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Everything posted by copcopekcro
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will see ...Now i made that fridge works , but need to make few tests before i update it here ... Like problem was bcs that new fridge have space in shortname , only that 1 item have it like this lol , all others have in one sentence lol .. Exemple , rifle.ak , rifle.lr300 ... so idk why they did shortname mini fridge and not mini.fridge
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OK i found what is problem with that mini fridge will be fixed today ... About slots , tried to do it , didnt manage to make it - but will try again some stuff !
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Hmm to be honest i dont know why is that happening ... New items are auto added in config ... all items works fine ... But that one is bugged ... Will see what is happening !
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.3.0
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Hello ... Yes you can go 0.1 ,0.25 etc
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Hello ... So i have one problem , iam using custom spawns for each profile ... So when bots on rhib are dead , on same location new rhib is insta spawned . So over and over its insta respawning on same spot for ever when killed .. So lets say in this case we have min 4 , max 8 ,Even if i go 8 min , 8 max its same. { "Chase Range": 300.0, "Sense Range": 100.0, "Minimum": 4, "Maximum": 8, "List of positions for spawn on the map": [ "(-1900.00, -0.75, 50.00)", "(-850.00, -0.75, -490.00)", "(-830.00, -0.75, 160.00)", "(120.00, -0.75, -90.00)", "(50.00, -0.75, -640.00)", "(710.00, -0.75, 240.00)", "(780.00, -0.75, -420.00)", "(1550.00, -0.75, 150.00)" ]
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Bots are not spawning ..sometimes it spawns it , naked ... Cant kill it ... Didnt put any custom names... Also invisible
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[BotReSpawn] A bot at RedBot has no weapon. Check your kit RedBot for a valid bullet or melee weapon. So on my image there is that RedBot kit ... I rly dont know why iam getting this ...
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/amap not working in Hardcore game mode?
copcopekcro replied to SCRAPZONE WOLF's Support Request in Support
Well yea , hardcore is blocking placing map markers , not single tp plugin work (those like tp marker) .. -
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If you dont use plugin at all (dont spawn chests , npcs , event) its very strange to be honest ... But well will check few other stuff ..
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Changed Status from Pending to Fixed Changed Fixed In to 2.0.6
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Fixed in new version ! Let me know results
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Oke oke , I found what is problem ..working on fix rn ! Oke , will change to 0 spawn chance of that coin ( probably i forget to change that on 0 , rest are default 0 )
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If you are using default config : "Coins": [ { "ItemDisplayName": "Gold Coin", "ItemShortname": "easter.goldegg", "SkinID": 3151241149, "MinItemPerCoin": 1, "MaxItemPerCoin": 10, "LootTable": "goldcoin", "LootTables": { "goldcoin": [ { "Economy": "Item", "IsBlueprint": false } ] }, "Spawns": [ { "PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "SpawnChance": 100.0 } ] } Coin is spawning in every (crate_normal_2) crate . And that is using memory ... Will check all
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Hey .... For me is working just fine . But can you explain me what is happening? Do players still got perm , do they still use perm or ?
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Well did you turn on spawn event ? "AutomaticEventEnabled": true, "MaxEventsAtTime": 50, "MinEventTimer": 900.0, "MaxEventTimer": 1800.0, It cant go that high if there is not any chest / npc spawned .. But will check it ofc ! 10 "TreasureMaps" (2.0.5) by Copek (0.00s / 0 B) - TreasureMaps.cs This is after like 10 mins without using any event opening chest ... Do you have NPCSpawn plugin on server ? (iam just looking what can be problem)
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Can we get also api for clearing single profile for plugins ? Now we can only remove all profiles ...
