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Everything posted by MetalHead
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After updating to the latest version and reloading the plugin, the error appears in the console. When I check it on the map, only the shopkeeper is there. The building is missing. It appears to happen if you swap the Artisan.json in the copy/paste folder. Works perfect if you leave the older version of Artisan.json... Ahh I see the issue, the Artisan.json is all lower case in the older version where the latest version has a capital A.
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Is it normal for Skilltree to be spawning workbenches (all tiers) ? [Skill Tree] Spawned: workbench3.deployed 20/04 09:55:00 | [Skill Tree] Spawned: workbench3.deployed 20/04 09:55:00 | [Skill Tree] Spawned: workbench3.deployed 20/04 09:55:00 | [Skill Tree] Spawned: workbench3.deployed 20/04 09:55:00 | [Skill Tree] Spawned: workbench3.deployed
- 1,279 comments
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- #leveling
- #progression
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Running Oxide, Base file in the copy/paste folder running on Windows I think.
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Getting this in the console after updating to version 1.2.0 Also the building is missing when the plugin is reloaded, just a shopkeeper stood alone. 19/04 16:52:04 | Failed to run a 1.00 timer in 'ArtisanGoods v1.2.0' (FormatException: String was not recognized as a valid Boolean.) at System.Boolean.Parse (System.ReadOnlySpan`1[T] value) [0x0000a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Boolean.Parse (System.String value) [0x00014] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ToBoolean (System.String value, System.IFormatProvider provider) [0x00005] in <f98723dd4586469db5213ec59da723ca>:0 at System.String.System.IConvertible.ToBoolean (System.IFormatProvider provider) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ToBoolean (System.Object value) [0x00003] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.ArtisanGoods.PasteArtisanHouseFromConfig (UnityEngine.Vector3 spawnPoint) [0x00136] in <e50e8c3d2a1c4cf381614d244d5ea256>:0 at Oxide.Plugins.ArtisanGoods.<Start>b__46_0 () [0x0000b] in <e50e8c3d2a1c4cf381614d244d5ea256>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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This is simply an amazing map. The attention to detail that Wonder_Fox puts into the maps he/she creates is next level. My player base have all said that this is the best map so far they have played. It has a great selection of Facepunch monuments, along with a large number of custom ones all adding to the atmosphere of this carefully put together map. The addition of the above ground railway is great as I like to run automated trains on it and the inclusion of powerpoles along the majority of roads is great, I like to run a plugin called Gridpower which gives players an alternative method of getting power in their bases. The price of the map for what you get is well worth the spend. I would fully recommend any server Admin this particular map to run on their server/s. The next map on my server is also by Wonder_Fox and is called Monterose Island, I also know from running it on a test server it will not disappoint. My players haven't seen it yet but I'm 100% sure they're going to like it as much as Kamo Island. Well done Wonder_Fox and if any Admins read this, try out the other maps, you won't be disappointed.
- 23 comments
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- 1
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- #island
- #custom map
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- 27 comments
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- 2
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- #convoy
- #helicopter
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(and 9 more)
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- 31 comments
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- 13 comments
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- 1
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- #deployables
- #plugin
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(and 23 more)
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- 37 comments
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Getting this in the logs.. 15/02 12:13:38 | Failed to call hook 'OnEntitySpawned' on plugin 'FurnaceUpgrades v2.5.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FurnaceUpgrades.OnEntitySpawned (MixingTable mixingTable) [0x0000a] in <f6e406a0b2914acabae20b357376e302>:0 at Oxide.Plugins.FurnaceUpgrades.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f6f] in <f6e406a0b2914acabae20b357376e302>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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- 19 comments
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Getting this in the console.. Failed to call hook 'OnEntityKill' on plugin 'TCBox v1.3.1' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.Collections.Generic.Dictionary`2+Enumerator[TKey,TValue].MoveNext () [0x00013] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.TCBox.OnEntityKill (BaseNetworkable entity) [0x00115] in <6aaeae2c82fc4765876baad2bdd75ec6>:0 at Oxide.Plugins.TCBox.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001b5] in <6aaeae2c82fc4765876baad2bdd75ec6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0
- 13 comments
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- #deployables
- #plugin
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Few errors on the map that need fixing please. Also, the rivers are missing a texture. They have the suface texture but nothing below + you can't drink from them. The rail tunnel entrance to take you underground is covered with a grass texture and above the tunnel entrance the grass is wrong. Thanks in advance.
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- 37 comments
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- 2
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- #adem
- #madmappers
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(and 6 more)
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- 29 comments
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- #jtedal
- #mad mappers
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All good now thanks. I much appreciate your fast response.
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Good evening, I've just bought your plugin Dungeon Events, I've put it on the server and all I'm getting is this... [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 1 dungeon spawn points. Total now: 183 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 1 dungeon spawn points. Total now: 183 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 1 dungeon spawn points. Total now: 183 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 2 dungeon spawn points. Total now: 184 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 1 dungeon spawn points. Total now: 184 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 2 dungeon spawn points. Total now: 185 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 1 dungeon spawn points. Total now: 185 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 2 dungeon spawn points. Total now: 186 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 1 dungeon spawn points. Total now: 185 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 2 dungeon spawn points. Total now: 185 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 1 dungeon spawn points. Total now: 185 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 1 dungeon spawn points. Total now: 184 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 2 dungeon spawn points. Total now: 185 Over and over again. It's so bad it has almost brought my server to it's knees with the server fps going from 60fps to 10fps. Are there any dependencies for this plugin ? It just won't stop spamming the server. Any ideas what is wrong ?
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Not getting the ui to purchase a recycler, it just gives you the recycler. My config is below, I'm not using any other plugin for recycling. { "Recycler Commands": [ "industrialrecycler", "giveindustrialrecycler" ], "Standard Recycler Commands": [ "standardrecycler", "givestandardrecycler" ], "BaseItem": "box.wooden.large", "Standard MaxRecyclers": 1, "Vip1 Standard MaxRecyclers (industrialrecycler.vip)": 1, "Vip2 Standard MaxRecyclers (industrialrecycler.vip2)": 1, "Industrial MaxRecyclers": 2, "Vip1 Industrial MaxRecyclers (industrialrecycler.vip)": 2, "Vip2 Industrial MaxRecyclers (industrialrecycler.vip2)": 2, "Standard Recycler SkinId": 3363257468, "Industrial Recycler Item SkinId": 3373542609, "AnchorMin": "0.5 0", "AnchorMax": "0.5 0", "Alternative Adapter Configuration": false, "Hide Storage Containers": false, "Only owner can access recycler": false, "Allow team members to access recycler": true, "Allow friends to access recycler": true, "Standard Recycler Purchase Cost": [ { "Shortname": "scrap", "Amount": 1000 }, { "Shortname": "sheetmetal", "Amount": 50 }, { "Shortname": "metal.refined", "Amount": 100 }, { "Shortname": "metal.fragments", "Amount": 500 } ], "Industrial Recycler Purchase Cost": [ { "Shortname": "scrap", "Amount": 1500 }, { "Shortname": "sheetmetal", "Amount": 10 }, { "Shortname": "metal.refined", "Amount": 25 }, { "Shortname": "metal.fragments", "Amount": 1500 } ], "Version": { "Major": 1, "Minor": 5, "Patch": 5 } } The command I'm using is industrialrecycler.
- 66 comments
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- #recycler
- #industrial
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Getting this in the console when the plugin is loaded. 01/12 15:21:36 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:21:36 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:22:38 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:22:38 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:22:38 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:22:38 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:22:38 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:23:40 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:23:41 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:24:42 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:24:42 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:25:44 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:25:44 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:25:44 | EntityTimedDestroy failed, baseEntity was already null! When the plugin is unloaded there are no errors appearing in the console.
- 43 comments
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- #christmas
- #npc
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