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Everything posted by SlayersRust
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- 6 comments
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- #chronus
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(and 36 more)
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- #chrons temple
- #jungle
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- #alien
- #aliens
- #alien chronus
- #custom map
- #custom prefab
- #rust
- #rustedit
- #build area
- #cuesta verde
- #bradley arena
- #heli tower
- #train station
- #arena
- #raidablebases
- #custom monument
- #badgyver
- #zipline
- #halloween
- #fantasy
- #oxide
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- #facepunch
- #steam
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- #jungle map
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- 6 comments
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- #chronus
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(and 36 more)
Tagged with:
- #chronus
- #chronius
- #chrons
- #chrons temple
- #jungle
- #jungle biome
- #scifi
- #sci-fi
- #alien
- #aliens
- #alien chronus
- #custom map
- #custom prefab
- #rust
- #rustedit
- #build area
- #cuesta verde
- #bradley arena
- #heli tower
- #train station
- #arena
- #raidablebases
- #custom monument
- #badgyver
- #zipline
- #halloween
- #fantasy
- #oxide
- #carbon
- #facepunch
- #steam
- #pvp
- #pve
- #roleplay
- #puzzle
- #parkour
- #jungle map
- #tower
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Anyone else having issues with being unable to place turrets on walls after the update?? Here is my config: { "Blacklist": [ "wall.external", "wall.frame", "wall.window", "ladder.wooden.wall", "chineselantern", "chineselanternwhite", "xmas.lightstring", "xmas.lightstring.advanced", "ceilinglight", "gunrack_stand", "xylophone", "piano", "pinata", "discoball", "microphonestand", "sled", "sled.xmas", "cupboard.tool", "cupboard.tool.shockbyte", "cupboard.tool.retro", "elevator", "generator.wind.scrap", "lock.code", "lock.key", "door.closer", "hopper" ], "Placement": [ "floor", "wall", "foundation", "ceiling", "stair", "shelve", "roof" ], "PlacementCooldown": 2.0, "PlacementRadius": 4.0, "AllowDoorPlacement": false, "IsCombatBlocked": false, "IsEscapeBlocked": false, "IsRaidBlocked": false
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I'd love to use this Map on a future wipe on my 14 servers but I was wondering if their could be a version that includes Airfield somewhere? We have a few Airfield event plugins and our PVP Zone is Airfield every wipe so I wanna stick with that theme. Thanks so much for your consideration will buy the map for future wipes if possible
- 5 comments
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- 1
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- #custommap
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Awesome thanks so much. That is very helpful as there are tons of items in there and a bit confusing how to remove them for people not good with configs
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Can we just get a config option that disables skins from being added to epic loot items or one to clear the skins from the config? So we don't break new TOS? I dont think I understand how to null the config??? ], "riot.helmet": [ 887283623, 1414953014, 911015530, 869709888, 950182163 ], "burlap.shoes": [], "tshirt": [], "jacket.snow": [], "tshirt.long": [], "pants.shorts": [], "icepick.salvaged": [], "longsword": [], "hat.miner": [], "shirt.collared": [], "shirt.tanktop": []
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So how will players know an item is epic now only if its named? It definitely won't look as cool that way.
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Legend thanks so much! Plugins like BetterTC, SkinBox etc have all released updates to purge any paid skins and some even went as far as to allow those who own the skins to still integrate it but those who do not to not have access. I know lots of devs these next few weeks will be tackling these issues so their plugin owners don't get their servers blacklisted
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Does EpicLoot use paid skins? Facepunch released a new TOS that will search ban any servers using paid skins and making them available to player who don't own them. Will this plugin be updated to remove any that exist?
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- 410 comments
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Question about Skin Controller and Facepunch DLC compliance
SlayersRust replied to Gold Mysterious's Support Request in Support
A huge + to this! Please provide an update for these changes so we can keep using this plugin. Other SkinController skin alternatives have already pushed updates for this sort of thing -
- 6 comments
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- #chronus
- #chronius
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(and 36 more)
Tagged with:
- #chronus
- #chronius
- #chrons
- #chrons temple
- #jungle
- #jungle biome
- #scifi
- #sci-fi
- #alien
- #aliens
- #alien chronus
- #custom map
- #custom prefab
- #rust
- #rustedit
- #build area
- #cuesta verde
- #bradley arena
- #heli tower
- #train station
- #arena
- #raidablebases
- #custom monument
- #badgyver
- #zipline
- #halloween
- #fantasy
- #oxide
- #carbon
- #facepunch
- #steam
- #pvp
- #pve
- #roleplay
- #puzzle
- #parkour
- #jungle map
- #tower
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- 6 comments
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- #answer
- #kingstown
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if you sit in the chair in the motel on 10x, u get perma stuck
SlayersRust replied to SlayersRust's Support Request in Support
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if you sit in the chair in the motel on 10x, u get perma stuck
SlayersRust replied to SlayersRust's Support Request in Support
it also launches me into the roof LOL This also happens to lots of your other chairs around the map but its like a million to go screenshot hah -
if you sit in the chair in the motel on 10x, u get perma stuck
SlayersRust posted A Support Request in Support
if you sit in the chair in the motel on 10x, u get perma stuck Same with some of the chairs at launch site and other monuments -
None of the stacks are working after the latest update
SlayersRust posted A Support Request in Support
using latest and plugin loads but stacks do not work -
- 16 comments
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It's okay you can close my ticket. If no one else is having this issue its fine. I am currently no longer using the plugin as the fps drop is a but too much for me currently. Thank you
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Several Map bugs and killzones I found
SlayersRust replied to SlayersRust's Support Request in Support
I don't think you understand how rust maps work. There is no generation done on anyone's part when loading your map. The only reasoning for this is you must be using a different map version. I have been hosting servers for 8 years now and have 13 servers on my network. And I also do my own map making here as you can see on my account for several years now. The bugs were there and I provided evidence for them. He then provided bug fixes for them so that means he acknowledges they were there opened rustedit and patched them as seen in his latest bug fixes. **What's New in Version 1.0.2 Released 15 hours ago .fixed 3 bug spots** Do you see the "Fixed 3 bug spots" above 15 hours ago? It means he opened rustedit and patched the fixes I sent screenshots for and then released a new version of the map for everyone. You and your players are obviously not great bug testers. I think myself with 29,000 Hours in Rust has a bit more experience with all of this. -
Several Map bugs and killzones I found
SlayersRust replied to SlayersRust's Support Request in Support
I sent screenshots of all the issues I mentioned. The issues were present as J4V1 said and now he said he fixed them in todays updated version. -
Several Map bugs and killzones I found
SlayersRust replied to SlayersRust's Support Request in Support
I checked several lakes and also the river next to the big city and it said "Salt Water" not "Water" for drinking. I can test the new map version and send some screenshots
