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Everything posted by copcopekcro
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- 67 comments
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- #custom loot
- #rewards
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(and 4 more)
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- 67 comments
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- #custom loot
- #rewards
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(and 4 more)
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Yea oke no problem .. Iam making now global limit . (but players will still be mad ,bcs they will still need to wait other players to end their chests/maps) Iam making separate for events and players spawns , those events have limit ... So you will be able to put limit for both , so event + player spawns ...each section separate ! OK global limit is done , now lang file ,,, Done ! Enjoy !!
- 67 comments
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- 1
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- #custom loot
- #rewards
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(and 4 more)
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- 67 comments
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- #custom loot
- #rewards
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(and 4 more)
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- 67 comments
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- #custom loot
- #rewards
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(and 4 more)
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Ok,thank you .. Didnt use long time plugin , iam finnaly back on it ! If i remeber correctly,before we could chose what level player need to be so he can unlock some perk ... But now i see only prestige level in cfg : "Efficient Recycling": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, So now only with prestige levels i can block it or ?
- 1,299 comments
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- #leveling
- #progression
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- 67 comments
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- #custom loot
- #rewards
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- 1,299 comments
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- #leveling
- #progression
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- 67 comments
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- 1
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- #custom loot
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Changed Status from Pending to Not a Bug
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Hello ! So in config : "Cost Configuration": { "Economy Type [Item, Plugin]": "Item", //// here you chose will it be item or plugin "Plugin Cost Type [CustomCurrency, Economics, ServerRewards]": "CustomCurrency", ////// if plugin ,what plugin ? "Item Shortname (if using Item-based)": "scrap", ///// if you use item cost , then you need to have shortname ... here you need to add that "bleach" "Item Skin ID (if using Item-based)": 0, //// if is some custom or skined item add skinID "Item Display Name (if using Item-based)": "" //// if that item have some custom name add it here ... }, So like this you shoud do if you wanna use item bleach: "Cost Configuration": { "Economy Type [Item, Plugin]": "Item", "Plugin Cost Type [CustomCurrency, Economics, ServerRewards]": "CustomCurrency", "Item Shortname (if using Item-based)": "bleach", "Item Skin ID (if using Item-based)": 0, "Item Display Name (if using Item-based)": "" }, EXAMPLE : { "Perm/Group Title": "God Mode", "Image URL": "https://www.dropbox.com/scl/fi/18yy55g7bfcz8tj4yhnkr/5e2c4da074770.png?rlkey=24zmukgzu3rll382s6wpkbd65&st=e1bi9i7k&dl=1", "Description": "Allows you to become truly invisible", "What Perm/Group": "vanish.allow", //// this is perm what player will get , so he can use that option (for vanish he need to use chat command /vanish) but you need to have that plugin on your server! "Cost Amount": 700, ///// how much will cost player to buy thise perm , in this example 700 bleach .. "Timed Permission/Group": false, ///// timer or not .. in this case false , they will have always that perm ,until you revoke it ! "Duration in Seconds": 800 },
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Iam only using custom maps.. And this plugin is runing non stop correctly.. With at least 4 place where event is. So what map are You using that doesnt mater at all.. You can use what ever map.. Only important thing is how You make your zones(in zone mamager) . And to make correct config file. Correct spawn points.. So yea, check those things. Map isnt problem. Edit : did you added Island on map true rust edit by yourself? It You did maybe You didnt made it correct.. Just make sure that place is not ocean topology, Rest doesnt matter.
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Categories not showing / Items missing
copcopekcro replied to Marsdon Rhekhu's Support Request in Support
Changed Status from Pending to Not a Bug -
Categories not showing / Items missing
copcopekcro replied to Marsdon Rhekhu's Support Request in Support
wait..for real ? -
Categories not showing / Items missing
copcopekcro replied to Marsdon Rhekhu's Support Request in Support
Hey.. So first of all default craft and my craft are separate things .. To open my craft ,use chat command /q , or if you changed it to something else .. Permissions: "craftsystem.research" - without this perm player cant see UI for research. "craftsystem.craft" - without this perm player cant open Craft Ui . ///// you need this perm Bind is working , but lets focus for start on chat command and items ... Example Lr300 : "rifle.lr300": { "0": { "AllSkins": true, "IsResearched": false, ///// if true this item will be researched without need to player research it "ResearchInCustomCrafting": true, /////where item will be researched (some items cant be researched in default crafting) "ResearchInDefaultCrafting": false, //// where item will be researched , in this case if true in custom craft "IsResearchable": true, ////// if true you can research item true custom UI with custom cost "VisibleUnresearchedItem": true, ///// if IsResearchable true, IsResearched flase , and this is true , item will we show in custom craft as locked . "DisplayName": null, "Description": null, "ResearchCost": [ { "Shortname": "scrap", "Amount": 500, "SkinID": 0, "DisplayName": null } ], "RequiredCraftWBLevel": 3, "CraftTime": 60.0, "CraftCost": [ { "Shortname": "metal.refined", "Amount": 50, "SkinID": 0, "DisplayName": null }, { "Shortname": "wood", "Amount": 200, "SkinID": 0, "DisplayName": null }, { "Shortname": "riflebody", "Amount": 1, "SkinID": 0, "DisplayName": null }, { "Shortname": "metalspring", "Amount": 4, "SkinID": 0, "DisplayName": null } ], "Category": "Weaponary", "CraftOutputQuantity": 1 } }, -
Well i dont know, iam not using Carbon, and never did.. But one Day, who knows.
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You can move from Carbon to Oxide haha, joking.. No, not rly. Thats Carbon thing. Without carbon reference in my plugin, that log Will be there.
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Iam aware of that "bug or not bug " that you cant open stacked item , you need to move it to another slot from stacked so you can normaly open it ... Its not perfect solution , that was only to handle exploit opening one chest more times .. You can just put stack size 1 , and you will handle your problem .. Iam still looking for the best way about this ! And yea , i dont know what XP plugin, thats from another plugin ...So not sure how that plugin works . I make now update for stacked items , so you will not have that problem ... You will be able to normaly open stacked chest(with safe triger for exploiting , opening same chest more times , getting xp for not opened chest) ! Iam testing it now with skill tree ..if all goes fine i update ! Not sure what plugin u use ?
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Changed Status from Pending to Can't Reproduce