-
Posts
584 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by Watcher
-
Just change this in the plugin: if (item.gameObject.name == "OilrigAI2") ------------------------To if (item.name == "assets/bundled/prefabs/autospawn/monument/offshore/oilrig_1.prefab")
-
same on a standard map: error locating large oil rig on map.Events will not start.
-
i will test it on my test server, if i find it i will report here.
-
its the same on my server, will remove the passengers
-
- 241 comments
-
thank you for your work!
-
[PlayerRanks] System.UInt64 Just to inform.
-
- 202 comments
-
- 4
-
-
- #stacks
- #rust stacks
- (and 22 more)
-
yes its broken ------------------------ [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Motorbike_-1417478274_motorbike_1 Motorbike With Sidecar_1869224826_motorbike_sidecar_1 Bicycle_821588319_bicycle_1 Trike_1991794121_trike_1 Prisoner Hood_-892718768_prisonerhood_1 Handcuffs_-839576748_handcuffs_1
- 202 comments
-
- #stacks
- #rust stacks
- (and 22 more)
-
I saw NPC's popping up out of the ground for a short time I will follow your propasal with the configs and let you know.
-
- 202 comments
-
- #stacks
- #rust stacks
- (and 22 more)
-
Use now the old version 1.1.6 and the spam is gone!
-
[ArcticBaseEvent] ArcticBaseEvent has begun Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh --------------------- Hundreds of lines. With a restart of Arctic, i get this but the NavMesh spam is gone. --------------------- Unloaded plugin ArcticBaseEvent v1.1.8 by KpucTaJl (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | [ArcticBaseEvent] An item with an incorrect probability has been removed from the loot table (scrap) (13:35:00) | Loaded plugin ArcticBaseEvent v1.1.8 by KpucTaJl ------------------------ We also miss 2 NPC's, there must be still 2 in the text on the top, but they arent't there. ArcticBaseEvent.json
-
thank you for your time in this and yes it must be more of a challenge with the APC.
-
maybe let the bradley circel the crate, now its just a straight line
-
in this way the bradley has no effect
-
Hey, thank you for your update, just a question about the center of the big bases. The center is often outside the base and raidable bases use that center point to spawn the base. in that way it doens't spawn the base partly in a rock. Maybe its an idea to place the center point in the middle of the large bases. Best Regards.
-
"Botanist": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "enabled": true, "max_level": 1, "tier": 4, "value_per_buff": 1.0, "buff_info": { "Key": "Harvester_Ultimate", "Value": "IO" }, "icon_url": "https://www.dropbox.com/s/8fylvtokuhcj24u/Botanist.png?dl=1", "skin": 2873047865, "permissions": null }, --------------------------------------------------- You set "enabled": true, to "enabled": false, ? And did you restart SkillTree?
- 1,633 comments
-
- 1
-
-
- #leveling
- #progression
- (and 19 more)
-
ive fixt it in HackableLock, it removes the warning I understand that it is not your plugin, its just a conflict between different coding in 2 different plugins.
-
Calling hook CanLootEntity resulted in a conflict between the following plugins: HackableLock - True (Boolean), CargoPlaneCrash (False (Boolean))
-
Yes after a restart it works a few times.
-
The weird thing is that it works on the Airfield plugin, if i restart the plugin it works 2 or 3 times and after that no dome. Players can only loot after 5 min wait time. CargoPlaneCrash.json