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Kleementin

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Everything posted by Kleementin

  1. Kleementin

    Convoy

    I don't know what "nearby" means in this case. I think if players did not manage to activate the crate in time it's ok if the event stops. But if they do it they should be rewarded with it.
  2. Kleementin

    Water Patrol

    Can you make the npc's use those rocket launchers against the new tug boats? Would be great if they would be able to attack those boats instead of bumping into them and waiting for someone to appear to shoot at.
  3. Kleementin

    Convoy

    Can you give us a delay of time to make sure that activated locked crates can surely be looted? By now it happens that when the overall time of the event is already under the time of a locked crate, the crate will just disappear with the event before it opened. Would be great if the activation of the locked crate would make the event last longer. As long as the locked crate needs to open +1 minute at least. Thank you.
  4. Another suggestion: Let this work together with the No Escape plugin that blocks things in combat or raid. I am thinking of a block that won't let players activate Raid Protection while in Combat or Raid. This way players won't be able to suddenly decide to raid their base in the middle of being raided which would be very unfair and disappointing for the raiders.
  5. Kleementin

    Water Patrol

    I have 2 suggestions: 1. an option in the config to set the time until another patrol boat spawns (to not make them spawn instantly after one dies) 2. Make the driver more (intelligent) and instead of just driving towards the attacker and stop the boat make him steer and drive around the attacker. This would make it less easy to shoot the patrol npc's cause they won't just stand still. Thank you.
  6. What can I do to make the fireplace burn wood very slowly?
  7. So you stopped working on the plugin???
  8. Kleementin

    Eggs

    I get this when upgrading eggs.
  9. So, will it come that the 2nd fuel slot will be filled automatically when needed? I am waiting for this since this plugin came up. I think it's really necessary. In the shown case I filled as much resources in the furnace as I can and this would use 20k wood to burn. But I always have to add 10k to the 2nd slot manually.
  10. I noticed doors and windows are listed under Deployables. Could you add these to "Building" or do an extra category? I would like to use the protection for whole bases including all window stuff and doors but without any other deployables that are not part of the base itself. Also, can we get an option to set a time when all protection stops working for everybody. This way we could set a date shortly before the next wipe where all bases can be raided. Thank you.
  11. Kleementin

    Convoy

    Is it really necessary to have this so detailed? ^^
  12. Kleementin

    TPMarker

    Can you add a permission to always have this turned on, from the first spawn on? I really get tired of using that command all the time.
  13. I asked for this 1 year ago and you said this wouid come. When?
  14. (21:36:39) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/dvmwW5c.png_0 - Image URL: https://i.imgur.com/dvmwW5c.png (21:36:39) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/afJY7cT.png_0 - Image URL: https://i.imgur.com/afJY7cT.png (21:36:40) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/pO6eVOK.png_0 - Image URL: https://i.imgur.com/pO6eVOK.png (21:36:40) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/nPqbl6m.png_0 - Image URL: https://i.imgur.com/nPqbl6m.png (21:36:40) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/Qo14QIG.png_0 - Image URL: https://i.imgur.com/Qo14QIG.png (21:36:40) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/mwbQmBO.png_0 - Image URL: https://i.imgur.com/mwbQmBO.png
  15. Can we get "Fuel Burned Per Tick": 4 for each item separately? I like the consumption of wood in furnaces but the consumption in campfires is way too much.
  16. I get this in the console. (19:14:36) | Failed to call hook 'OnEntityTakeDamage' on plugin 'RTM v1.3.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RTM.OnEntityTakeDamage (DecayEntity entity, HitInfo info) [0x00075] in <08e9d56d55274f4caece5ec4a2fec6f6>:0 at Oxide.Plugins.RTM.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00571] in <08e9d56d55274f4caece5ec4a2fec6f6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <ccbecb1690ac40048b5b01f4ad263c1c>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  17. So how do I do it? I see override sections in the config for smelting and charcoal output but not for the used amount of wood. I would like to set the amount of wood used in campfires lower. Btw. if you answer without quoting we are not gonna get notified. I waited for an reaction until I just opened this page to see you had already written.
  18. Could you add an option in the config to let turrets ignore the npc's? This would be a chance to allow players with big bases with lots of turrets to also run the event.
  19. Is this related to all wood burning items? "Fuel Burned Per Tick": 4, Cause campfires consume the same amount of wood in the same time as large furnaces or other items do. This is way too much.
  20. Instead of just despawning it would be nice if npcs would have to be all killed until a wave is over. This would make it more realistic and fun. Defenders are wondering a bit if suddenly the enemies they all wanted to conquer just disappear in the end. Of course this would make it necessary for server admins to maybe set less waves cause a wave would maybe last longer this way. But this is already possible to do in the config so why not?!
  21. Couly you add an option where the event also stops and is lost if the cupboard was destroyed?
  22. Could you add an option for the global chat to make every player know that there is this event starting somewhere and put a marker on the map where it actually is happening? I would like to customize this so that other players take notice of this and could come and try to counter.
  23. What exactly does "The maximum number of Auto Turrets in the house to start the event": 10 mean?
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