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Showing results for tags 'excavator'.
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Version 3.0.0
60 downloads
Tantra [HDRP] Size - 3700 Entities 30k - 32k Custom Monuments: - Skorm Island x1 - Farm Island x1 - Bottle Town x1 - Hand of God x1 - Skull Cave x3 - Eye Cave x3 - Titan Cave x2 - Chaos Cave x2 - Trident Cave Underwater x4 - ACBF Rad Town x2 - Tower x4 - Portal Pack (portal6) x1 Facepunch Monuments: - Bandit Camp - Cave Medium Hard - Outpost - Excavator - Fishing Village A/B/C - HQM Quarry - Stone Quarry - Sulfur Quarry x3 - Launch Site - Lighthouse - Oilrig 1 - Oilrig 2 - Harbor - Satellite Dish - Junkyard - Mining Outpost x3 - Abandoned Supermarket x2 - The Dome - Swamp - Underwater Lab x3$7.00- 10 comments
- 2 reviews
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- 5
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- #custom map
- #npc
- (and 22 more)
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Version 2.1.4
9,530 downloads
Say goodbye to configuration and data files. This plugin lets yo edit the loot of (almost) every lootable object directly over a custom UI. It also includes a graphical stack size editor thus making it ideal for anyone who is not familiar with editing config files. Do not use in combination with any other stack size controller or loot plugin. Features: User friendly GUI - no need to edit config files Loot configuration for every prefab in the game Stack size controller supports individual stack sizes for every prefab Support for custom items Support for third party plugins Fully backwards compatible with version 1.x.x Default config included for every prefab Configuration for Smelting Speed, Recycler Speed and Efficiency Supply Drop configuration Supported prefabs: Crates, Barrels NPCs Trees, Ores, Animal corpses Excavator, Quarries Christmas Presents, Eggs, Loot Bags Collectables like Hemp, Corn, etc. Additional Configuration: Smelting Speed Supply Drop Recycler Speed / Efficiency Commands: loottable - Open the Loottable UI loottable reload - Manually refresh loot Permission: loottable.edit - Required to use the Loottable UI Required Dependencies (Oxide only): Image Library: https://umod.org/plugins/image-library Translations: This plugin fully supports translation. Out of the box only english is included. For item names to be translated, the plugin https://umod.org/plugins/rust-translation-api is required. English translations are located in /oxide/lang/en/Loottable.json For Developers: Loot Api: Developers can use the Loot Api to register loot profiles for custom NPCs or other plugin related loot. It is highly recommended to use one of the provided wrappers to access the api. Both wrappers offer the same functionality. Non-static (with documentation): https://gist.github.com/TheKiiiing/53a37e8bbb48d8a24c8e8b21b9da37ac Static (with documentation): https://gist.github.com/TheKiiiing/77ee60fa5d23934fd138fde58a2b147f Loot Api Example: // This example uses the non-static version of the Loot Api private LoottableApi loottableApi; void OnServerInitialized() { loottableApi = new LoottableApi(this); timer.In(5f, () => { loottableApi.ClearPresets(); loottableApi.CreatePresetCategory("Crates"); loottableApi.CreatePreset("c_locked", "Locked Crate", "crate_hackable"); loottableApi.CreatePreset("c_elite", "Elite Crate", "crate_elite"); loottableApi.CreatePreset("c_military", "Military Crate", "crate_military"); loottableApi.CreatePreset("c_normal", "Normal Crate", "crate_normal"); loottableApi.CreatePresetCategory("NPCs"); loottableApi.CreatePreset(true, "npc_cargo", "Cargo Ship NPC", "npc_militunnel"); loottableApi.CreatePreset(true, "npc_control", "Control Center NPC", "npc_militunnel"); }); } void SpawnNpc() { // Spawn NPC here ScientistNPC npc; // Assign a loot preset to the NPC loottableApi.AssignPreset(scientist, "npc_control"); } void SpawnCrate() { // Spawn crate here LootContainer crate; // Assign a preset to the crate if (loottableApi.AssignPreset(container, "c_locked")) { // The container has been filled with loot return; } else { // The container is not handled by Loottable // Default loot logic goes here } } The resulting configuration page would look like this: Custom Items API: Developers can use the Custom Items Api to add a custom item to the Loottable item list. If an item is marked as persistent it will remain in the custom item list until it is removed by ClearCustomItems. All non-persistent items will be removed after the plugin that registered them has been unloaded. (void) AddCustomItem(Plugin plugin, int itemId, ulong skinId) (void) AddCustomItem(Plugin plugin, int itemId, ulong skinId, bool persistent) //(v1.0.27 or higher) (void) AddCustomItem(Plugin plugin, int itemId, ulong skinId, string customName) (void) AddCustomItem(Plugin plugin, int itemId, ulong skinId, string customName, bool persistent) //(v1.0.27 or higher) (void) ClearCustomItems(Plugin plugin) //(v1.0.27 or higher) Hooks: (object) OnContainerPopulate(LootContainer container) This hook is called every time a loot container is about to be populated with loot. Returning a non-null value prevents the plugin from spawning loot into that crate. (object) OnCorpsePopulate(LootableCorpse corpse) This hook is called every time an npc corpse is about to be populated with loot. Returning a non-null value prevents the plugin from spawning loot into that corpse. (object) OnCustomAirdrop(SupplySignal signal) This hook is called every time a custom supply drop is about to be delivered. Returning a non-null value will cancel the custom supply drop. Outdated documentation for Version 1: New with version 1.0.27: Custom Items can now be created and edited directly in the GUI. They can be created from any existing item and modified in the Item Select menu You can now create and load backups of your configuration. Commands (F1 or Server Console): loottable.backup load <name> - Load backup with the given name from the backups folder (will wipe your current configuration) loottable.backup create <name> - Create backup of everything with the given name Backups will be created in the data/Loottable/backups folder. To load a backup, the backup file needs to be present in that folder. When creating backups in the in-game console, the permission loottable.debug is required. IMPORTANT: DO NOT LOAD BACKUPS FORM SOURCES YOU DO NOT TRUST, they might cause harm to your server New with version 1.0.16: Custom Items: Now you can add custom items used by other plugins directly to your loot table. Other plugins can can register these items using the api (documentation below). Screenshots: Overview of crates and their current loot table Stacksize Editor Commands: loottable - Open the editor loottable refresh - Manually refresh crate loot loottable flags - List available flags (explained below) loottable flags <name> <1|0> - Enable / disable a certain flag loottable reload_vanilla_profiles - Manually re-download vanilla loot profiles (only for debuging) Permission: loottable.edit - Required to use the editor Flags: There are flags to disable some limits in the editor. Only enable these flags if you really need to as they might cause unexpected behavior of the editor. There are currently 3 flags available: Debug If enabled, the Debug flag provides more detailed information about errors and other actions in the editor. Don't enable this flag unless you want your console full of spam. UnlockGatherMultiplier allows you to use gahter multipliers less than one and higher than 1000. Note that multipliers less than one might lead to unexpected results in some cases. DisableItemLimit Probably the safest flag to use is DisableItemLimit as it simply lets you set stack sizes and every other item amount in the editor as high as 2,147,483,647 which is the biggest possible value of a 32-bit integer. UnlockFurnaceMultiplier lets you use any value as the furnace speed multiplier. Don't enable this flag unless you know what you are doing, since the default value range from 0.1 to 100 should cover most use cases and larger values might impact server performance. UnlockItemMultiplier unlocks the multiplier when multiplying a loot table. DisableStackingHooks will disable all stacking related hooks. Enable if you encounter problems when stacking items. RefreshLootOnExit controls if all crates get refreshed after closing the editor or when reloading the plugin. Enable this only for testing, there might be an increase in entities. Refer to the Commands section for more information about enableing flags. Vanilla Configurations: Since version 1.0.7 there are vanilla loot profiles available for most crates and NPCs. These profiles can be loaded using the "Load default loot table" button at the top center of the editor. DISCLAIMER: The vanilla loot profiles in the editor might not exactly match the vanilla loot distribution of the game as it uses a completely different loot distribution system than Rust. These profiles rather serve as a reference point for custom loot profiles. Important for Carbon users: In order for this plugin to work with carbon, Harmony references need to be enabled. This can be done with the following command: c.harmonyreference 1 Required Dependencies (Oxide only): Image Library: https://umod.org/plugins/image-library Custom Items API: Add a custom item to the item list. If an item is marked as persistent it will remain in the custom item list until it is removed by ClearCustomItems. All non-persistent items will be removed after the plugin that registered them has been unloaded. (void) AddCustomItem(Plugin plugin, int itemId, ulong skinId) (void) AddCustomItem(Plugin plugin, int itemId, ulong skinId, bool persistent) //(v1.0.27 or higher) (void) AddCustomItem(Plugin plugin, int itemId, ulong skinId, string customName) (void) AddCustomItem(Plugin plugin, int itemId, ulong skinId, string customName, bool persistent) //(v1.0.27 or higher) (void) ClearCustomItems(Plugin plugin) //(v1.0.27 or higher) Example: Its recommended to delay the call a little bit to make sure Loottable is loaded private void Init() { timer.In(1f, () => { Loottable?.Call("AddCustomItem", this, -946369541, 2664651800, "High Quality Fuel"); }); } Hooks: (object) OnContainerPopulate(LootContainer container) This hook is called every time a loot container is about to be populated with loot. Returning a non-null value prevents the plugin from spawning loot into that crate. (object) OnCorpsePopulate(LootableCorpse corpse) This hook is called every time an npc corpse is about to be populated with loot. Returning a non-null value prevents the plugin from spawning loot into that corpse. (object) OnCustomAirdrop(SupplySignal signal) This hook is called every time a custom supply drop is about to be delivered. Returning a non-null value will cancel the custom supply drop.$40.00- 929 comments
- 27 reviews
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- 13
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- #loot
- #customloot
- (and 13 more)
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Version 1.0.4
328 downloads
Heavy Excavator Event is a configurable plugin that allows for a new type of random event. Randomly a message will appear letting players know that there is a heavy excavator being formed. The excavator will then start mining resources. A heavy unit is stationed by each resource output pile. A heavy unit includes extra scientists, auto turrets, and a bradley. You must fight your way through the heavy units to get the resources that are mined by the Excavator. There's also two hackable crates positioned in the core of the Excavator, guarded by additional scientists and auto turrets. You must work to clear the heavy units and hold the Excavator until it finishes mining resources for maximum loot. That's if other players don't get to it first! This is a great event to add to your server to give it a little more variety. It can be a fun PVP zone or a PVE event for non PVP servers. EASY OPTIONAL SETUP - NO SETUP REQUIRED You can simple drop the plugin in as-is and it will start the random event every 1 to 2 hours OR you can modify the config to your specific needs. Configuration Example - en Admin Only Commands /HeavyExcavatorStart /HeavyExcavatorStop /HePOS Hooks void HeavyExcavatorEventStarted() void HeavyExcavatorEventStopped() Customization Spawn locations as well as the total number of turrets, scientists, hackable crates, & bradleys can be modified. Simply go to the location in game you want to place the new item and use the command /HePOS. It will message you the location. You can the add that location to the config in the appropriate section for want you want to modify. Reload the plugin and you're good to go! Discord: cahnu$19.99 -
Version 1.0.3
25 downloads
Change the speed, fuel time and resource gained from all quarries and the giant excavator with a simple config. Works with GatherManager. Chat commands (admin only): /qc.data - Displays in chat the values for each of the quarries Config: You can easily configure each quarry type separately: Fuel time - How long does a diesel last (in seconds) Resource tickrate - How often resources are added to the output container (in seconds) Amount of resources - Total amount of resources from each diesel. A value of 1000 means it makes the same amount as vanilla. Changing this value to 2000 means it makes 2 times as much as vanilla, or 500 means half as much as vanilla. (example: in vanilla 1 diesel = 50 hqm at the HQM quarry. Setting the value to 2000 gives you 100 hqm for each diesel, and a value of 500 gives 25 hqm for each diesel. Note: Any GatherManager multipliers are multiplied on top of this setting Excavator fuel time - How long a diesel last for the giant excavator (in seconds) Excavator resource tickrate - How often resources are added to the output container for the giant excavator (in seconds) Excavator resource multiplier - Multiplies the output resource with this value. Note: This multiplier and GatherManager multiplier will stack (if "Use excavator settings if GatherManager exists" is set to true) Use excavator settings if GatherManager exists - If GatherManager is loaded (or reloaded) and this setting is true, it will override GatherManager excavator settings. Note: GatherManager still modifies the output as normal Default config (vanilla values): { "Stone Quarry": { "Fuel time per diesel (seconds)": 120.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1000.0 }, "Sulfur Quarry": { "Fuel time per diesel (seconds)": 120.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1000.0 }, "High quality metal Quarry": { "Fuel time per diesel (seconds)": 120.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1000.0 }, "Pumpjack": { "Fuel time per diesel (seconds)": 120.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1000.0 }, "Excavator": { "Excavator fuel time per diesel (seconds)": 120.0, "Excavator resource tickrate": 3.0, "Excavator resource multiplier": { "Stone": 1.0, "Sulfur": 1.0, "Metal fragments": 1.0, "High quality metal": 1.0 } }, "Use excavator settings if GatherManager exists": true }$7.99- 8 comments
- 1 review
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- 1
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- #quarry
- #controller
- (and 7 more)
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Version 1.0.1
10 downloads
Take full control of excavators on your Rust server with XCustomExcavator. This powerful plugin lets admins fine-tune excavator functionality, ensuring an optimized experience for players. Adjust mined resources, tweak interface settings, and enjoy multi-language support and robust data storage. Custom settings and progress are preserved after restarts. Seamlessly handle multiple excavators and integrate smoothly with your server. Key Features Multi-Language Support: Switch plugin language with ease. Available in EN, RU, UK, and ES. Interface Optimization: Adjusts for different monitor resolutions. Persistent Data Storage: Excavator data saved in oxide/data/XDataSystem/XCustomExcavator. Progress saved after server restarts. Sound Effects: Enjoy interactive menu sounds. Multi-Excavator Support: Works seamlessly with multiple excavators on the map. Customizable Resources: Modify resources including shortname, amount, custom name, permission, and skin. Unlimited Resources: No limit on the number of resources. Chat Integration: View excavator information in chat. User-Friendly Resource Selection: Features like check button, distance to button, permission checks, and more. Error Notifications: Informs you of configuration mistakes. -> In the code you can switch the plugin language - LanguageEnglish = true <- Permissions xcustomexcavator.use - access to UI usage/resource selection. xcustomexcavator.info - chat information. xcustomexcavator.admin - administrator mode. Commands /einfo, /exinfo, /excavatorinfo - information about excavator in chat. [ Commands can be changed in the config. ] xcustomexcavator_unload - unload the plugin without consequences. [ For those cases when the plugin will be unloaded and will not be used for some time. ] API bool IsValidIndex(int index) - check if the resource index is valid. 1. string GetResourceCustomName(int index) - get the custom name of the resource. 2. string GetResourcePermission(int index) - get the resource permission. 3. ulong? GetResourceSkinID(int index) - get the skin of the resource. 4. string GetResourceAmountString(int index) - get a formatted string of the resource amount. 5. string GetResourceDisplayName(int index) - get the formatted name of the resource. ( For 1-5. If index is invalid, null will be returned. ) Hooks object OnExcavatorResourceSetUI(ExcavatorArm excavator, int index, ulong skinID, BasePlayer player) - called when player tries to select a resource in UI. Returning non null will prevent this action! Config { "General settings": { "SteamID profile for custom avatar": 0, "Chat prefix": "<size=12><color=#FFFFFF50>[</color> <color=#00FF0050>XCustomExcavator</color> <color=#FFFFFF50>]</color></size>\n", "List of commands to view information about the Excavator": [ "einfo", "exinfo", "excavatorinfo" ] }, "GUI settings": { "Color_background_1": "0.517 0.521 0.509 0.95", "Color_background_2": "0.217 0.221 0.209 0.95", "Color_background_3": "0.527 0.531 0.519 1", "Button color (icons)": "1 1 1 0.75", "Block color": "0.517 0.521 0.509 0.5", "Default block color": "0.417 0.521 0.409 0.5", "Color of the active button next": "0.35 0.45 0.25 1", "Color of the inactive button next": "0.35 0.45 0.25 0.4", "Text color of the active button next": "0.75 0.95 0.41 1", "Text color of the inactive button next": "0.75 0.95 0.41 0.4", "Color of the active button back": "0.65 0.29 0.24 1", "Color of the inactive button back": "0.65 0.29 0.24 0.4", "Text color of the active button back": "0.92 0.79 0.76 1", "Text color of the inactive button back": "0.92 0.79 0.76 0.4" }, "HQM": { "Shortname of the resource to be mined": "hq.metal.ore", "Amount of resource that will be mined - one barrel diesel": 100.0, "Custom item name": null, "Permission": null, "Item skin": 0 }, "Sulfur": { "Shortname of the resource to be mined": "sulfur.ore", "Amount of resource that will be mined - one barrel diesel": 2000.0, "Custom item name": null, "Permission": null, "Item skin": 0 }, "Stone": { "Shortname of the resource to be mined": "stones", "Amount of resource that will be mined - one barrel diesel": 10000.0, "Custom item name": null, "Permission": null, "Item skin": 0 }, "Metal": { "Shortname of the resource to be mined": "metal.fragments", "Amount of resource that will be mined - one barrel diesel": 5000.0, "Custom item name": null, "Permission": null, "Item skin": 0 }, "List of mined resources": [ ... ] }$24.99 -
Version 2.4.9
3,445 downloads
RUST Plugin Test Server TEST MY PLUGINS THERE! connect play.thepitereq.ovh:28050 Virtual Quarries plugin is a major upgrade to quarries. You can create and place quarries that extract any type of resource and access them from anywhere on the map. Set up an infinite number of quarry types, apply custom quarry limits with a permission system, grant friends access to resource storage, upgrade your quarry to get more resources, customize survey items and fuel, and much more! You can even customize the static quarries on the map to be instanced, allowing each player to have their own quarry. Extensive customization and enhancements for quarries. Place an infinite number of quarries of various types and give access to friends and teammates, including offline players. Customize the output for each quarry type, allowing them to dig anything from stone and ores to rockets and C4, with full support for skins and display names. The permission system lets you limit the number of quarries per player, and you can upgrade your quarries for better output, capacity, and fuel efficiency. The items required to place quarries can be customized based on the quarry's resource output. M ultiple types of survey charges, each corresponding to different quarry types. Full data merge through wipes. Responsive RUST-themed UI. Customizable fuel types for each quarry. Custom digging method ensures quarries dig once every 60 seconds by default to improve performance, but this frequency is configurable. Supports static quarries, pumpjacks, and the giant excavator pit, with instanced inventories for each player and customizable outputs. virtualquarries.use - Allows you to open /qr menu. (Needs to be enabled in config) virtualquarries.share - Allows players to give other teammates access to their quarries. (Needs to be enabled in config) virtualquarries.static.quarry - Gives access to static quarries. (Needs to be enabled in config) virtualquarries.static.pumpjack - Gives access to static pump jacks. (Needs to be enabled in config) virtualquarries.static.excavator - Gives access to giant excavator. (Needs to be enabled in config) /qr - Opens Virtual Quarry Menu. (Configurable) Economy Plugin Config 0 - None 1 - Economics 2 - ServerRewards 3 - IQEconomic 4 - BankSystem 5 - ShoppyStock Quarry Limit Extra You can limit sum of quarries by adding "*" into your permission list, so players can mix quarry profiles until they reach overall limit. Example: "virtualquarries.default": { "*": 3, "pumpjack": 1 }, Based on regular configuration this setup will limit player to have 3 of any type of quarrym but only 1 pumpjack, so he can have 2 quarries and 1 pumpjack or 3 quarries and no pumpjack. OnQuarryUpgraded(BasePlayer player, int quarryLevel, string quarryProfile) - Called when quarry is successfully upgraded. OnQuarryRemoved(BasePlayer player, string quarryProfile) - Called when quarry is successfully removed. OnCustomSurveyThrow(BasePlayer player, string quarryProfile) - Called when custom survey is successfully throwed. OnQuarryPlaced(BasePlayer player, string quarryProfile) - Called when quarry is succesfully placed. Example Config With additional quarry types, more upgrade levels etc. (my private configuration) VirtualQuarries.json { "Command List": [ "qr", "quarry", "quarries", "vq", "virtualquarry", "virtualquarries" ], "UI Action Cooldown (in seconds, 0 to disable)": 0.0, "Enable Console Logs": true, "PopUpAPI - Preset Name": "Legacy", "Override Custom Skinned Items With Steam Icons (no URLs needed)": false, "Additional Steam Image Download": false, "Require Permission For Use": false, "Lock Access To Quarry Profiles If Lost Permission": false, "Mining Quarry/Pump Jack Limit Permissions": { "virtualquarries.default": { "pumpjack": 1, "quarry": 2 }, "virtualquarries.vip": { "pumpjack": 2, "quarry": 3 } }, "Sharing - Require Permission": false, "Sharing - Remove Members If Owner Offline More Than X Days (0, to disable)": 0, "Sharing - Share Only To Teammates": false, "Data - Enable Data Wipe On Server Wipe": false, "Data - Store Container Data In File And Restore On Server Wipe": false, "Data - Store Container Interval (in seconds)": 1800, "Quarry Tick (how often quarries dig resources, in seconds)": 60, "Static Quarry Tick (how often quarries dig resources, in seconds)": 60, "Excavator Quarry Tick (how often quarries dig resources, in seconds)": 60, "Storage Prefab": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "Sound - Start Sound": "assets/prefabs/npc/autoturret/effects/online.prefab", "Sound - Stop Sound": "assets/prefabs/npc/autoturret/effects/offline.prefab", "Survey Charge - Allow Throwing Survey Charges": false, "Survey Charget Types": { "survey": { "Effect Path": "assets/bundled/prefabs/fx/survey_explosion.prefab", "Required Permission (empty, if not required)": "", "Chance For Resources (0-100)": 75, "Displayed Survey Title Translation Key": "SurveyCharge", "Required Item": { "Shortname": "surveycharge", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } } }, "Upgrades - Used Economy Plugin (0 - None, See Website For More Info)": 0, "Upgrades - Economy Currency (If Economy Plugin Is 5 - ShoppyStock)": "rp", "Removing Quarries - Refund Items": true, "Removing Quarries - Refund Upgrades": false, "Go Back Button - Position (1-2)": 1, "Upgrade UI - Responsive Position": true, "Static Quarries - Enable": false, "Static Quarries - Disable Running Effect": false, "Excavator Quarry - Enable": false, "Excavator Quarry - Lock Air Drops": false, "Excavator Quarry - Resource Container Size": 18, "Excavator Quarry - Fuel Container Size": 6, "Static Quarries - Quarry Requires Permission": false, "Static Quarries - Pump Jack Requires Permission": false, "Static Quarries - Excavator Requires Permission": false, "Static Quarries - Resource Container Size": 18, "Static Quarries - Fuel Container Size": 6, "Static Quarries - Fuel Item": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Excavator Quarry - Fuel Item": { "Shortname": "diesel_barrel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Static Quarries - Metal Quarry Output": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 150.0, "Display Name": "" }, { "Shortname": "metal.ore", "Skin": 0, "Amount Per Tick": 22.5, "Display Name": "" } ], "Static Quarries - Sulfur Quarry Output": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 22.5, "Display Name": "" } ], "Static Quarries - HQM Quarry Output": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 1.5, "Display Name": "" } ], "Static Quarries - Pump Jack Output": [ { "Shortname": "crude.oil", "Skin": 0, "Amount Per Tick": 6.0, "Display Name": "" } ], "Static Quarries - Excavator Outputs": { "HQM": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 50.0, "Display Name": "" } ], "Metal": [ { "Shortname": "metal.fragments", "Skin": 0, "Amount Per Tick": 2500.0, "Display Name": "" } ], "Stone": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 5000.0, "Display Name": "" } ], "Sulfur": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 1000.0, "Display Name": "" } ] }, "Quarry Profiles": { "pumpjack": { "Required Permission (empty, if not required)": "virtualquarries.pumpjack", "Displayed Icon": { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "PumpjackTitle", "Chance": 5, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } ], "Resources": { "crude": { "Output Item - Shortname": "crude.oil", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 0.8, "Maximal Output Per Tick": 3.0, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Currency (0 to disable)": 0, "Fuel Storage Capacity": 6, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 14000, "Display Name": null, "Icon URL": "" }, { "Shortname": "stones", "Skin": 0, "Amount": 10000, "Display Name": null, "Icon URL": "" } ], "Required Currency (0 to disable)": 12000, "Fuel Storage Capacity": 6, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] } ] }, "quarry": { "Required Permission (empty, if not required)": "", "Displayed Icon": { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "QuarryTitle", "Chance": 25, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } ], "Resources": { "hq": { "Output Item - Shortname": "hq.metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 10, "Minimal Output Per Tick": 0.3, "Maximal Output Per Tick": 2.0, "Additional Items Required To Place": [] }, "metal": { "Output Item - Shortname": "metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.metal", "Chance": 50, "Minimal Output Per Tick": 22.5, "Maximal Output Per Tick": 45.0, "Additional Items Required To Place": [] }, "scrap": { "Output Item - Shortname": "scrap", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.scrap", "Chance": 5, "Minimal Output Per Tick": 0.1, "Maximal Output Per Tick": 1.0, "Additional Items Required To Place": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Display Name": null, "Icon URL": "" } ] }, "stone": { "Output Item - Shortname": "stones", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 150.0, "Maximal Output Per Tick": 300.0, "Additional Items Required To Place": [] }, "sulfur": { "Output Item - Shortname": "sulfur.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 50, "Minimal Output Per Tick": 15.0, "Maximal Output Per Tick": 30.5, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Currency (0 to disable)": 0, "Fuel Storage Capacity": 6, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Display Name": null, "Icon URL": "" }, { "Shortname": "stones", "Skin": 0, "Amount": 5000, "Display Name": null, "Icon URL": "" } ], "Required Currency (0 to disable)": 6000, "Fuel Storage Capacity": 6, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [ "scrap" ] } ] } } }$35.00 -
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- #excavator
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Version 2.8
57 downloads
This is a collection of icons for a various amount of events by various developers for the plugin Server HUD by AhigaO There are around ~30 or so events these can be used for! ICONS & HOOKS INCLUDED FOR: Airfield Events Airfield Event AirfieldEventStarted - called when the event starts AirfieldEventEnded - called when the event has ended Arctic Base Event OnArcticBaseEventStart – called when the event starts OnArcticBaseEventEnd – called when the event ends Boss Monsters - (I had fun with this because the possibilities are endless) ☆ Almost Every Monster Has It's Own Icon Plus Some ☆ OnBossSpawn - сalled when the event starts OnBossKilled- сalled when boss is killed Bot Purge Event OnBotPurgeEventStart - called when event starts OnBotPurgeEventEnd - called when event ends Eradication Event OnEradEventStart - called when event starts OnEradEventEnd - called when event ends Caravan OnCaravanStart - сalled when event starts OnCaravanStop - сalled when event ends Cargo Events Gas Station Event OnGasStationEventStart – called when the event starts OnGasStationEventEnd– called when the event ends Harbor Events Heavy Cargo Ship Event HeavyCargoShipEventStarted - called when event starts HeavyCargoShipEventStopped - called when event ends Heavy Excavator Event HeavyExcavatorEventStarted - called when event starts HeavyExcavatorEventStopped - called when event ends Heavy Oil Rig Event HeavyOilRigEventStarted - called when event starts HeavyOilRigEventStopped - called when event ends Heli Events Junkyard Event OnJunkyardEventStart – called when the event starts OnJunkyardEventEnd – called when the event ends Legendary Beasts BroadcastOnSpawn - called when event starts SendMessageOnDeath - called when Beast is killed Meteor Event OnMeteorShowerStart - called when the event starts OnMeteorsKilled - called when the event ends Missile Silo Events Military Airfield Event OnMilitaryAirfieldEventStarted - called when the event starts OnMilitaryAirfieldEventEnded - called when the event ends Mushroom Event OnMushroomEventStarted - called when the event starts OnMushroomEventEnded - called when the event ends Oil Rig Events HeavyOilRigEventStarted - called when the event starts HeavyOilRigEventStopped - called when the event ends Plane Crash Events CargoPlaneCrashStarted - called when the event starts CargoPlaneCrashCrashed - called when a cargo plane crashes OnEntitySpawned - called when the event starts (Chaoscode.io version) OnEntityKill - called when the plane crashes Power Plant Event OnPowerPlantEventStart – called when the event starts OnPowerPlantEventEnd – called when the event ends Shipwreck Event OnShipwreckStart - called when the event starts OnShipwreckStop - called when the event ends Satellite Dish Event OnSatDishEventStart – called when the event starts OnSatDishEventEnd – called when the event ends Sputnik Event OnSputnikEventStart - called when the event starts OnSputnikEventStop - called when the event ends Space Event OnSpaceEventStop - called when the event starts OnSpaceEventStart - called when the event ends Super Market Event OnSupermarketEventStart - called when the event starts OnSupermarketEventEnd - called when the event ends Train Heist Event OnTrainHeistStarted - called when the event starts OnTrainHeistFinished - called when the event ends Train Yard Events Triangulation Event OnTriangulationStart – called when the event starts OnTriangulationEnd – called when the event ends Tug Boat Pirate Event OnTugboatPiratesStarted - called when the event starts OnTugboatPiratesEnded - called when the event ends Tug Me EventTugStarted - called when the event starts EventTugStopped - called when the event ends Water Event OnWaterEventStart – called when the event starts OnWaterEventEnd – called when the event ends Empty Icon For Custom Use All Icons are 50x50 as per originals Style is kept in original style of the plugin Empty 100x100 icon for Custom Logo placement FOR DROPBOX LINKS MAKE SURE TO CHANGE =0 TO =1$3.97 -
Version 1.0.1
3 downloads
Mini Excavator - Build Your Ultimate Base! Introducing the Mini Excavator, a custom-built, giant-scale excavator perfect for constructing your dream base. Features: Strategic Defense: Firing ports on the sides of the cabins allow for defensive fire, keeping your base safe. Secure Borders: Prevent build trigger prevents enemy buildings from appearing near your base, ensuring your safety. Technical Specs: Type: Construction Base Prefabs: 567 an overview of this customization:$4.99-
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- #custom base
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Version 2024.10.3.1319
186 downloads
SAVE 10% WHEN BUYING THE BUNDLE This high performance patch will change the overall output rates of pickup, gather and quarries/excavator aka "Gather Manager". This is a standalone Harmony patch, Oxide installation is optional. Copy the Oxidation.Modded.X.dll file into your HarmonyMods folder and restart your server. At the first server start after installing the patch a new configuration file Oxidation.Modded.X.json will be created at the HarmonyMods folder. The following settings can be configured: Recycler tick rate (default: 5s) Research table speed (default: 10s) Crafting speed multiplier Vending machine buying speed Overall gather multiplier Overall pickup multiplier Overall quarry multiplier Overall excavator multiplier Overall trap multiplier It also supports setting unique output rates based on the Item's short name, example: "Excavator": { "*": 5.0, "hq.metal.ore": 1.0, "metal.ore": 2.5, "sulfur.ore": 1.0 } What is Harmony ? Harmony is a library for patching .NET code during runtime, it directly manipulates game code (CIL) without any additional abstraction layer such as Oxide. The direct patching of the game's byte code allows more performant modding as developers no longer need to rely on third party code, events or hooks to build custom functionality.$4.99- 10 comments
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- #gather
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Version 1.0.0
15 downloads
The is a monument to place in the place of Excavator, with both a smaller footprint and a non-build zone this monument is perfect for small maps that want a place for players to PVP for resources. Simple to install into any map, simply find an area and place the monument down so that the upper rocks align with the terrain height, possible to also be placed on a mountain. HQM Quarry Stone Quarry Sulfur Quarry 2x Diesel Spawn Barrel Spawns How to Install Purchase Download Zip Extract Zip Place File into Custom Prefabs in RustEdit Open Rustedit Place the Prefab into the ground so that the upper cliff of the prefab aligns with the terrain. Apply height mask/splat mask and enjoy$10.00- 1 review
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- #quarry
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Version 1.0.1
83 downloads
The "Magic Heavy Excavator Event Panel" plugin is an extension for the Magic Panel plugins on Umod. Once the Heavy Excavator Event is activated, the color of the icon changes, and both the color and position of the icon can be individually customized in a configuration file. Please note: The Magic Heavy Excavator Panel only works in conjunction with the "MagicPanel" and "HeavyExcavatorEvent" plugins. Make sure you have installed these plugins before using the Event Panel. The plugin also automatically checks if any of the required plugins are missing. If this is the case, the "MagicHeavyExcavatorEventPanel" plugin will be automatically unloaded. #Configuration The settings and options can be configured in the MagicHeavyExcavatorEventPanel file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "Active Color": "#00FF00FF", "Inactive Color": "#FFFFFF1A", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://www.dropbox.com/scl/fi/ey1n3lys6eou284xf2d0v/heavyexcavatoricon.png?rlkey=9i0cc4878tk93i04pgwfz01yp&dl=1", "Enabled": true, "Color": "#FFFFFFFF", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.1, "Right": 0.1, "Top": 0.05, "Bottom": 0.05 } } } } #Credits Thanks to MJSU for the Magic Panel plugin. We reworked one of the plugin extensions so that MagicPanel now also supports the HeavyExcavatorEvent plugin. #Buy Heavy Excavator Event PluginFree-
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- #magicpanel
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Version 3.0.0
18 downloads
| Secret Missile Silo A | What appears to be a government cover-up, Cobalt was tasked with concealing one of the many decomissioned missile silos. By using clever decorating, and what seems like a pop-up mining quarry, the rushed attempt to hide the mystery had become a failure. While both the quarry and silo lay abandoned, those who have authorized access, can attain the loot which was left behind. Question left to be asked is, will you be one of them? Drag n' drop! Features: Simple, High Detail, low prefab count! 1321 prefabs in total! Can easily be inserted into a existing map. A refreshing look based apon Facepunch's Large Excavator and Sewer Branch . Something all players can recognize. Loot consists of: Numerous Barrels, 6 military (green) crates, 10 basic (tan) crates, scattered food and medical boxes. Does not include a "Monument Marker" keep this in mind when placing the monument. Custom Silo Blast Door, requires 2 fuses and blue keycard. Thanks to !knockree for the help! NOTE: It is suggested to place this prefab on the axis it’s on once spawned in since Rust’s terrain ‘pixelation’ limits terrain slopes when pasting in prefabs. So when dropping this prefab within your map you may have to grab the entire prefab and slightly move it to align with the terrain due to this handicap (not the prefab’s fault, just how Rust’s works). NOTE #2: It is suggested to paint your own alpha texture onto the missle silo entrance, this is a problem within Rust Edit.$14.95