MNfreakTim
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Everything posted by MNfreakTim
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- 583 comments
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- #rust
- #rust plugin
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- 583 comments
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- #rust
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Is there a data file or something similar which would allow me to see what a specific player has deployed from the Admin side? I have had some players say they have placed fewer items than is being displayed for them. I just wanted to confirm from the Admin side what they have placed and such. Thanks in advance
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A minor complaint about this plugin. When typing in the /hsetup screen, it will still activate any keys which have been bound to those letters. So anytime I type an L... I end up no clipping everywhere. Somehow locking any "typing" to the interface would be a huge improvement. I will say the players on my server do like how clean this HUD is and can be with it being able to be minimized. I also really enjoy the ability to add commands to the HUD.
- 580 comments
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- #hud
- #interface
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- 580 comments
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- #hud
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- 42 comments
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- #panel
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Hey Bobbybaker82, Turn off the ability of players to be able to foundation wipe a base. I did this and it caused it to remain stable after. Here is the "fix" that Nivex told me to do. disable Enable Stability Foundation Wipe in your profiles and this should fix the issue until 2.4.3 is released I hope that helps you out. Tim
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Howdy Nivex, I tried to change the settings to buyable raids only and limited it to a handful of bases, using both custom spawn points and no specific spawn points using the plugin to determine. Both times the server still froze. If there is a version of the plugin which would help track the issue, I would be willing to use one of my servers as a testing ground to identify what I could do (or what could be done) to fix this freezing issue on my server. As always very appreciative for any guidance/assistance you may be able to provide. And sorry for so many posts lately, players on my server want their raidable bases back Tim
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Howdy KpucTaJ (or anyone really), This may be a stupid question (well it kind of is). But Is it possible to add more items to the boss monsters loot in the following section by simply adding items? I dont want to crash the plugin or my server if I adjust it improperly. "Own loot table (if the loot table type is 1)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" Thanks, Tim
- 432 comments
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- #abilities
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Howdy Adem, I believe there is something in this plugin which is having an issue when the server restarts with convoy active. The convoy vehicle ends up at position 0 0 0, everytime I restart my server and I have to manually delete it each day. This item and others are causing lag issues around this position most wipes. As per WhiteThunder in the UMod forums "Any other entities near 0 0 0 are almost 100% guaranteed to be placed there by plugins by poor design or by mistake." Thanks, Tim
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Howdy Nivex and others, I adjusted my spawns database to include 2x the amount of points as maintained events, loaded the change onto my test server and we stress tested the hell out of the plugin. We were unable to replicate the server freeze. We had 8-9 bases on average with their timers active and many in them waiting to despawn and all was good. I am going to load this fix on my main server and will let you know if it freezes still. But it appears you were right that the queue for the spawn points was potentially impacting my server negatively this wipe as compared to previous wipes. Update... server froze up again the exact moment a player died to a turret in the raid base. I had 12 bases active with maintained events and 24 potential spawn points for the bases in the spawns database. There were 5 people on at the moment and only 2 raids were active. Not sure its the spawn points that is doing it. The server ran for 20 hours without freezing and it froze 90 minutes after putting raidable bases back onto the server. I have deactivated the plugin again until I can figure out what it is in this plugin that is causing my server to freeze. On a side note, I also saw this on UMod forms from WhiteThunder. "Someone recently attributed the code lock spam to the Raidable Bases plugin, so I suggest doing some experiments on a test server to see if you can correlate that plugin with the symptom. If you can, get in touch with Nivex so he can try to reproduce the problem and prioritize fixing it." This was in relation to codelocks spamming the middle of the map upon server restart and causing lag at times as well. Thanks, Tim
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Howdy Nivex, That might be part of the problem as I have a finite amount of islands and spawn points in my database. I am currently on hour 16 without a server freeze after removing Raidable Bases plugin. My previous best was 8 hours after the previous wipe. But this was overnight when very few people were raiding. To be completely honest about my current raid base island setup on my server. I have 16 islands with 15 maintained bases. I was able to load the same map on another one of my servers and me and two other players were able to crash the server when we had completed 2 raids which were still in countdown to destroy and we were about to finish up our 3rd raid. We were speed raiding to see it was something with the number of bases which caused it. My old server settings had 14 raid islands and 12 bases active and it was not uncommon to have 5-6 active at points in the wipe without freezing. Likewise, this wipe when it froze most recently yesterday I had 16 raid islands with 12 bases spawning, as I didn't want to edit any files in the raid base plugin on my last server rebuild attempt. It froze twice with these settings. Normally on my main server high pop is around 25-30 people and average is 15-20 during most of the day this close to wipe. When there is that many people on there are often 5-6+ raids active at any point in time. Your plugin is hugely popular on my server. However, this freezing issue did not occur on my servers prior to this wipe. As of last night I have confirmed that this "freezing" has actually occurred with 3 of my servers total since the latest wipe. We did have to force it to happen on one of them. I did also recently add my nightmare raid bases into the expert profile as well on the main server. This change was not replicated on one of the servers which crashed. Additionally, I did not add the expert bases to the nightmare profile after I rebuilt the server for the second time in hopes it was something that occurred when I updated so many plugins on the day before the wipe, or when I FTP transferred files from my old host onto my new machine. The main server still froze with the unchanged profiles as well. I will attempt to lessen the number of bases and/or add spawn points this wipe on one of my servers and stress test it again. I will report back if this was my issue. I really hope to get your plugin active again as it is amazing from a player perspective. And it can be a joy from a builders perspective when you hear people complain about your shotgun trap placement and base path Tim
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Howdy Nivex, I am writing this today as a last ditch gasp at helping me with a problem I have been having on my server as of late. Since this thursday's wipe my server has randomly frozen up to the point where the host does not crash, it just stops communicating with the players. I highly doubt that Raidable Bases is impacting it as there would be more people commenting on here given the popularity of this plugin. With that being said, Raidable Bases is the most popular plugin on my server and when there are many raids being run this is when the server freezes, while overnight when there are fewer players on and even less doing the bases the server runs without issue. My question to you is, one of my Admins saw previously how the min/max loot in a base if not able to be placed properly causes something similar 6 months ago or so for someone. Do you think this could be an issue possibly still? I haven't had this issue prior to this wipe with the exact same bases. My second question is are you aware of a number of active bases being raided which would cause a AMD 5900x processor with 128 GB of RAM to have problems not crashing? I ask this only because after 3 days of my server freezing up every 4-6 hours, my anxiety has exceeded my coping abilities and it is impacting my Crohn's disease in a negative manner and I figured I would ask you if you had any suggestions, as I have deleted Raidable Bases today and the server seems relatively stable since and it hasn't crashed since. Thanks, Tim
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I attempted to update this plugin from 1.1.5 to 1.1.6. I was prompted with the following error. I attempted to put this comment on the Lone site where I purchased this plugin... But that site was trash and wouldn't load the comment section enough to allow me to send this message. Please advise what is missing in the latest update on my end to cause the following error... Could not initialize plugin 'Convoy v1.1.6' (JsonSerializationException: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.Collections.Generic.List`1[Oxide.Plugins.Convoy+NpcConfig]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly. To fix this error either change the JSON to a JSON array (e.g. .....
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Howdy Adem, I was wondering if it was possible for me to receive the downloads from this website instead of the Lone site I purchased this plugin from? I can submit the purchase details to you from the recent purchase. I as the previous poster am not a fan of the layout of the other website and this was actually my first purchase on that website. If it is possible to receive downloads from here instead, please let me know what you would require to confirm that I have previously purchased this plugin from another website. Thanks in advance. Tim B Purchased on 1-30-22 on the Lone site
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I updated to 2.2.6 and the bases stopped using the custom spawn points for my raid islands. I rolled the plugin back to 2.2.5 everything started to spawn back on the islands. When I checked rb debug it didn't give any errors and there wasn't anything out of the ordinary in the text given. I figured I would give you a heads up. If you need me to duplicate this again on my test server I can and give you the exact rb debug message. Thanks, Tim
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Was a bit of a sudden notice, but I do believe this was out of Steenamaroo's control. If this plugin becomes something similar to what happened with the raidable bases plugin in becoming two different versions of the plugin which are working, this will be something that most PVE server owners would have made the move to the paid version. How quickly it transitioned is difficult for some people. I did purchase the new plugin and have it running... I would have purchased it at any point when it became active as a paid plugin, so it is fine with me.
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Is there a way to stop the following message from spamming the RCON? [Raidable Bases] DEBUG: The max amount of maintained events are spawned. [Raidable Bases] DEBUG: Maintained coroutine is waiting for 1 second. I have seen this periodically spamming the RCON and today it seems to be doing it ever since I restarted the server and installed the most recent update. Thanks, Tim