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Chloe_Glano's Achievements
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I am generating Raidable Bases using the scheduling feature. In the profile settings, there is an item called 'Permission Required To Enter.' Could you explain how to use this setting? My assumption is that without the required permission, players would not be able to access or complete the Raidable Base.
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Chloe_Glano started following Wagon Plus , Meteor Rain , Npc Random Raids and 1 other
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I would like support for the GUIAnnouncements plugin. I have made the following modifications and am using the plugin. version 1.4.5 ■Add.1 [PluginReference] GUIAnnouncements; ■Add.2 (line:1225) foreach (var player in BasePlayer.activePlayerList.ToList()) _.GUIAnnouncements?.Call("CreateAnnouncement", String.Format(_.lang.GetMessage("GUIRaidersLeaving", _, player.UserIDString), _.GetGrid(location)), "Green", "White", player, -0.03f); ■Add.3 (line:3407) GUIAnnouncements?.Call("CreateAnnouncement", String.Format(lang.GetMessage("GUIwarningRevengeGrid", this, TCplayer.UserIDString), GetGrid(raidPos), GetGrid(priv.transform.position)), "Red", "White", TCplayer, -0.03f); ■Add.4 (line:3475) GUIAnnouncements?.Call("CreateAnnouncement", String.Format(lang.GetMessage("GUIgridMessageDirection", this, player.UserIDString), GetGrid(vector), GetDirectionAngle(Quaternion.LookRotation((vector - player.eyes.position).normalized).eulerAngles.y, player.UserIDString), (int)Math.Round(Vector3.Distance(player.transform.position, vector))), "Red", "White", player, -0.03f); ■Add.5 (line:3955) GUIAnnouncements?.Call("CreateAnnouncement", String.Format(lang.GetMessage("GUIwarningRevengeGridNpc", this, p.UserIDString), GetGrid(priv.transform.position)), "Red", "White", p, -0.03f); ■Add.6 (line:4397) ["GUIwarningRevengeGrid"] = "<color=orange>[</color><color=red>WARNING!!</color><color=orange>]</color> Ready for Intercepting to {1}! 10 minutes a go", ["GUIwarningRevengeGridNpc"] = "<color=orange>[</color><color=red>WARNING!!</color><color=orange>]</color> Ready for Intercepting to {0}! 10 minutes a go", ["GUIgridMessageDirection"] = "<color=orange>[</color><color=red>WARNING!!</color><color=orange>]</color> Raid Battle Start in grid {0}, {1} of you {2} yards!", ["GUIRaidersLeaving"] = "Raid Battle is Over ! Area {0}"
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I want to set the number of item spawns, which are currently configured for each difficulty level, for each raid base. I would be happy if it could be set up like this. /oxide/data/RaidableBases/Profiles/Nightmare Bases.json "Amount Of Items To Spawn": 180, ↓ "Additional Bases For This Difficulty": { "raidnightmare": [ { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" }, { "Option": "Amount Of Items To Spawn", "Value": "180" } ], "raidnightmare2": [ { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" }, { "Option": "Amount Of Items To Spawn", "Value": "250" } ] }