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Everything posted by damnpixel
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- 91 comments
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- #rust
- #rust-server
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(and 4 more)
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- 10 comments
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- #gathering
- #harvest
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(and 6 more)
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- 35 comments
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- #ui shop
- #shop rust
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(and 4 more)
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How i handle this??? "Maximum number of lots for 1 purchase (Maximum 99)": {}, "Maximum number of lots for 1 sale (Maximum 99)": {}, "The maximum number of purchased lots per wipe (0 - unlimited)": {}, "The maximum number of lots sold per wipe (0 - unlimited)": {} }, when i chang "The maximum number of purchased lots per wipe (0 - unlimited)": {}, to "The maximum number of purchased lots per wipe (0 - unlimited)": {1}, or {"1"}, coms this error (11:05:28) | [XDShop] Configuration file is corrupt! Check your config file at https://jsonlint.com/ (11:05:28) | [XDShop] Configuration file is corrupt! Check your config file at https://jsonlint.com/ (11:05:28) | [XDShop] Configuration file is corrupt! Check your config file at https://jsonlint.com/ (11:05:28) | Loaded plugin XDShop v1.3.5 by DezLife (11:05:28) | [XDShop] You are missing the selected economics. Please! Check the economics settings in the configuration
- 35 comments
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- #ui shop
- #shop rust
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(and 4 more)
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- 26 comments
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- 1
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Nice Plugin. works but only with default monuments. Maps with its own card reader, an error message appears. (08:27:40) | Failed to call hook 'OnCardSwipe' on plugin 'PuzzlePoints v1.2.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PuzzlePoints.OnCardSwipe (CardReader cardReader, Keycard card, BasePlayer player) [0x00036] in <b0daae3791c5446bb890f2a67a610c1c>:0 at Oxide.Plugins.PuzzlePoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d1] in <b0daae3791c5446bb890f2a67a610c1c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
- 26 comments
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We use BotReSpawn. You have default profiles that you can edit and then you have custom profiles that you can create yourself. The trouble with that is. The Default Rust NPCs are still there and aren't going away. So I thought I'd get a plugin and let the default NPC remove. Certain NPCs have the same names as BotReSpawn's assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab and that's why the BotReSpawn NPCs are gone too. That's why I'm asking if you could use other scientists like assets/rust.ai/agents/npcplayer/humannpc/banditguard/npc_bandit_guard.prefab
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- 276 comments
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- #kits
- #sets
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(and 36 more)
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- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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hi has anybody ever come in to the issue when you type the command for shop it says shop is set to be used as addon for welcome channel, have all my commands etc set up, attached both configs for welcome panel and shop
