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Everything posted by Russ
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Sure. Please see attached. CargoPlaneCrash.json
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Just to confirm, I'm not on about the actual marker. I'm on about the circle it sets around the marker.
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Hi, as already mentioned, I have set "R" to 1, which I believe should set it to red? The circle appears black still though.
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Hi, is it possible to set the color of the circle that is around the event marker on the map? I have the "R" set to 1 for the marker but the circle it creates is black. Other plugins we use show as red, so it would be great if we're able to set this one to red too? Thanks.
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Not sure really... the ability to reduce the amount of the effect? Like a scale of 1-10 on how much the effect takes place. Lower number = Less, higher number = more? As I mentioned it seemed to be getting stuck under the map for us, which only happens when the plugin is loaded. I assume this only happens on certain seeds but maybe changing the amount the effect takes place can help with this?
- 8 comments
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- #cargophysics
- #iqplusing
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(and 2 more)
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- 8 comments
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- #cargophysics
- #iqplusing
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(and 2 more)
Tagged with:
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Great little plugin. I class these sorts of plugins as quality-of-life as in my opinion this should already be in the base game. This plugin adds life-like motion to the cargoship by swaying slightly from side to side, back and forwards. This plugin is not for those that suffer from sea sickness or motion sickness! 😉
- 8 comments
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- 2
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- #cargophysics
- #iqplusing
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(and 2 more)
Tagged with:
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We had the same issue and it turns out that this actually isn't supported/doesn't work currently. However, they are working on it, and from what we heard, they will be adding this feature once they finalise their update of that tab.
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Any luck with this?
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Sorry to answer on his/her behalf but yes, even when you change, it stays Codefling for a while and then random switches back to Umod.
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I'm also having the same issue, I know that our server has about 8 updates needed but for some reason Update Checker is only showing 2. If it wasn't for the notifications on here, I wouldn't know there was an update available.
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Just tried again and I still have the same out come, when I load the plugin, its overwriting what I've changed. The below Fullscreen.json has my changes in, just changed the red buttons and slider to a blue. { "Screen background color": { "HEX": "#191919", "Opacity (0 - 100)": 90.0 }, "Material": "assets/content/ui/uibackgroundblur-ingamemenu.mat", "Sprite": "assets/content/ui/UI.Background.TileTex.psd", "Button Close": { "Background Button Close": { "Sprite": "assets/content/ui/UI.Background.TileTex.psd", "Material": "", "Image": "", "Color": { "HEX": "#E44028", "Opacity (0 - 100)": 100.0 }, "Cursor Enabled": false, "Keyboard Enabled": false, "AnchorMin": "1 1", "AnchorMax": "1 1", "OffsetMin": "-40 -40", "OffsetMax": "0 0" }, "Color Button Close": { "HEX": "#FFFFFF", "Opacity (0 - 100)": 100.0 }, "Sprite Button Close": "assets/icons/close.png", "Material Button Close": null, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-9 -9", "OffsetMax": "9 9" }, "Installed?": false, "Height of the main panel": 470.0, "Width of the main panel": 850.0, "Lot height": 205.0, "Lot width": 145.0, "Number of lots per line": 5, "Horizontal margins": 15.0, "Vertical margins": 20.0, "Background main panel": { "Sprite": "", "Material": "assets/content/ui/uibackgroundblur.mat", "Image": "", "Color": { "HEX": "#191919", "Opacity (0 - 100)": 50.0 }, "Cursor Enabled": false, "Keyboard Enabled": false, "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "0 0", "OffsetMax": "0 0" }, "Header Settings": { "Background": { "Sprite": "assets/content/ui/UI.Background.Transparent.LinearLTR.tga", "Material": "", "Image": "", "Color": { "HEX": "#494949", "Opacity (0 - 100)": 100.0 }, "Cursor Enabled": false, "Keyboard Enabled": false, "AnchorMin": "0 1", "AnchorMax": "1 1", "OffsetMin": "0 -40", "OffsetMax": "-40 0" }, "Title": { "Font Size": 18, "Is Bold?": true, "Align": "MiddleLeft", "Color": { "HEX": "#E2DBD3", "Opacity (0 - 100)": 100.0 }, "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "20 0", "OffsetMax": "0 0" }, "Show Line?": false, "Line": { "Sprite": "", "Material": "", "Image": "", "Color": { "HEX": "#373737", "Opacity (0 - 100)": 50.0 }, "Cursor Enabled": false, "Keyboard Enabled": false, "AnchorMin": "0 0", "AnchorMax": "1 0", "OffsetMin": "0 -2", "OffsetMax": "0 0" } }, "Lot Panel Settings": { "Background": { "Sprite": "", "Material": "", "Image": "", "Color": { "HEX": "#000000", "Opacity (0 - 100)": 0.0 }, "Cursor Enabled": false, "Keyboard Enabled": false, "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "20 50", "OffsetMax": "-20 -60" }, "Scroll View": { "Scroll Type (Horizontal, Vertical)": "Vertical", "Movement Type (Unrestricted, Elastic, Clamped)": "Elastic", "Elasticity": 0.1, "Deceleration Rate": 1.0, "Scroll Sensitivity": 10.0, "Minimal Height": 0.0, "Additional Height": 0.0, "Scrollbar Settings": { "Invert": false, "Auto Hide": false, "Handle Sprite": "assets/content/ui/UI.Background.TileTex.psd", "Size": 3.0, "Handle Color": { "HEX": "#00ADEC", "Opacity (0 - 100)": 100.0 }, "Highlight Color": { "HEX": "#00ADEC", "Opacity (0 - 100)": 100.0 }, "Pressed Color": { "HEX": "#00ADEC", "Opacity (0 - 100)": 100.0 }, "Track Sprite": "assets/content/ui/UI.Background.TileTex.psd", "Track Color": { "HEX": "#38393F", "Opacity (0 - 100)": 40.0 } } } }, "Lot Settings": { "Background": { "Sprite": "assets/content/ui/UI.Background.Tile.psd", "Material": "assets/content/ui/namefontmaterial.mat", "Image": "", "Color": { "HEX": "#696969", "Opacity (0 - 100)": 15.0 }, "Cursor Enabled": false, "Keyboard Enabled": false, "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "0 0", "OffsetMax": "0 0" }, "Lot Image": { "AnchorMin": "0.5 1", "AnchorMax": "0.5 1", "OffsetMin": "-66 -135", "OffsetMax": "66 -11" }, "Show Name?": true, "Lot Name": { "Font Size": 13, "Is Bold?": true, "Align": "UpperLeft", "Color": { "HEX": "#E2DBD3", "Opacity (0 - 100)": 100.0 }, "AnchorMin": "0 1", "AnchorMax": "1 1", "OffsetMin": "10 -160", "OffsetMax": "0 -136" }, "Lot Currency": { "Font Size": 12, "Is Bold?": true, "Align": "LowerLeft", "Color": { "HEX": "#cccccc", "Opacity (0 - 100)": 50.0 }, "AnchorMin": "0 0", "AnchorMax": "0 0", "OffsetMin": "10 24", "OffsetMax": "86 38" }, "Lot Price": { "Font Size": 16, "Is Bold?": true, "Align": "LowerLeft", "Color": { "HEX": "#cccccc", "Opacity (0 - 100)": 100.0 }, "AnchorMin": "0 0", "AnchorMax": "0 0", "OffsetMin": "10 10", "OffsetMax": "86 32" }, "Lot Button Buy": { "Button Color": { "HEX": "#00ADEC", "Opacity (0 - 100)": 100.0 }, "Sprite": "assets/content/ui/UI.Background.TileTex.psd", "Material": "assets/content/ui/namefontmaterial.mat", "Image": "", "Image Color": { "HEX": "#FFFFFF", "Opacity (0 - 100)": 100.0 }, "Use custom image position settings?": false, "Custom image position settings": { "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "0 0", "OffsetMax": "0 0" }, "Font Size": 14, "Is Bold?": true, "Align": "MiddleCenter", "Color": { "HEX": "#E2DBD3", "Opacity (0 - 100)": 100.0 }, "AnchorMin": "1 0", "AnchorMax": "1 0", "OffsetMin": "-74 10", "OffsetMax": "-10 38" } } }
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I made changes to the Fullscreen.json file, saved it, uploaded it and then reloaded the plugin to reflect my changes and it resets them back to default
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Normal mode. Looking at potentially adding ServerPanel soon instead of WelcomePanel but at the moment using normal.
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- 226 comments
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- #event
- #cargoplane
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I'm also having trouble with players purchasing a horse. I get the following error when they try to place it on the ground.
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Hi Mevent, I tried that but its not updating in-game even after reloading the plugin multiple times. Any ideas?
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Hi guys, Another great plugin. I was just curious as to how I would go about turning the red into a different colour. I don't see any obvious way to change it other than changing code within the plugin itself and thats way beyond my abilities. Russ
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I also have this since the most recent update and I can't seem to find any setting related to it. So the bases load in like normal and then after 30minutes they despawn because no one has completeed them, then new ones spawn. I've never had it setup to do this so I'm not sure if my config is outdated or a new setting was added somewhere that I seem to have overlooked. Sorry for posting in someone elses thread but same issue.
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Can't open a support request on here for this plugin for some reason and apparantly the dev is no longer working on it but Mevent has taken over. When you open the Virtual Recycler it doesn't display correctly, it has the on and off button merged along with the text. If you try and enter an item into the recycler and turn it on you get the red error message and it doesn't recycle. [Oops! - Just noticed I've requested this here but bought a copy on Lone.design not here.]
- 24 comments
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You can't install it if you don't own it, need to purchase it first.
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Hey there, I've just looked into this further. I removed the plugin files (inc config) I downloaded latest copy (create new config automatically) Plugin worked as expected when typing /attackheli. When I changed the follow line in the config and reloaded the plugin I get the error message in my original post. "3. Use 24Hour spawn Restriction (False will alow spawn after heli death)": false,
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Hello, Plugin no longer works with the latest version of Rust.
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Completely agree, I've given up hope though to be honest!
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All good