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Everything posted by MetalHead
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- 25 comments
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- 1
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- #rust jungle
- #rust custom map
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- 25 comments
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- #rust jungle
- #rust custom map
- (and 9 more)
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- 25 comments
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- #rust jungle
- #rust custom map
- (and 9 more)
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- 25 comments
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- #rust jungle
- #rust custom map
- (and 9 more)
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- 29 comments
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- #convoy
- #helicopter
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(and 9 more)
Tagged with:
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- 25 comments
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- #rust jungle
- #rust custom map
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Still getting this in the console after doing as you instructed.. 03/05 17:17:20 | Failed to call hook 'OnServerSave' on plugin 'StaticLootables v2.10.2' (IndexOutOfRangeException: Index was outside the bounds of the array.) at ProtoBuf.ItemContainer.Serialize (BufferStream stream, ProtoBuf.ItemContainer instance) [0x00016] in <698281a7d4534a2b9ff00ecced87ac33>:0 at Oxide.Plugins.StaticLootables.SaveContainer () [0x0003a] in <062dfaad03ed48b08ceac537db55e70d>:0 at Oxide.Plugins.StaticLootables.OnServerSave () [0x00000] in <062dfaad03ed48b08ceac537db55e70d>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002c1] in <062dfaad03ed48b08ceac537db55e70d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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- 25 comments
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- 1
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- #rust jungle
- #rust custom map
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Getting this in the console.. 02/05 09:46:17 | Failed to call hook 'OnServerSave' on plugin 'StaticLootables v2.10.2' (IndexOutOfRangeException: Index was outside the bounds of the array.) at ProtoBuf.ItemContainer.Serialize (BufferStream stream, ProtoBuf.ItemContainer instance) [0x00016] in <698281a7d4534a2b9ff00ecced87ac33>:0 at Oxide.Plugins.StaticLootables.SaveContainer () [0x0003a] in <b66601e0a44b42749e09dc10ef605355>:0 at Oxide.Plugins.StaticLootables.OnServerSave () [0x00000] in <b66601e0a44b42749e09dc10ef605355>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002c1] in <b66601e0a44b42749e09dc10ef605355>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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Getting multiple errors in the console regarding failed image downloads.. 01/05 20:27:28 | Image failed to download! Error: HTTP/1.1 522 Unknown HTTP status - Image Name: f528b32fee200e805a02dea29c4553f0_0 - Image URL: https://raulssorban.tv/wp-content/uploads/plugins/sl_fuzz.png 01/05 20:28:27 | Image failed to download! Error: HTTP/1.1 522 Unknown HTTP status - Image Name: f528b32fee200e805a02dea29c4553f0_0 - Image URL: https://raulssorban.tv/wp-content/uploads/plugins/sl_fuzz.png using the latest version.
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After updating to the latest version and reloading the plugin, the error appears in the console. When I check it on the map, only the shopkeeper is there. The building is missing. It appears to happen if you swap the Artisan.json in the copy/paste folder. Works perfect if you leave the older version of Artisan.json... Ahh I see the issue, the Artisan.json is all lower case in the older version where the latest version has a capital A.
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Is it normal for Skilltree to be spawning workbenches (all tiers) ? [Skill Tree] Spawned: workbench3.deployed 20/04 09:55:00 | [Skill Tree] Spawned: workbench3.deployed 20/04 09:55:00 | [Skill Tree] Spawned: workbench3.deployed 20/04 09:55:00 | [Skill Tree] Spawned: workbench3.deployed 20/04 09:55:00 | [Skill Tree] Spawned: workbench3.deployed
- 1,315 comments
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- #leveling
- #progression
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Running Oxide, Base file in the copy/paste folder running on Windows I think.
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Getting this in the console after updating to version 1.2.0 Also the building is missing when the plugin is reloaded, just a shopkeeper stood alone. 19/04 16:52:04 | Failed to run a 1.00 timer in 'ArtisanGoods v1.2.0' (FormatException: String was not recognized as a valid Boolean.) at System.Boolean.Parse (System.ReadOnlySpan`1[T] value) [0x0000a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Boolean.Parse (System.String value) [0x00014] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ToBoolean (System.String value, System.IFormatProvider provider) [0x00005] in <f98723dd4586469db5213ec59da723ca>:0 at System.String.System.IConvertible.ToBoolean (System.IFormatProvider provider) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ToBoolean (System.Object value) [0x00003] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.ArtisanGoods.PasteArtisanHouseFromConfig (UnityEngine.Vector3 spawnPoint) [0x00136] in <e50e8c3d2a1c4cf381614d244d5ea256>:0 at Oxide.Plugins.ArtisanGoods.<Start>b__46_0 () [0x0000b] in <e50e8c3d2a1c4cf381614d244d5ea256>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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This is simply an amazing map. The attention to detail that Wonder_Fox puts into the maps he/she creates is next level. My player base have all said that this is the best map so far they have played. It has a great selection of Facepunch monuments, along with a large number of custom ones all adding to the atmosphere of this carefully put together map. The addition of the above ground railway is great as I like to run automated trains on it and the inclusion of powerpoles along the majority of roads is great, I like to run a plugin called Gridpower which gives players an alternative method of getting power in their bases. The price of the map for what you get is well worth the spend. I would fully recommend any server Admin this particular map to run on their server/s. The next map on my server is also by Wonder_Fox and is called Monterose Island, I also know from running it on a test server it will not disappoint. My players haven't seen it yet but I'm 100% sure they're going to like it as much as Kamo Island. Well done Wonder_Fox and if any Admins read this, try out the other maps, you won't be disappointed.
- 23 comments
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- 1
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- #island
- #custom map
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(and 3 more)
Tagged with:
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- 29 comments
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- 2
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- #convoy
- #helicopter
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(and 9 more)
Tagged with:
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- 31 comments
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- 13 comments
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- #deployables
- #plugin
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(and 23 more)
Tagged with:
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- 39 comments
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Getting this in the logs.. 15/02 12:13:38 | Failed to call hook 'OnEntitySpawned' on plugin 'FurnaceUpgrades v2.5.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FurnaceUpgrades.OnEntitySpawned (MixingTable mixingTable) [0x0000a] in <f6e406a0b2914acabae20b357376e302>:0 at Oxide.Plugins.FurnaceUpgrades.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f6f] in <f6e406a0b2914acabae20b357376e302>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0