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copcopekcro

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Everything posted by copcopekcro

  1. Can You reload plugin and check it again?
  2. Hmmmm ... Iam now on server , hard testing that part , and i cant get more than i have in config ... They can spawn 100 chest now when you have 10 sec cd ... IF you have 3 max maps , 10 sec cd , he is able to spawn each 10 sec 3 new maps ... So like that he can reach idk 100 chest ...
  3. Yea oke no problem .. Iam making now global limit . (but players will still be mad ,bcs they will still need to wait other players to end their chests/maps) Iam making separate for events and players spawns , those events have limit ... So you will be able to put limit for both , so event + player spawns ...each section separate ! OK global limit is done , now lang file ,,, Done ! Enjoy !!
  4. Same player should not be able to Open more maps from config number BEFORE cooldown ends. So if you use 3 maps , 10 sec cd ... then player will be able to open 3 new maps when their 10 sec ends .
  5. That limit is per player.. Well if you think server cant handle it, then just put like 1 map on each i dont know, 30 min.. So players Will not be able to spawn maps like crazy. . And You can always limit how they Will find map items So i dont get what is actual problem? You wanna have global limit?
  6. Ok,thank you .. Didnt use long time plugin , iam finnaly back on it ! If i remeber correctly,before we could chose what level player need to be so he can unlock some perk ... But now i see only prestige level in cfg : "Efficient Recycling": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, So now only with prestige levels i can block it or ?
  7. Do you have cooldown ? "MaxOpenedMaps": 3, "MapOpenCooldown": 60,
  8. Yea , it will be done in few days..
  9. Changed Status from Pending to Not a Bug
  10. Hello ! So in config : "Cost Configuration": { "Economy Type [Item, Plugin]": "Item", //// here you chose will it be item or plugin "Plugin Cost Type [CustomCurrency, Economics, ServerRewards]": "CustomCurrency", ////// if plugin ,what plugin ? "Item Shortname (if using Item-based)": "scrap", ///// if you use item cost , then you need to have shortname ... here you need to add that "bleach" "Item Skin ID (if using Item-based)": 0, //// if is some custom or skined item add skinID "Item Display Name (if using Item-based)": "" //// if that item have some custom name add it here ... }, So like this you shoud do if you wanna use item bleach: "Cost Configuration": { "Economy Type [Item, Plugin]": "Item", "Plugin Cost Type [CustomCurrency, Economics, ServerRewards]": "CustomCurrency", "Item Shortname (if using Item-based)": "bleach", "Item Skin ID (if using Item-based)": 0, "Item Display Name (if using Item-based)": "" }, EXAMPLE : { "Perm/Group Title": "God Mode", "Image URL": "https://www.dropbox.com/scl/fi/18yy55g7bfcz8tj4yhnkr/5e2c4da074770.png?rlkey=24zmukgzu3rll382s6wpkbd65&st=e1bi9i7k&dl=1", "Description": "Allows you to become truly invisible", "What Perm/Group": "vanish.allow", //// this is perm what player will get , so he can use that option (for vanish he need to use chat command /vanish) but you need to have that plugin on your server! "Cost Amount": 700, ///// how much will cost player to buy thise perm , in this example 700 bleach .. "Timed Permission/Group": false, ///// timer or not .. in this case false , they will have always that perm ,until you revoke it ! "Duration in Seconds": 800 },
  11. copcopekcro

    custom map

    Iam only using custom maps.. And this plugin is runing non stop correctly.. With at least 4 place where event is. So what map are You using that doesnt mater at all.. You can use what ever map.. Only important thing is how You make your zones(in zone mamager) . And to make correct config file. Correct spawn points.. So yea, check those things. Map isnt problem. Edit : did you added Island on map true rust edit by yourself? It You did maybe You didnt made it correct.. Just make sure that place is not ocean topology, Rest doesnt matter.
  12. Changed Status from Pending to Not a Bug
  13. wait..for real ?
  14. Hey.. So first of all default craft and my craft are separate things .. To open my craft ,use chat command /q , or if you changed it to something else .. Permissions: "craftsystem.research" - without this perm player cant see UI for research. "craftsystem.craft" - without this perm player cant open Craft Ui . ///// you need this perm Bind is working , but lets focus for start on chat command and items ... Example Lr300 : "rifle.lr300": { "0": { "AllSkins": true, "IsResearched": false, ///// if true this item will be researched without need to player research it "ResearchInCustomCrafting": true, /////where item will be researched (some items cant be researched in default crafting) "ResearchInDefaultCrafting": false, //// where item will be researched , in this case if true in custom craft "IsResearchable": true, ////// if true you can research item true custom UI with custom cost "VisibleUnresearchedItem": true, ///// if IsResearchable true, IsResearched flase , and this is true , item will we show in custom craft as locked . "DisplayName": null, "Description": null, "ResearchCost": [ { "Shortname": "scrap", "Amount": 500, "SkinID": 0, "DisplayName": null } ], "RequiredCraftWBLevel": 3, "CraftTime": 60.0, "CraftCost": [ { "Shortname": "metal.refined", "Amount": 50, "SkinID": 0, "DisplayName": null }, { "Shortname": "wood", "Amount": 200, "SkinID": 0, "DisplayName": null }, { "Shortname": "riflebody", "Amount": 1, "SkinID": 0, "DisplayName": null }, { "Shortname": "metalspring", "Amount": 4, "SkinID": 0, "DisplayName": null } ], "Category": "Weaponary", "CraftOutputQuantity": 1 } },
  15. Hahahahha yea 😄
  16. Yea i saw it rn .. One more question .. Maybe one day , will you add that those bots can raid ?
  17. Not using any pve plugin ,iam on test sever ... only few plugins .. But yea probably case is in NpcSpawn plugin ... Can you tell me do you have any api in your plugin what shoud i call in that npcspawn plugin ,so i can make that they can deal dmg ?
  18. Hello ... Is there any way to make that bots from botrespawn can damage bots from npcspawn ? They attack them , but they dont deal any dmg to them ..
  19. nvm my bad !
  20. copcopekcro

    error?

    Well i dont know, iam not using Carbon, and never did.. But one Day, who knows.
  21. copcopekcro

    error?

    You can move from Carbon to Oxide haha, joking.. No, not rly. Thats Carbon thing. Without carbon reference in my plugin, that log Will be there.
  22. It is fixed in last version . That problem with xp is something else ..
  23. Iam aware of that "bug or not bug " that you cant open stacked item , you need to move it to another slot from stacked so you can normaly open it ... Its not perfect solution , that was only to handle exploit opening one chest more times .. You can just put stack size 1 , and you will handle your problem .. Iam still looking for the best way about this ! And yea , i dont know what XP plugin, thats from another plugin ...So not sure how that plugin works . I make now update for stacked items , so you will not have that problem ... You will be able to normaly open stacked chest(with safe triger for exploiting , opening same chest more times , getting xp for not opened chest) ! Iam testing it now with skill tree ..if all goes fine i update ! Not sure what plugin u use ?
  24. copcopekcro

    Getting this in console

    Changed Status from Pending to Can't Reproduce
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