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Everything posted by Russ
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Please see attached. CargoPlaneCrash.json
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Hi, we've been consistently getting this error in our logs. Do you know what could be causing it?: Timer of 3s has failed in 'CargoPlaneCrash v1.5.7 by Fruster' [callback] (Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at Vector3 System.Collections.Generic.List<UnityEngine.Vector3>.get_Item(int index) at void Oxide.Plugins.CargoPlaneCrash.NpcAI(BaseEntity npc) in /home/container/carbon/plugins/CargoPlaneCrash.cs:line 1099 at void Oxide.Plugins.CargoPlaneCrash.crashSite()+() => { } in /home/container/carbon/plugins/CargoPlaneCrash.cs:line 965 at Timer Oxide.Plugins.Timers.Every(float time, Action action)+() => { } in /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 86 Thanks
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Hi, I was just wondering if it would be possible for an option to be added to the config to change the name of the Cargo Event? So instead of it saying "Cargoship Convoy Easy" I could change it to something different? I looked in the language folder but didn't see anything for this plugin. Would be great if we could do this for each difficulty. Thanks
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Hi, We are also experiencing this issue whilst using Carbon on our server. I feel as though this issue is not resolved as it's happening to us too, so there must be something causing it.
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Hi, Do you have an update on this, please? We had a player mention this again yesterday. Thanks
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Hi, that's great, thank you. We'll look forward to seeing updates about this.
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Hi again, We have chat messages turned off (true) but for some reason they still show. Is having them turned off suppose to stop the game tip message or text messages or both
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Hi, Please can I confirm exactly how the timings work on this plugin? Ideally, we'd like it to: Reset the timer when a player starts the event Despawn 5 minutes AFTER completion of the event. Does it work any way like this currently? If not, is there potential for you to make it so it does, please? This would help ensure it doesn't despawn before players have finished it etc. Thanks
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We managed to work this out in the end! inventory.giveto %steamid% rf.detonator 1 <skin id> Happy for you to close this Thank you!
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Hi, Please could you provide an example of how we would give a player the RF Transmitter with a specific skin ID? I tried it earlier but it wouldn't give a working transmitter. Thanks!
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Hello, We currently use Voter Rewards from Umod and have found that the latest update to AutoRestart contains the command /vote which we currently use with Voter Rewards. Would it be possible to be able to change the command in the AutoRestart config? I have rewards set to false but it still displays "You not not have permission to use this command" for AutoRestart and does not check for new votes from Voter Rewards. Our fix at the moment is to manually change the vote command within AutoRestart.cs. Would much appriecate it.
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We are also experiencing this issue for only one player. No idea why
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Hello? Was hoping to replace SkinBox, for this next wipe, and this particular feature was one of the main reasons I bought it.
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Thanks for taking a look. If I notice it again, I'll post here
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Sure. It missed out; Train Yard Event Dome Event Its a bit hit and miss with Mevent' ServerPanel too.
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I know you've mentioned in a previous support request that missed updates are something to do with Codefling but its still happening. I'm only being shown 1 plugin update for Codefling when there are actually 3.
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Older versions aren't working for me either but its all good, hopefully the next update it will
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Hello, Just trying to set this up and its failing to compile giving the following errors (see screenshot) Using Carbon and this it what happens when I attempt to load it. Regards Russ
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I'm having an issue whereby when I try to request a skin, it says; Skin requests are disabled on this server. I believe all the correct permissions are assigned. I cant see anything in the config that would enable them, so what am I missing? I'm not sure where to look next. [Note: I did post about this in your discord but have had very little input.]
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- 60 comments
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