Jump to content

MetalHead

Member
  • Posts

    86
  • Joined

  • Last visited

Everything posted by MetalHead

  1. MetalHead

    Errors in console

    After updating to the latest version and reloading the plugin, the error appears in the console. When I check it on the map, only the shopkeeper is there. The building is missing. It appears to happen if you swap the Artisan.json in the copy/paste folder. Works perfect if you leave the older version of Artisan.json... Ahh I see the issue, the Artisan.json is all lower case in the older version where the latest version has a capital A.
  2. MetalHead

    Skill Tree

    Is it normal for Skilltree to be spawning workbenches (all tiers) ? [Skill Tree] Spawned: workbench3.deployed 20/04 09:55:00 | [Skill Tree] Spawned: workbench3.deployed 20/04 09:55:00 | [Skill Tree] Spawned: workbench3.deployed 20/04 09:55:00 | [Skill Tree] Spawned: workbench3.deployed 20/04 09:55:00 | [Skill Tree] Spawned: workbench3.deployed
  3. MetalHead

    Errors in console

    Running Oxide, Base file in the copy/paste folder running on Windows I think.
  4. MetalHead

    Errors in console

    Getting this in the console after updating to version 1.2.0 Also the building is missing when the plugin is reloaded, just a shopkeeper stood alone. 19/04 16:52:04 | Failed to run a 1.00 timer in 'ArtisanGoods v1.2.0' (FormatException: String was not recognized as a valid Boolean.) at System.Boolean.Parse (System.ReadOnlySpan`1[T] value) [0x0000a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Boolean.Parse (System.String value) [0x00014] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ToBoolean (System.String value, System.IFormatProvider provider) [0x00005] in <f98723dd4586469db5213ec59da723ca>:0 at System.String.System.IConvertible.ToBoolean (System.IFormatProvider provider) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ToBoolean (System.Object value) [0x00003] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.ArtisanGoods.PasteArtisanHouseFromConfig (UnityEngine.Vector3 spawnPoint) [0x00136] in <e50e8c3d2a1c4cf381614d244d5ea256>:0 at Oxide.Plugins.ArtisanGoods.<Start>b__46_0 () [0x0000b] in <e50e8c3d2a1c4cf381614d244d5ea256>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
    This is simply an amazing map. The attention to detail that Wonder_Fox puts into the maps he/she creates is next level. My player base have all said that this is the best map so far they have played. It has a great selection of Facepunch monuments, along with a large number of custom ones all adding to the atmosphere of this carefully put together map. The addition of the above ground railway is great as I like to run automated trains on it and the inclusion of powerpoles along the majority of roads is great, I like to run a plugin called Gridpower which gives players an alternative method of getting power in their bases. The price of the map for what you get is well worth the spend. I would fully recommend any server Admin this particular map to run on their server/s. The next map on my server is also by Wonder_Fox and is called Monterose Island, I also know from running it on a test server it will not disappoint. My players haven't seen it yet but I'm 100% sure they're going to like it as much as Kamo Island. Well done Wonder_Fox and if any Admins read this, try out the other maps, you won't be disappointed.
  5. MetalHead

    Air Convoy

    Any chance you could post the rocket type and skin id ? I'd like to stick them in a vending machine for players to buy. Great plugin by the way, something in the air instead of just on the ground.
  6. MetalHead

    EggBox

    Great addition to the new chicken coop. The automation makes it so much easier to put the eggs where you want them. Well done for this, my players are very happy. Maybe add the new hives to the plugin to do a similar thing with the honey combs ?
  7. Any chance you can add the airfield monument to the island on the left of the map? Great map by the way and well optimised.
  8. It may have been an Oxide/Umod issue. I haven't had any reports of it changing to salt water since Oxide/Umode was updated. Is that possible ?
  9. Quick fix for when it starts pumping salt water. Put a desalination plant inline from the pump, works perfect after that. It won't let you do it if it's a new pump or pumping fresh water.
  10. Is it normal for the pump to swap to salt water after a period of time ? I've had one in a foundation since the last wipe but today it's decided to fill my water barrels with salt water.
  11. Getting this in the logs.. 15/02 12:13:38 | Failed to call hook 'OnEntitySpawned' on plugin 'FurnaceUpgrades v2.5.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FurnaceUpgrades.OnEntitySpawned (MixingTable mixingTable) [0x0000a] in <f6e406a0b2914acabae20b357376e302>:0 at Oxide.Plugins.FurnaceUpgrades.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f6f] in <f6e406a0b2914acabae20b357376e302>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
  12. Just add "hackablelockedcrate.requiredhackseconds 333" without the quotes to your server.cfg and remove the plugin. Simples
  13. Getting this in the console.. Failed to call hook 'OnEntityKill' on plugin 'TCBox v1.3.1' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.Collections.Generic.Dictionary`2+Enumerator[TKey,TValue].MoveNext () [0x00013] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.TCBox.OnEntityKill (BaseNetworkable entity) [0x00115] in <6aaeae2c82fc4765876baad2bdd75ec6>:0 at Oxide.Plugins.TCBox.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001b5] in <6aaeae2c82fc4765876baad2bdd75ec6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0
  14. MetalHead

    Lost Valley 3000

    Few errors on the map that need fixing please. Also, the rivers are missing a texture. They have the suface texture but nothing below + you can't drink from them. The rail tunnel entrance to take you underground is covered with a grass texture and above the tunnel entrance the grass is wrong. Thanks in advance.
  15. MetalHead

    Echo Valley

    Rivers and lakes need fixing please, you can't drink or fill up your water bottles from them.
  16. MetalHead

    Building Sites

    Can you fix the doors on the bunkers please. They are duplicating on server restarts.
  17. MetalHead

    Lapland: Reborn

    I have a player also who has built into the hands junkyard. Location is where the train car entrances.
  18. MetalHead

    Dungeon Events

    Thank you.
  19. MetalHead

    Dungeon Events

    All good now thanks. I much appreciate your fast response.
  20. MetalHead

    Dungeon Events

    Good evening, I've just bought your plugin Dungeon Events, I've put it on the server and all I'm getting is this... [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 1 dungeon spawn points. Total now: 183 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 1 dungeon spawn points. Total now: 183 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 1 dungeon spawn points. Total now: 183 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 2 dungeon spawn points. Total now: 184 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 1 dungeon spawn points. Total now: 184 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 2 dungeon spawn points. Total now: 185 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 1 dungeon spawn points. Total now: 185 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 2 dungeon spawn points. Total now: 186 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 1 dungeon spawn points. Total now: 185 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 2 dungeon spawn points. Total now: 185 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 1 dungeon spawn points. Total now: 185 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 1 dungeon spawn points. Total now: 184 [DungeonEvents] Invalid prefab path for the dungeon. [DungeonEvents] Failed to create the dungeon. We will try again shortly. [DungeonEvents] Added 2 dungeon spawn points. Total now: 185 Over and over again. It's so bad it has almost brought my server to it's knees with the server fps going from 60fps to 10fps. Are there any dependencies for this plugin ? It just won't stop spamming the server. Any ideas what is wrong ?
  21. Not getting the ui to purchase a recycler, it just gives you the recycler. My config is below, I'm not using any other plugin for recycling. { "Recycler Commands": [ "industrialrecycler", "giveindustrialrecycler" ], "Standard Recycler Commands": [ "standardrecycler", "givestandardrecycler" ], "BaseItem": "box.wooden.large", "Standard MaxRecyclers": 1, "Vip1 Standard MaxRecyclers (industrialrecycler.vip)": 1, "Vip2 Standard MaxRecyclers (industrialrecycler.vip2)": 1, "Industrial MaxRecyclers": 2, "Vip1 Industrial MaxRecyclers (industrialrecycler.vip)": 2, "Vip2 Industrial MaxRecyclers (industrialrecycler.vip2)": 2, "Standard Recycler SkinId": 3363257468, "Industrial Recycler Item SkinId": 3373542609, "AnchorMin": "0.5 0", "AnchorMax": "0.5 0", "Alternative Adapter Configuration": false, "Hide Storage Containers": false, "Only owner can access recycler": false, "Allow team members to access recycler": true, "Allow friends to access recycler": true, "Standard Recycler Purchase Cost": [ { "Shortname": "scrap", "Amount": 1000 }, { "Shortname": "sheetmetal", "Amount": 50 }, { "Shortname": "metal.refined", "Amount": 100 }, { "Shortname": "metal.fragments", "Amount": 500 } ], "Industrial Recycler Purchase Cost": [ { "Shortname": "scrap", "Amount": 1500 }, { "Shortname": "sheetmetal", "Amount": 10 }, { "Shortname": "metal.refined", "Amount": 25 }, { "Shortname": "metal.fragments", "Amount": 1500 } ], "Version": { "Major": 1, "Minor": 5, "Patch": 5 } } The command I'm using is industrialrecycler.
  22. MetalHead

    My Homes

    Needs an update. Failed to compile: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 466, Pos: 89
  23. MetalHead

    Christmas

    Getting this in the console when the plugin is loaded. 01/12 15:21:36 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:21:36 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:22:38 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:22:38 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:22:38 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:22:38 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:22:38 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:23:40 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:23:41 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:24:42 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:24:42 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:25:44 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:25:44 | EntityTimedDestroy failed, baseEntity was already null! 01/12 15:25:44 | EntityTimedDestroy failed, baseEntity was already null! When the plugin is unloaded there are no errors appearing in the console.
1.7m

Downloads

Total number of downloads.

8k

Customers

Total customers served.

120.4k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.