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SlayersRust

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Everything posted by SlayersRust

  1. I have the same issues with my Recyclers disapearing. I had to stop using this plugin. Weird this has not been fixed yet. I think it could just be a problem that is unfixable if you want to allow early q to happen is my guess. I have also tested it with Early Q as the only plugin in a test environment and I was still losing recyclers.
  2. Quick question! On my server we run radiation set to false. Will your event plugin change my server convar to enable radiation with each RadTown event or will the radiation just not work because I have Radiation set to false on my server or will the radiation only work in the event and not change any server wide settings for me? Sorry for all the questions! I like your other events and I just want to make sure this event is suitable for my server before I purchase it today
  3. Okay I'll report it to them thank you
  4. Hell yeah! My players will love that, looks like a great update!
  5. I'm seeing this conflict, any way I could fix? Calling hook CanAcceptItem resulted in a conflict between the following plugins: BetterSentryTurrets - CannotAccept (CanAcceptResult), StorageBlocker (CanAccept (CanAcceptResult))
  6. Will there be some new added items to the config for the May Jungle Update with some Jungle items?
  7. Does anyone have a good config for virtualquarries for a 10x and 100x server? Willing to pay. For some reason @ThePitereqthis file keeps downloading at 0kb couid you fix this file or send me the config? I have tried 1000 things and I cannot get any configs to work and no quarries appear in game even after adding all permissions etc Example Config With additional quarry types, more upgrade levels etc. (my private configuration) VirtualQuarries.json40.45 kB ・ 1,205 downloads
  8. Running latest version and I'm getting this on reload DeployableNature was compiled successfully in 1441ms Failed to call hook 'Unload' on plugin 'DeployableNature v1.0.32' (ArgumentException: An item with the same key has already been added. Key: chicken[44397522]) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at ListHashSet`1[T].Add (T val) [0x0000c] in <abfbea70e75d454ebcb26dcfeb050f49>:0 at AIThinkManager.RemoveAnimal (IThinker toRemove) [0x00000] in <61d1fa95f1264e9f9b261ea2a797ce72>:0 at BaseAnimalNPC.DoServerDestroy () [0x00009] in <61d1fa95f1264e9f9b261ea2a797ce72>:0 at BaseNetworkable.DoEntityDestroy () [0x00026] in <61d1fa95f1264e9f9b261ea2a797ce72>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseNetworkable.Kill_Patch1(BaseNetworkable,BaseNetworkable/DestroyMode) at Oxide.Plugins.DeployableNature.Unload () [0x000c6] in <c8ad5afa4e404b028e9b8e361d0a46f0>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00240] in <c8ad5afa4e404b028e9b8e361d0a46f0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 Unloaded plugin DeployableNature v1.0.32 by imthenewguy [DeployableNature] Automatically Harmony patched 'CollectibleEntity.DoPickup_Patch1' method. (CollectibleEntity_DoPickup_Patch) [DeployableNature] Automatically Harmony patched 'ResourceDispenser.GiveResourceFromItem_Patch1' method. (ResourceDispenser_GiveResourceFromItem_Patch) [DeployableNature] Registered permission: deployablenature.vip Loaded plugin DeployableNature v1.0.32 by imthenewguy
  9. SlayersRust

    Barges

    Are turrets and sam sites disabled in config because they are very performance heavy for the barges? Or can I allow their placement with not too much issue?
  10. Any updates?
  11. SlayersRust

    XPerience

    Needs an Update for April Forced Rust Wipe XPerience - Failed to compile: There is no argument given that corresponds to the required parameter 'player' of 'BaseCombatEntity.OnRepairFinished(BasePlayer)' | Line: 10583, Pos: 24
  12. SlayersRust

    Server Panel

    Is it possible yet to use the Umod Kits and ServerRewards Shops Plugins inside of this Server Panel yet? Looking to add it to my 12 servers replacing my old Server Panel but I do not want to redo 1000s of Kits and Shops across 12 servers. I'd rather a way to seemlessly just integrate the date in them into your Server Welcome Panel. Is that possible? If not will wait until it is to purchase this for my server network.
  13. Really excited for buying this and setting it up! But will wait until we have some betterchat title features so my players won't miss it for long from our current plugin on our 12 servers.
  14. Another config option I find the best leaderboards have is the ability to entirely stop the tracking of certain categories not just remove them from the config but they keep tracking anyways. Disabling them entirely to improve performance can be very useful. say if I didn’t want to track say molotovs thrown and also didn’t want the plugin recording any information of it even if we have it removed from the config. if these is already a thing in your plugin please ignore
  15. My players favorite part of our current Leaderboards Plugin "Player Challenges" that I just don't want to give up is BetterChat Titles for players who top certain leaderboard positions. I'd be willing to switch to this system for my 12 Rust Servers in my network if there was something like this in Ultimate Leaderboards Plugin for whenever someone reaches "Top Kills" for example they can get the "Assassin" better chat title in game-chat. https://umod.org/plugins/player-challenges This is how my current Leaderboards plugin does it pretty cool! And whenever someone passes them on the leaderboard the titles switch. It scans them only once an hour to update the leaderboards betterchat titles once an hour so its not too heavy on performance. Animal kills [Hunter] Bow kills [Archer] Clothes crafted [Tailor] Headshots [Assassin] Plants Gathered [Farmer] Players healed [Medic] Players killed [Murderer] Melee kills [Fighter] Revolver kills [Gunslinger] Rockets fired [Rocketeer] Ore gathered [Miner] Blade kills [Swordsman] Structures built [Architect] Structures repaired [Handyman] Explosives thrown [Bomb-tech] Weapons crafted [Gunsmith] Wood gathered [Lumberjack] Quests completed [Adventurer] PVP Kill distance [Sniper] PVE Kill distance [Deadshot] APC Kills [TankHunter] Helicopter Kills [HeliHunter] NPC Kills [BotHunter] Each different category can be toggled on/off in the config. By default as soon as somebody tops the leader board they will be issued the appropriate tag.
  16. Could you maybe add a short cooldown for triggering the Vendor Messages? A player could use a clicker and essentially lag the server by spamming the message to themselves I believe. Maybe have it so the message can only be sent every 5 seconds?
  17. So to better understand this will it recover a players corpse body bag with their loot and bring it back to the surface automatically? Also will it recover the new rust in game backpacks not the plugin one we don’t let those drop on our servers. im looking for a plugin that recovers any body bags that fall through the terrain for players
  18. Do you still use this plugin on your servers today? does it work well? Does it work if a bag falls through the terrain under say a raidable base etc and it can bring to the top of the foundation?
  19. So it just phases through them without doing damage? Thats no big deal then
  20. Also would like to see the possibiity to add some NPCS to this event to guard the crate alongside the bradley
    I've owned and operated Rust Servers for 8 years and this plugin is by far the most fun of any event plugin we have ever added to our servers! Its's absolutely insane fun to watch the countless waves of heavy scientists keep coming to fight. Its been a huge hit with all of my players. Reminds me of COD Zombies with how many npcs there are too fight. I would 100% recommend adding this to your servers! I added it by selling the wave keycards in my /shop for in-game RP Currency and it works great for players that way. THIS IS THE BEST EVENT PLUGIN TO EVER EXIST! JUST GET IT, DON'T THINK!
  21. Anyone tried this plugin lately with SkyBases Plugin on Codefling? Is it possible the plane crash can crash into sky bases and break them when going into crash on land? Would love to find a way to buy and add this plugin if these two plugins are compatible

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