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Chloe_Glano

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  1. Chloe_Glano

    Meteor Rain

    I am using TruePVE https://umod.org/plugins/true-pve
  2. Chloe_Glano

    Meteor Rain

    Does this plugin also work in PVE?
  3. I would like support for the GUIAnnouncements plugin. I have made the following modifications and am using the plugin. version 1.4.5 ■Add.1 [PluginReference] GUIAnnouncements; ■Add.2 (line:1225) foreach (var player in BasePlayer.activePlayerList.ToList()) _.GUIAnnouncements?.Call("CreateAnnouncement", String.Format(_.lang.GetMessage("GUIRaidersLeaving", _, player.UserIDString), _.GetGrid(location)), "Green", "White", player, -0.03f); ■Add.3 (line:3407) GUIAnnouncements?.Call("CreateAnnouncement", String.Format(lang.GetMessage("GUIwarningRevengeGrid", this, TCplayer.UserIDString), GetGrid(raidPos), GetGrid(priv.transform.position)), "Red", "White", TCplayer, -0.03f); ■Add.4 (line:3475) GUIAnnouncements?.Call("CreateAnnouncement", String.Format(lang.GetMessage("GUIgridMessageDirection", this, player.UserIDString), GetGrid(vector), GetDirectionAngle(Quaternion.LookRotation((vector - player.eyes.position).normalized).eulerAngles.y, player.UserIDString), (int)Math.Round(Vector3.Distance(player.transform.position, vector))), "Red", "White", player, -0.03f); ■Add.5 (line:3955) GUIAnnouncements?.Call("CreateAnnouncement", String.Format(lang.GetMessage("GUIwarningRevengeGridNpc", this, p.UserIDString), GetGrid(priv.transform.position)), "Red", "White", p, -0.03f); ■Add.6 (line:4397) ["GUIwarningRevengeGrid"] = "<color=orange>[</color><color=red>WARNING!!</color><color=orange>]</color> Ready for Intercepting to {1}! 10 minutes a go", ["GUIwarningRevengeGridNpc"] = "<color=orange>[</color><color=red>WARNING!!</color><color=orange>]</color> Ready for Intercepting to {0}! 10 minutes a go", ["GUIgridMessageDirection"] = "<color=orange>[</color><color=red>WARNING!!</color><color=orange>]</color> Raid Battle Start in grid {0}, {1} of you {2} yards!", ["GUIRaidersLeaving"] = "Raid Battle is Over ! Area {0}"
  4. Chloe_Glano

    Wagon Plus

    It would be great if this plugin could adjust the speed of resource acquisition at the train yard.
  5. I want to set the number of item spawns, which are currently configured for each difficulty level, for each raid base. I would be happy if it could be set up like this. /oxide/data/RaidableBases/Profiles/Nightmare Bases.json "Amount Of Items To Spawn": 180, ↓ "Additional Bases For This Difficulty": { "raidnightmare": [ { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" }, { "Option": "Amount Of Items To Spawn", "Value": "180" } ], "raidnightmare2": [ { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" }, { "Option": "Amount Of Items To Spawn", "Value": "250" } ] }
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