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Everything posted by Russ
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- 240 comments
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- #event
- #cargoplane
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I'm also having trouble with players purchasing a horse. I get the following error when they try to place it on the ground.
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Hi Mevent, I tried that but its not updating in-game even after reloading the plugin multiple times. Any ideas?
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Hi guys, Another great plugin. I was just curious as to how I would go about turning the red into a different colour. I don't see any obvious way to change it other than changing code within the plugin itself and thats way beyond my abilities. Russ
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I also have this since the most recent update and I can't seem to find any setting related to it. So the bases load in like normal and then after 30minutes they despawn because no one has completeed them, then new ones spawn. I've never had it setup to do this so I'm not sure if my config is outdated or a new setting was added somewhere that I seem to have overlooked. Sorry for posting in someone elses thread but same issue.
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Can't open a support request on here for this plugin for some reason and apparantly the dev is no longer working on it but Mevent has taken over. When you open the Virtual Recycler it doesn't display correctly, it has the on and off button merged along with the text. If you try and enter an item into the recycler and turn it on you get the red error message and it doesn't recycle. [Oops! - Just noticed I've requested this here but bought a copy on Lone.design not here.]
- 24 comments
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You can't install it if you don't own it, need to purchase it first.
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Hey there, I've just looked into this further. I removed the plugin files (inc config) I downloaded latest copy (create new config automatically) Plugin worked as expected when typing /attackheli. When I changed the follow line in the config and reloaded the plugin I get the error message in my original post. "3. Use 24Hour spawn Restriction (False will alow spawn after heli death)": false,
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Hello, Plugin no longer works with the latest version of Rust.
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Completely agree, I've given up hope though to be honest!
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All good
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Hey Fruster, Sorry for the delay in replying. Yeah what you said makes sense, I was just under the impression that a new event wouldn't start if the hackable crate had been activated (not looted yet) - I'll tweak the timers like like you suggested. Thanks for the quick response and follow-up. Russ
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Hi David, Having the same issue as last month but this time deleting the config does not appear to fix the issue.
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- 27 comments
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Hello, Currently using this hud and really like it. One issue I've noticed is that its not counting admins as players even though its set to true. Any ideas whats wrong?
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Deleting the config and reloading the plugin fixed the issue. Thanks
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Hello I didn't delete the old config prior to updating. Don't recall seeing that anywhere but if you think it will help I'll try it?
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Hey Fruster, This is a great plugin and very popular on our server. I've had a few reports lately that the hackable crate despawns while someone is waiting for it. I assumed that they had left the area and forgotten about it but have just tried this myself and whilst I was gathering loot from the heavy scientists, I turned around and the hackable crate was gone. I looked in rcon and see that the event ended and a new one was incomming. My issue with this, is that I have the config set to not destroy the crate if its been activated. Its currently set to 60 minutes (3600 seconds - not sure if that was default). Crate timer is set to 5 minutes. Any idea where I'm going wrong? Cheers
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Hi David, I updated this today but now I'm getting the following error when I click the "Kits" link in the WelcomePanel, any ideas? Failed to call hook 'OnWelcomePanelPageOpen' on plugin 'WPKits v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WPKits.ShowKits (BasePlayer player, System.Int32 page) [0x00278] in <80ad5848304b434baac075d4949186c5>:0 at Oxide.Plugins.WPKits.OnWelcomePanelPageOpen (BasePlayer player, System.Int32 tab, System.Int32 page, System.String addon) [0x00017] in <80ad5848304b434baac075d4949186c5>:0 at Oxide.Plugins.WPKits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <80ad5848304b434baac075d4949186c5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 I've reloaded the WPKits and Kits plugins and it makes no difference. Kits show up in-game using the Kits UI with /kit Thanks Russ
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I have no permissions assigned as everyone is usually blocked from using (permissions are only for people to be able to access it right?), the /wbrblock still shows info about it being blocked though.
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Unfortunately since the most recent update this no longer appears to be blocking access to the workbenches. The plugin loads and doesn't error at all but you can access benches now. Any ideas?
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Thanks man, appreciate it
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- 274 comments
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- 1
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- #updates checker
- #plugin
- (and 5 more)