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Everything posted by Chill Roleplay
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- 13 comments
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- #welcome
- #controller
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(and 9 more)
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- 13 comments
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- #welcome
- #controller
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(and 9 more)
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Im a bit confused on this part "Second, vip ranks. Go to the addons section in the Welcome Controller config, where it says "Plugin Addon Name" You'll need to add "WUIAttachments_VipRanks" Third, Q&A's. Go to the addons section in the Welcome Controller config, where it says "Plugin Addon Name" You'll need to add "WUIAttachments_IdentiferYouSetForTheQ&A" of course replacing "IdentiferYouSetForTheQ&A" with the actual identifier you set in the additions plugin." Could i get some help? Do i need to make 2 new sections in the welcome config?
- 13 comments
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- #welcome
- #controller
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(and 9 more)
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Have you considered making the aed a teleporter essentially that even works if they stand back up? often players do not wait on a death screen to be revived you should be able to revive them for X amount of time and not dependent on whether they have respawned. Like a body should be able to be revived for ;like 1 min/1min 30 seconds even if they spawn back in it should just stand them back up at body
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- 51 comments
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- #custom loot
- #rewards
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(and 4 more)
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- 51 comments
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- #custom loot
- #rewards
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(and 4 more)
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Support is gone and its been taken off market. there's a couple things you should be aware of tho. if you use the cooking plugin any farming buff effects the collection of drugs wich extremely unbalanced things. Its already extremely hard to balance a good rate unless you have some sort of planter limit. Also the delivery issue has something to do with the height the drone tried to deliver to the only way to know for certain you have a good drug location currently is to buy 1 seed see if it come then buy 1 more if the second seed geets delivered your in a good spot otherwise it will keep failing
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- 180 comments
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- #stacks
- #rust stacks
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I see you found your answer Just wanted to add this A very unique concept as well this plugin allows a player to be the reseller aswell. This may not fit your server style but. As the owner you can set how much a registered reseller can sell gunships for and the amount of commission they will receive and the max discount a reseller is allowed to provide. Next thing you know you will have Sharky Mc Stevens offering you a free half a tank to make the purchase from him This plugin has brought me and the server a lot of fun I absolutely love it. The support has been amazing aswell.
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Hey there SC! Here's a step-by-step guide to help resolve this: 1. **Unload the Plugin**: Begin by manually unloading the plugin while you're in-game. Simply type `o.unload RustRewards` in the F1 console. (or shut the server down as a alternate method) 2. **Adjust Configuration**: Once the plugin is unloaded, navigate to the configuration settings. Ensure that only one type of reward is enabled. If you prefer server rewards over scrap rewards, make sure to set "economics" and "scrap" to false, and "rewards" to true. 3. **Reload the Plugin**: After making the necessary adjustments, reload the plugin by typing `o.reload RustRewards` in the console(or start the server back up). 4. **Testing and Verification**: At this point, the plugin should be working as intended. Test it out to confirm that players are receiving the correct rewards. If there are any errors or issues, double-check the configuration settings to ensure they're have not reverted. 5. **In-Game Setup (Optional)**: For further customization of rewards, you can utilize the in-game UI by typing `/rr` in the game. This makes it easy to set up and manage various rewards for your players. Best of luck, and happy rusting!
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Super easy to use, and super easy to switch over.. I love that the entity grouping was already setup for me just how I expected to have to set it up myself this saved me a good 30+ minutes of configuration and searching prefab names). So easy to work with and it's practically already set up for you. Also the Dev that works on it is super fast to respond and explain things
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OK I appreciate the response, My Suggestion Implementing a tree approach with the default role as an umbrella role. It could provide the flexibility and complexity for users. This way, players could have multiple roles with different priorities(or priority not even mattering), but still benefit from the specifications of the default role while also gaining additional benefits from higher priority roles. Either way, I'm very happy with the plugin and how easy it was to setup and switch over
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but if I follow your steps then I get the miner skill role allowing more furnaces and the Farmer Role allowing more planters. Will my farmer role then take priority or can I set farmer and miner the same priority? Is it possible to have multiple specifications work at once? I'm thinking it will only allow one but I'm wondering if there is a way?
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Hello, I just upgraded to Limit Entities. I like it a lot so far and am going to continue using it. but I have one question. I want 1 Base role that all players share then I want 12 skill roles that each have specifics For example, Farmer skill allows more planters & miners to get more furnaces But there's a chance the user can go up in two skills they could choose both skills in my tree if they have enough points. Will this be possible or will 1 role always cancel out the other (or can I just set all the additional percs to the same priority?) I ask this cause I tried making a farmer role and then I just had only farmer limits and not default.
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You should be having someone who still plays the game test the plugins for you man before you tell people there's a fix you getting all these servers in trouble from the players, some of these servers cant afford to loose a player because of mess ups like this. If your to busy with Carbon just tell people they will understand that you don't have time for these and move on to a working plugin.