
    $8.00
2.3m

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