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Everything posted by Russ
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I must admit I had played on other PvE servers and came across the Raidable Bases plugin. I was somewhat hesitant to add it to our own server at first due to many other servers using it, I guess I did not want to seem like I was copying. I finally after some persuasion from a fellow admin, bit the bullet and decided to see how our regulars responded to it on our server. I must say that it not only gave our players something extra to do but it has meant that the players spend more time on the server and in turn usually end up bringing fellow teammates with them. I would say this plugin has helped towards our server’s growth and I am extremely thankful for that. Clearly a lot of time and effort has gone into the creation of this plugin. The number of options available is insane, in a good way. Yes, at first it looked somewhat daunting to setup but once you have configured it to your liking (we only use Easy, Medium and Hard raid bases at the time of writing this) the plugin pretty much runs itself. I highly recommend purchasing some of the raidable bases that are available on Codefling, that is unless you want to create your own. We asked our community if they would like to see their own raidable bases added, we felt it was a good way of involving players and again giving them something to do.
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- 272 comments
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- #updates checker
- #plugin
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- 272 comments
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- #updates checker
- #plugin
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- 272 comments
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- #updates checker
- #plugin
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Hi there, I highly recommend reading the in-depth documentation that nivex has included with the plugin again. It sounds like you need to set pvp and pve zones but there are many, many options and configurations you'll need to look at. If you still need assistance you would be best suited to posting your question in the plugin support section here. I hope you manage to get your issue resolved 🙂
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The Cargo Plane spawns in but the error below appears in console as soon as the plane crashes but the crate and supply signal are active and for me only 1 NPC spawned when there should have been 4. Failed to call hook 'OnTick' on plugin 'CargoPlaneCrash v1.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CargoPlaneCrash.crashSite () [0x00326] in <d7149c9dce664d2f937f15f66f4d61a2>:0 at Oxide.Plugins.CargoPlaneCrash.OnTick () [0x0008e] in <d7149c9dce664d2f937f15f66f4d61a2>:0 at Oxide.Plugins.CargoPlaneCrash.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <d7149c9dce664d2f937f15f66f4d61a2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
- 226 comments
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- #event
- #cargoplane
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- 226 comments
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- #event
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Did you manage to get it working? giveto {steam_id} mining.pumpjack 1
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I've had a player also report this previously, I think we determined that they had built to close to a monument, possibly Outpost or Bandit camp (can't quite remember the details as it was some time ago)
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Companion server failed to start: System.Net.Sockets.SocketException
Russ replied to LosGranada's question in Support
I have the same issue, Rust+ still works though. Its been like this for me since the September update. Haven't found a fix yet though, sorry. -
@VKRustDo you still have this working for you still? I'm having the same issue where it stops working after making 4 backups. I've looked at other options but this is by far the simplest so would rather try and see if its possible to use it.
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Hi there, I've been using NoDecay for over half a year now and have had no issues with it and have immediately updated whenever we've seen that there was a new version available. I have looked at a few other threads here but they don't seem to apply to this. One of our players bought to our attention earlier that their tool cupboard was using resources. I've since checked it and for some reason since the beginning of the most recent update (we always wipe everything when an update is released) it appears that even though it was working correctly before the update and the config file hasn't been changed, that there is some kind of issue causing it to start using resources. Any ideas if something changed with the most recent update that could be causing this? I've included the global section of the config below. If needed I can upload the whole config. Worth mentioning that the base isn't decaying when all resources have gone and that previously they couldn't store wood, stone, metal frags or high quality metal in the tool cupboard but now they can for some reason. I've had no reason to touch the plugin as its all been running fine. Any help is greatly appreciated. "Global": { "usePermission": true, "requireCupboard": true, "cupboardCheckEntity": false, "protectedDays": 0.0, "cupboardRange": 30.0, "useCupboardRange": false, "DestroyOnZero": true, "useJPipes": false, "blockCupboardResources": false, "blockCupboardWood": true, "blockCupboardStone": true, "blockCupboardMetal": true, "blockCupboardArmor": true, "disableWarning": true, "disableLootWarning": false, "protectVehicleOnLift": true, "protectedDisplayTime": 4400.0, "warningTime": 10.0