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copcopekcro

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Everything posted by copcopekcro

  1. copcopekcro

    Memory issues

    Changed Status from Pending to Fixed Changed Fixed In to 2.0.6
  2. copcopekcro

    Memory issues

    Fixed in new version ! Let me know results
  3. copcopekcro

    Memory issues

    Oke oke , I found what is problem ..working on fix rn ! Oke , will change to 0 spawn chance of that coin ( probably i forget to change that on 0 , rest are default 0 )
  4. copcopekcro

    Memory issues

    If you are using default config : "Coins": [ { "ItemDisplayName": "Gold Coin", "ItemShortname": "easter.goldegg", "SkinID": 3151241149, "MinItemPerCoin": 1, "MaxItemPerCoin": 10, "LootTable": "goldcoin", "LootTables": { "goldcoin": [ { "Economy": "Item", "IsBlueprint": false } ] }, "Spawns": [ { "PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "SpawnChance": 100.0 } ] } Coin is spawning in every (crate_normal_2) crate . And that is using memory ... Will check all
  5. copcopekcro

    bug

    Hey .... For me is working just fine . But can you explain me what is happening? Do players still got perm , do they still use perm or ?
  6. copcopekcro

    Memory issues

    Well did you turn on spawn event ? "AutomaticEventEnabled": true, "MaxEventsAtTime": 50, "MinEventTimer": 900.0, "MaxEventTimer": 1800.0, It cant go that high if there is not any chest / npc spawned .. But will check it ofc ! 10 "TreasureMaps" (2.0.5) by Copek (0.00s / 0 B) - TreasureMaps.cs This is after like 10 mins without using any event opening chest ... Do you have NPCSpawn plugin on server ? (iam just looking what can be problem)
  7. copcopekcro

    Api

    Can we get also api for clearing single profile for plugins ? Now we can only remove all profiles ...
  8. OK.. Will do!
  9. Version 1.0.0

    6 downloads

    Shooting is fun , but even more fun is when with your bullet/arrow fly some grenade or maybe rocket or what ever ! SHORT INFO : When you shot regular bullet/arrow if you have customm ammo,and if is activated you will fire that custom ammo also on spot where your bullet/arrow hit ! Make custom ammo , chose what will be that custom ammo (what ever you like) , what weapons can use it , extra boom damage , amount of boom, spread radius of boom . That custom ammo will explode on impact ! HOW AND WHAT : To use custom ammo , when holding weapon in hands , you need to have custom ammo in inventory and activate it with middle mouse button . UI will open with useful info , how much custom ammo you have ,how much you need to fire it , and if there is cooldown between shots you see timer . If you have custom ammo when you fire that custom ammo will fire also . If you have more types of ammo for that weapon , UI will open where you can chose what ammo you will use ! MAKING NEW CUSTOM AMMO : You can make infinitive ammo item types . "Prefab Type": "assets/prefabs/npc/sam_site_turret/rocket_sam.prefab", ///// HERE YOU CHOSE WHAT IS THAT AMMO , WHAT WILL BE FIRED "ItemShortname": "sticks", ///// YOU CAN CHANGE SHORTNAME TO WHAT EVER. "SkinID": 3474702139, ///// SKIN WHAT EVER YOU LIKE . "ItemDisplayName": "Explosive Arrow", ///// NAME OF THAT CUSTOM ITEM . "Bonus Damage Amount": 0.0, ///// SO EVERY PREFAB/ITEM HAVE HIS DMG , SO THIS IS EXTRA DMG , REGULAR DAMAGE + BONUS DAMAGE "Cooldown Seconds": 0.0, ///// WILL THERE BE COOLDOWN BETWEEN SHOOTING CUSTOM AMMO "Amount To Spawn": 1, ///// HOW MUCH BOOM IT WILL TRIGGER ON SHOT , EXAMPLE 5 , SO 5 ROCKETS WILL FLY ON HIT POINT "Radius Spread": 0.0, ///// IF YOU USE AMOUNT MORE THAN 1 , WHAT SPREAD WILL BE BETWEEN FIRED AMMO "Weapon List": [ { "Shortname": "bow.hunting", "SkinID": 0 }, { "Shortname": "bow.compound", "SkinID": 0 }, ///// YOU CAN ADD WHAT EVER WEAPON HERE ,WITH SKIN OR WITHOUT SKIN { "Shortname": "crossbow", "SkinID": 0 }, { "Shortname": "minicrossbow", "SkinID": 0 } PERMISSION : customammo.give - need to have to use give command CHAT/CONSOLE COMMAND : Chat : /giveammo [player] <Ammo Display Name> [amount] Optional player name and amount ! Console: giveammo <player ID/name> <Ammo Display Name> [quantity] Optional amount !
    $8.00
  10. Well thats about shop plugin ..my plugin have nothing with that ... Probably you didnt put price for it in shop
  11. Changed Status from Pending to Not a Bug Changed Fixed In to 2.0.5
  12. Yes , you need to make profiles of what ever kind of npcs ,and those profiles you call in maps with amount yea. No problem .. let me know did you figure it out !
  13. No man .. You dont need to change anything in config from npc spawn plugin .. All is handled in Treasure Maps config ... In your treasure maps you make profiles of npcs and all ..
  14. No ... Only custom bots with NPCSpawn
  15. in default config you have EasyGuard: "NPC Profiles": [ { "Profile Name": "EasyGuard", "NPC Spawns": [ { "SpawnRadius": 5.0, "EntityDisplayName": "Green Treasure Guard", "Health": 100, "RoamRange": 5.0, "ChaseRange": 30.0, "SenseRange": 20.0, "ListenRange": 10.0, "AttackRangeMultiplier": 1.0, "CheckVisionCone": true, "VisionCone": 140.0, "HostileTargetsOnly": false, "DamageScale": 1.0, "TurretDamageScale": 1.0, "AimConeScale": 1.0, "Speed": 6.0, "MemoryDuration": 10.0, "Kit": "", "WearItems": [ { "ShortName": "hazmatsuit", "SkinID (0 - default)": 0 } ], "BeltItems": [ { "ShortName": "rifle.ak", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "ammo.rifle" } ], "CustomLoot": false, "LootTable": [ { "DisplayName": "Custom Rock", "Shortname": "rock", "SkinID": 0, "MaxItemAmount": 5, "MinItemAmount": 1, "Probability": 1.0, "IsBlueprint": false } ] } ] } ], So yea if you have NpcSpawn plugin on your server ,and you have that in config ...they shoud normaly spawn ...
  16. Well if you put min max 2 - 4 , only thing is that you need to have 4 different items in loot table ...
  17. You need to have NpcSpawn plugin ,free plugin . You have in config NPCProfiles , there you can create new profiles , change them (what weapon , hp and so on ) In map config : "NPC profiles what will guard chest": [ { "Profile Name": "EasyGuard", "Amount": 5 } ], here you chose what profile will spawn , and how many bots , you can add more profiles . "NPC profiles what will guard chest": [ { "Profile Name": "EasyGuard", "Amount": 5 }, { "Profile Name": "Custom", "Amount": 10 }, ],
  18. With new update , only tp works in Hardcore ... There isnt any icon on map ...
  19. copcopekcro

    Armor slots

    thank you thank you ! Will do my best to be done in short period !
  20. copcopekcro

    Armor slots

    Hello ...yea it cant craft with slots ... For now .. But i can make that in next update !
  21. copcopekcro

    Some Errors

    Failed to call hook 'OnEntitySpawned' on plugin 'Barges v1.2.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Barges+BoatConnectionTrigger.TryAddBoatConnectionTrigger (BaseBoat baseBoat) [0x0000c] in <382410bcab934884a24b328036862d13>:0 at Oxide.Plugins.Barges.OnEntitySpawned (BaseBoat baseBoat) [0x0000a] in <382410bcab934884a24b328036862d13>:0 at Oxide.Plugins.Barges.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007c4] in <382410bcab934884a24b328036862d13>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  22. Its not in config .. Did update fix problem ?
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