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SlayersRust

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Everything posted by SlayersRust

  1. SlayersRust

    Stack Modifier

    This is the entire console error I get AssertionException: split_Amount <= 0 Assertion failure. Value was False Expected: True
  2. SlayersRust

    Stack Modifier

    Anyone else getting an RPC Error disconnect when moving the craft able chair item within your inventory?
  3. SlayersRust

    Andalusia

    Thank you so much! Will let the player know who was curious
  4. SlayersRust

    Andalusia

    Does anyone know how to enter the basement of the GhostBusters monument? I cannot find any fuse or keycard areas or buttons
  5. SlayersRust

    Train Homes

    I have the same issue so please let me know if you find a soloution
  6. SlayersRust

    AutoFarm

    Maybe someone else who owns both plugins would know. Both you and the other dev has told me that now and I don't wanna buy the other plugin just to find out its incompatible with this one haha. You can see my predicament I'm sure. Would be helpful if the two developers can speak and just ask one another as I have asked both of you now ❤️
  7. SlayersRust

    AutoFarm

    Is AutoFarm compatible with the Plugin Hard Planters? https://codefling.com/plugins/hardy-planters
  8. Okay at least I know its possible to do plugin wise 🙂 It would make this plugin much more fun. I also make vehicles have no damage as well and its really fun for players taking jumps etc
  9. Could it be possible to have a config option that disables collision damage to players? They keep dying even at default settings for speed and below. I rather my players be able to take jumps etc and take no damage on collisions to themselves and not just die.
  10. Is this Plugin compatible with the "AutoFarm" Plugin? https://codefling.com/plugins/autofarm
  11. I'm still seeing mass player tick error disconnects whenever someone starts upgrading a large base with better TC even at 4 seconds. Here is my config. { "GUI Buttons TC - Color Default": "0.3 0.40 0.3 0.60", "GUI Buttons TC - Color Active": "0.90 0.20 0.20 0.50", "GUI Buttons TC - AnchorMin": "0.71 0.862", "GUI Buttons TC - AnchorMax": "0.947 0.892", "Alert Gametip": false, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "Show Admin Auth List": false, "Show SteamID Auth List": true, "Upgrade Effect": false, "Downgrade Enable": false, "Downgrade only Owner Entity Build": true, "Upgrade only Owner Entity Build": true, "Upgrade / Downgrade only Owner and Team": false, "Reskin Enable": true, "Cooldown Frequency Upgrade (larger number is slower)": { "bettertc.use": 4.0, "bettertc.vip": 4.0 }, "Cooldown Frequency Reskin (larger number is slower)": { "bettertc.use": 4.0, "bettertc.vip": 4.0 }, "Cooldown Frequency Repair (larger number is slower)": { "bettertc.use": 4.0, "bettertc.vip": 4.0 }, "Cost Modifier for repairs": { "bettertc.use": 2.0, "bettertc.vip": 2.0 }, "Items": [ { "ID": 1, "Enabled": true, "Short Name": "Wood", "Grade": "wood", "Img Icon": "https://img.rustspain.com/bettertc/wood.png", "SkinID": 0, "Color": false, "Permission Use": "bettertc.updefault" }, { "ID": 2, "Enabled": true, "Short Name": "Stone", "Grade": "stone", "Img Icon": "https://img.rustspain.com/bettertc/stone.png", "SkinID": 0, "Color": false, "Permission Use": "bettertc.updefault" }, { "ID": 3, "Enabled": true, "Short Name": "Adobe", "Grade": "stone", "Img Icon": "https://img.rustspain.com/bettertc/adobe.png", "SkinID": 10220, "Color": false, "Permission Use": "bettertc.upskin" }, { "ID": 4, "Enabled": true, "Short Name": "Brick", "Grade": "stone", "Img Icon": "https://img.rustspain.com/bettertc/brick.png", "SkinID": 10223, "Color": false, "Permission Use": "bettertc.upskin" }, { "ID": 5, "Enabled": true, "Short Name": "Brutalist", "Grade": "stone", "Img Icon": "https://img.rustspain.com/bettertc/brutalist.png", "SkinID": 10225, "Color": false, "Permission Use": "bettertc.upskin" }, { "ID": 6, "Enabled": true, "Short Name": "Metal", "Grade": "metal", "Img Icon": "https://img.rustspain.com/bettertc/metal.png", "SkinID": 0, "Color": false, "Permission Use": "bettertc.updefault" }, { "ID": 7, "Enabled": true, "Short Name": "Container", "Grade": "metal", "Img Icon": "https://img.rustspain.com/bettertc/container.png", "SkinID": 10221, "Color": true, "Permission Use": "bettertc.upskin" }, { "ID": 8, "Enabled": true, "Short Name": "Armored", "Grade": "armored", "Img Icon": "https://img.rustspain.com/bettertc/hq.png", "SkinID": 0, "Color": false, "Permission Use": "bettertc.updefault" }, { "ID": 9, "Enabled": true, "Short Name": "Legacy Wood", "Grade": "wood", "Img Icon": "https://img.rustspain.com/bettertc/legacywood.png", "SkinID": 10232, "Color": false, "Permission Use": "bettertc.upskin" }, { "ID": 11, "Enabled": true, "Short Name": "Gingerbread", "Grade": "wood", "Img Icon": "https://img.rustspain.com/bettertc/gingerbread.png", "SkinID": 2, "Color": false, "Permission Use": "bettertc.upskin" } ] }
  12. Its possible but im unsure what plugin. I can test it on a server with no plugins and see if they receive damage. I'm curious if I'm just installing it in correctly.
  13. Are elecrics updated for 2024 and everything is working before I purchase?
  14. I made sure to remove all the APC Pathing then re add it just once but I'm still seeing the Bradleys taking damage until they are on fire? Is this something to do with terrain height or the surface they are driving on or what? What can I do to fix it?
  15. SlayersRust

    Does not work on cars

    Okay but I still do not receive any type of speed boost with ""Settings for cars by permissions [Permission] = Settings": {" Also how do I stop players from instantly dying when crashing into things in the vehicles? I even went slower then default boost for testing and the motorbike just kills the player whenever it crashes
  16. SlayersRust

    Does not work on cars

    I ca only get it to work with the Motorbike any cars I spawn using Vehicle Licence do not get speed boost. Also Cars found by the side of the road also do not get speed boost. I gave myself the correct permissions as well. Here is my config: { "Use turbines on bikes (true - yes/false - no)": true, "Use turbines on cars (true - yes/false - no)": true, "Settings for bikes by permissions [Permission] = Settings": { "iqvehicleturbo.premium": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 0, "Speed threshold considered as low (for access to 'boost')": 5.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 30.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 2.0, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 0.0 }, "iqvehicleturbo.vip": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 0, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 22.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.3, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 0.0 }, "iqvehicleturbo.default": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 0, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 20.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.2, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.2 } }, "Settings for cars by permissions [Permission] = Settings": { "iqvehicleturbo.premium": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 0, "Speed threshold considered as low (for access to 'boost')": 5.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 30.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 2.0, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 0.0 }, "iqvehicleturbo.vip": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 0, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 22.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.2, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 0.0 }, "iqvehicleturbo.default": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 0, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 20.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.1, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.2 } } }
  17. SlayersRust

    Mayan Temple

    How many Prefabs in total for this? And is there any sort of electrical and doors to the maze?
  18. SlayersRust

    BankCell

    Really fascinating plugin and great way for players to store their loot through wipes and also make it protected while they are playing. A really great implementation for PVE Servers! My players really love this addition to our servers, and I would recommend it to others.
  19. SlayersRust

    banditpost/fishing

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.0
  20. I'll switch it to 4.0 and see how it does thanks for the quick reply ❤️
  21. Changed Status from Pending to Not a Bug
  22. How can I make this work with NoEscape Plugin for Combat Block and Raid Block bars to appear for their duration
  23. Players and players nearby a HUGE Base that is using BetterTC Upgrade function with this as the config settings are still getting player tick timeout errors. Is 2 Seconds too quick or? Not sure why so many disconnects when the Better TC Upgrade function is happening. "Cooldown Frequency Upgrade (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 2.0 }, "Cooldown Frequency Reskin (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 2.0
  24. All the NPC Vendors sell the exact same items Do you have the RustEdit VendingPresets to fix this?
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