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Everything posted by Russ
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Hey Fruster, Sorry for the delay in replying. Yeah what you said makes sense, I was just under the impression that a new event wouldn't start if the hackable crate had been activated (not looted yet) - I'll tweak the timers like like you suggested. Thanks for the quick response and follow-up. Russ
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Hi David, Having the same issue as last month but this time deleting the config does not appear to fix the issue.
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- 26 comments
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Hello, Currently using this hud and really like it. One issue I've noticed is that its not counting admins as players even though its set to true. Any ideas whats wrong?
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Deleting the config and reloading the plugin fixed the issue. Thanks 🙂
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Hello I didn't delete the old config prior to updating. Don't recall seeing that anywhere but if you think it will help I'll try it?
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Hey Fruster, This is a great plugin and very popular on our server. I've had a few reports lately that the hackable crate despawns while someone is waiting for it. I assumed that they had left the area and forgotten about it but have just tried this myself and whilst I was gathering loot from the heavy scientists, I turned around and the hackable crate was gone. I looked in rcon and see that the event ended and a new one was incomming. My issue with this, is that I have the config set to not destroy the crate if its been activated. Its currently set to 60 minutes (3600 seconds - not sure if that was default). Crate timer is set to 5 minutes. Any idea where I'm going wrong? Cheers
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Hi David, I updated this today but now I'm getting the following error when I click the "Kits" link in the WelcomePanel, any ideas? Failed to call hook 'OnWelcomePanelPageOpen' on plugin 'WPKits v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WPKits.ShowKits (BasePlayer player, System.Int32 page) [0x00278] in <80ad5848304b434baac075d4949186c5>:0 at Oxide.Plugins.WPKits.OnWelcomePanelPageOpen (BasePlayer player, System.Int32 tab, System.Int32 page, System.String addon) [0x00017] in <80ad5848304b434baac075d4949186c5>:0 at Oxide.Plugins.WPKits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <80ad5848304b434baac075d4949186c5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 I've reloaded the WPKits and Kits plugins and it makes no difference. Kits show up in-game using the Kits UI with /kit Thanks Russ
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I have no permissions assigned as everyone is usually blocked from using (permissions are only for people to be able to access it right?), the /wbrblock still shows info about it being blocked though.
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Unfortunately since the most recent update this no longer appears to be blocking access to the workbenches. The plugin loads and doesn't error at all but you can access benches now. Any ideas?
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Thanks man, appreciate it 🙂
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- 272 comments
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- #updates checker
- #plugin
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- 272 comments
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- #updates checker
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Which plugins did you purchase? Can you specify exactly what they were called or even better, link to them. I noticed some of the plugins you mention have a dependency (as shown below) but without knowing if they are the ones you bought, we can't really help.
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Hi there, Is it possible to remove the date? I've made a few changes such as slightly larger font size for time and online players but the date is not needed and is causing the time to cut off. I've tried looking to edit this myself but have been unable to resolve it.
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Hi Chloe, Your best way to get a response with this is to post in the plugin support page by clcking here, that way the plugin dev will see your query and be able to respond quicker. - Russ
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This plugin is a must have for any server owner to provide information to new or returning players. Existing experienced players can simply turn off the messages if they desire using your chosen command. The ability to show messages to certain groups is also another great feature meaning you can send tailor made messages. The auto reply feature is also great for those that are not sure when the next wipe is. I had a slight issue setting this up, but this was due to tired eyes but beee replied to my support request very quickly and pointed me in the right direction… Thanks! I highly recommend this plugin!
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I have got to give it to SirApesALot for these awesome bases. Not only are they great but the numerous updates that have been released for them since buying them is great. I have bought a few sets of bases from various sites and can honestly say these are the only ones that are maintained and by maintain, I mean improved on. It keeps our PvE server fresh with these changes, so I am extremely grateful for the time and effort put into these. I highly recommend these Expert bases to anyone running Raidable Bases.
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I have got to give it to SirApesALot for these awesome bases. Not only are they great but the numerous updates that have been released for them since buying them is great. I have bought a few sets of bases from various sites and can honestly say these are the only ones that are maintained and by maintain, I mean improved on. It keeps our PvE server fresh with these changes, so I am extremely grateful for the time and effort put into these. I highly recommend these Easy bases to anyone running Raidable Bases.
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- #nivex
- #raidables
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- 18 comments
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- #old research
- #random
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This plugin fits in really well with one of the suggestions that one of our players had. 1) Allow the changing of scrap value for individual items I remember the old system and for each tier they weren't all set the same for all items. For example a tier 1 workbench item could cost 20 scrap for a very basic item, maybe clothing or an electrical item? A slightly higher valued tier 1 item would be a hatchet or pickaxe for 75 scrap...this is the same for tier 2 and tier 3 workbenches. Not everything was 500 scrap, some stuff was 250 on the tier 3 etc 2) This isn't a huge deal but I've noticed that the plugin throws an error in console if someone doesn't remove the previous blueprint from the slot and then clicks 'Begin Experiment'. It doesn't seem to cause any issues other than the error in console but perhaps a message saying 'Remove blueprint from slot' would be better than it throwing the error. Thanks for the great plugin 🙂
- 18 comments
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Did you manage to resolve it? To me it looks like you have an error in your json syntax. You can see if your json file is valid by pasting it in https://jsonlint.com - Feel free to DM me if you require help