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Everything posted by Russ
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You can now type /kit and it should open a UI for you to add new kits. Players will use the same UI but won't have access to make new kits etc. Simply put all the items you want in the kit in your inventory and any clothing in the clothing section and weapons in the hotbar. Fill out the details in the form with yours, for permission, you'll want to enter kit.discord (its important it has kit. at the beginning) This will create a discord kit then we can move on
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So you've placed Oxide.Ext.Discord in the RustDedicated/Managed/ folder?
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Hi, I have managed to resolve this but came across a separate issue. Changing colors for the vehicle buy plugin doesn't work. They stay the same red color, and I can't seem to be able to change them.
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Not sure if I've overlooked something but is it possible for the server panel to open when someone types /shop or /vehiclebuy. At the moment it opens them but not with the server panel, it looks neater with the server panel open too.
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Oops my bad, I missed quite an important part You're going to need to add this in order for the plugins to work. You can use the same Discord API Token for this and the Discord core plugin. https://umod.org/extensions/discord To set it up follow these instructions here.
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What are you using? Carbon or Oxide? When you load the plugin for the first time it should create a config file in the config folder, you'd then enter your API Token in there. This is only for Discord Auth or Discord Core which ever you are using. The kits plugin doesn't need a bot token
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You'll need to create a Discord bot and generate an API token for either of these to work, its free and can be done here. If you need any help let me know, its pretty straight forward. Discord Auth from Umod is pretty straightforward or Discord Core on Codefling is pretty good. You'll need one in order for them to be assigned the Discord group. Discord Auth With this one you would type, for example, /auth in game and it will then give you a 5 digit code. The player would then DM your discord bot with this code and if its correct they'll be added to the discord group. Discord Core This plugin makes it a bit simpler. It creates a button in your discord that players click to autherise themselves. They then get a code given to them and type /discord <code> and are added to the group.
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What kit plugin are you using? What are you using to link accounts?
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Great, thanks
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Hi, do you have an update on this? We're still having the same issue.
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Hi, hope you're well? We've been doing some testing with this plugin and noticed that if we pick up a workbench (which then causes it to lose durability) and we then try to repair it on the workbench using economy, it causes the item to break. This doesn't happen if we repair using the resources. Only when repairing with economy. is this something to do with the config or is it a bug? Kind regards, Russ
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Sure. Please see attached. CargoPlaneCrash.json
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Just to confirm, I'm not on about the actual marker. I'm on about the circle it sets around the marker.
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Hi, as already mentioned, I have set "R" to 1, which I believe should set it to red? The circle appears black still though.
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Hi, is it possible to set the color of the circle that is around the event marker on the map? I have the "R" set to 1 for the marker but the circle it creates is black. Other plugins we use show as red, so it would be great if we're able to set this one to red too? Thanks.
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Not sure really... the ability to reduce the amount of the effect? Like a scale of 1-10 on how much the effect takes place. Lower number = Less, higher number = more? As I mentioned it seemed to be getting stuck under the map for us, which only happens when the plugin is loaded. I assume this only happens on certain seeds but maybe changing the amount the effect takes place can help with this?
- 8 comments
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- #cargophysics
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- 8 comments
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- #cargophysics
- #iqplusing
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(and 2 more)
Tagged with:
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Great little plugin. I class these sorts of plugins as quality-of-life as in my opinion this should already be in the base game. This plugin adds life-like motion to the cargoship by swaying slightly from side to side, back and forwards. This plugin is not for those that suffer from sea sickness or motion sickness!
- 8 comments
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- 2
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- #cargophysics
- #iqplusing
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We had the same issue and it turns out that this actually isn't supported/doesn't work currently. However, they are working on it, and from what we heard, they will be adding this feature once they finalise their update of that tab.
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Any luck with this?
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Sorry to answer on his/her behalf but yes, even when you change, it stays Codefling for a while and then random switches back to Umod.
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I'm also having the same issue, I know that our server has about 8 updates needed but for some reason Update Checker is only showing 2. If it wasn't for the notifications on here, I wouldn't know there was an update available.
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Just tried again and I still have the same out come, when I load the plugin, its overwriting what I've changed. The below Fullscreen.json has my changes in, just changed the red buttons and slider to a blue. { "Screen background color": { "HEX": "#191919", "Opacity (0 - 100)": 90.0 }, "Material": "assets/content/ui/uibackgroundblur-ingamemenu.mat", "Sprite": "assets/content/ui/UI.Background.TileTex.psd", "Button Close": { "Background Button Close": { "Sprite": "assets/content/ui/UI.Background.TileTex.psd", "Material": "", "Image": "", "Color": { "HEX": "#E44028", "Opacity (0 - 100)": 100.0 }, "Cursor Enabled": false, "Keyboard Enabled": false, "AnchorMin": "1 1", "AnchorMax": "1 1", "OffsetMin": "-40 -40", "OffsetMax": "0 0" }, "Color Button Close": { "HEX": "#FFFFFF", "Opacity (0 - 100)": 100.0 }, "Sprite Button Close": "assets/icons/close.png", "Material Button Close": null, "AnchorMin": "0.5 0.5", "AnchorMax": "0.5 0.5", "OffsetMin": "-9 -9", "OffsetMax": "9 9" }, "Installed?": false, "Height of the main panel": 470.0, "Width of the main panel": 850.0, "Lot height": 205.0, "Lot width": 145.0, "Number of lots per line": 5, "Horizontal margins": 15.0, "Vertical margins": 20.0, "Background main panel": { "Sprite": "", "Material": "assets/content/ui/uibackgroundblur.mat", "Image": "", "Color": { "HEX": "#191919", "Opacity (0 - 100)": 50.0 }, "Cursor Enabled": false, "Keyboard Enabled": false, "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "0 0", "OffsetMax": "0 0" }, "Header Settings": { "Background": { "Sprite": "assets/content/ui/UI.Background.Transparent.LinearLTR.tga", "Material": "", "Image": "", "Color": { "HEX": "#494949", "Opacity (0 - 100)": 100.0 }, "Cursor Enabled": false, "Keyboard Enabled": false, "AnchorMin": "0 1", "AnchorMax": "1 1", "OffsetMin": "0 -40", "OffsetMax": "-40 0" }, "Title": { "Font Size": 18, "Is Bold?": true, "Align": "MiddleLeft", "Color": { "HEX": "#E2DBD3", "Opacity (0 - 100)": 100.0 }, "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "20 0", "OffsetMax": "0 0" }, "Show Line?": false, "Line": { "Sprite": "", "Material": "", "Image": "", "Color": { "HEX": "#373737", "Opacity (0 - 100)": 50.0 }, "Cursor Enabled": false, "Keyboard Enabled": false, "AnchorMin": "0 0", "AnchorMax": "1 0", "OffsetMin": "0 -2", "OffsetMax": "0 0" } }, "Lot Panel Settings": { "Background": { "Sprite": "", "Material": "", "Image": "", "Color": { "HEX": "#000000", "Opacity (0 - 100)": 0.0 }, "Cursor Enabled": false, "Keyboard Enabled": false, "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "20 50", "OffsetMax": "-20 -60" }, "Scroll View": { "Scroll Type (Horizontal, Vertical)": "Vertical", "Movement Type (Unrestricted, Elastic, Clamped)": "Elastic", "Elasticity": 0.1, "Deceleration Rate": 1.0, "Scroll Sensitivity": 10.0, "Minimal Height": 0.0, "Additional Height": 0.0, "Scrollbar Settings": { "Invert": false, "Auto Hide": false, "Handle Sprite": "assets/content/ui/UI.Background.TileTex.psd", "Size": 3.0, "Handle Color": { "HEX": "#00ADEC", "Opacity (0 - 100)": 100.0 }, "Highlight Color": { "HEX": "#00ADEC", "Opacity (0 - 100)": 100.0 }, "Pressed Color": { "HEX": "#00ADEC", "Opacity (0 - 100)": 100.0 }, "Track Sprite": "assets/content/ui/UI.Background.TileTex.psd", "Track Color": { "HEX": "#38393F", "Opacity (0 - 100)": 40.0 } } } }, "Lot Settings": { "Background": { "Sprite": "assets/content/ui/UI.Background.Tile.psd", "Material": "assets/content/ui/namefontmaterial.mat", "Image": "", "Color": { "HEX": "#696969", "Opacity (0 - 100)": 15.0 }, "Cursor Enabled": false, "Keyboard Enabled": false, "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "0 0", "OffsetMax": "0 0" }, "Lot Image": { "AnchorMin": "0.5 1", "AnchorMax": "0.5 1", "OffsetMin": "-66 -135", "OffsetMax": "66 -11" }, "Show Name?": true, "Lot Name": { "Font Size": 13, "Is Bold?": true, "Align": "UpperLeft", "Color": { "HEX": "#E2DBD3", "Opacity (0 - 100)": 100.0 }, "AnchorMin": "0 1", "AnchorMax": "1 1", "OffsetMin": "10 -160", "OffsetMax": "0 -136" }, "Lot Currency": { "Font Size": 12, "Is Bold?": true, "Align": "LowerLeft", "Color": { "HEX": "#cccccc", "Opacity (0 - 100)": 50.0 }, "AnchorMin": "0 0", "AnchorMax": "0 0", "OffsetMin": "10 24", "OffsetMax": "86 38" }, "Lot Price": { "Font Size": 16, "Is Bold?": true, "Align": "LowerLeft", "Color": { "HEX": "#cccccc", "Opacity (0 - 100)": 100.0 }, "AnchorMin": "0 0", "AnchorMax": "0 0", "OffsetMin": "10 10", "OffsetMax": "86 32" }, "Lot Button Buy": { "Button Color": { "HEX": "#00ADEC", "Opacity (0 - 100)": 100.0 }, "Sprite": "assets/content/ui/UI.Background.TileTex.psd", "Material": "assets/content/ui/namefontmaterial.mat", "Image": "", "Image Color": { "HEX": "#FFFFFF", "Opacity (0 - 100)": 100.0 }, "Use custom image position settings?": false, "Custom image position settings": { "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "0 0", "OffsetMax": "0 0" }, "Font Size": 14, "Is Bold?": true, "Align": "MiddleCenter", "Color": { "HEX": "#E2DBD3", "Opacity (0 - 100)": 100.0 }, "AnchorMin": "1 0", "AnchorMax": "1 0", "OffsetMin": "-74 10", "OffsetMax": "-10 38" } } }
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I made changes to the Fullscreen.json file, saved it, uploaded it and then reloaded the plugin to reflect my changes and it resets them back to default
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Normal mode. Looking at potentially adding ServerPanel soon instead of WelcomePanel but at the moment using normal.