Jump to content

MNfreakTim

Member
  • Posts

    139
  • Joined

  • Last visited

Everything posted by MNfreakTim

  1. MNfreakTim

    Animal Farm

    I have had a number of players state that their wolves are not maturing properly. My players have stated that the wolves timer goes from 3 seconds to mature and will reset back to 3 seconds once it hits zero with the animal never reaching maturity.
  2. MNfreakTim

    Npc Spawn

    I am sorry, I will make sure to read a little closer before posting Been a long week and my brain isn't working properly.
  3. MNfreakTim

    Npc Spawn

    Correction: This problem still exists. Upon server restart I get the following error in the RCON: Error while compiling NpcRaiders: The type or namespace name 'RustNavMeshAgent' does not exist in the namespace 'Rust.Ai.Gen2' (are you missing an assembly reference?) | Line: 1599, Pos: 58 When I manually reload the plugin it will load fine. But, I am having to manually load this plugin daily to get the plugins to work properly. Additionally, when I reload the plugin manually the RCON gets absolutely spammed (50-100x) with the following error: Couldn't find prefab "assets/prefabs/vehicle/seats/saddletest.prefab" Couldn't find prefab "assets/prefabs/vehicle/seats/saddletest.prefab" I am not really sure if it is associated to this plugin or raidable bases, but given the timing I am thought it might be worth mentioning.
  4. Random question. If I want player levels and exp to wipe completely each wipe. Do I need to have to set the "How we handle xp. levels, etc upon server wipe to Reset and not Refund? Or is refund the option to wipe entirely?
  5. Imagine my shock when I started pasting down these bases to test them out to see if they would work for my server and then I see MULTIPLE bases with the skins that one of my Admin's made specifically for my server were used on items for these bases. I was quite flattered if I am being entirely honest. With that being said........ I am not going to write a review today as my opinion would be far too critical and would not server a valid purpose. I found many of these bases were not listed in an appropriate level for my server. 0 of the nightmare bases were up to snuff, with about half of them being completely unusable. I could spend an entire wipe just tweaking these bases to make then measure up and it might not be enough time. The expert bases were a little better in that I found 3 of them that I could use. However, many of these were not in the right level of difficulty either for my server. I do believe that I will be able to utilize many of the bases as Easy, Medium and Hard bases and they give me some bones to start with, so I am really quite appreciative of that. I recently purchased a total of 6 map packs from CodeFling. Of those map packs I adjusted / adapted 80 bases for this upcoming wipe for my players. This map pack accounted for 3 easy, 3 medium and 2 expert bases which I reclassified as hard bases. I flagged about 20% of the bases total from this package as not being able to be salvaged or which would require way too much work to use in game for my server.
  6. MNfreakTim

    Npc Spawn

    It was the issue that was mentioned. I forgot to remove UpdaterBetterNpc and that was causing the issue.
  7. MNfreakTim

    Npc Spawn

    Random question for you. I have multiple servers running your event plugins. However, one of the servers (only 1) has the NPC Spawn plugin delete upon server restart every morning. Is there anything you can think of that would cause this to happen? I have taken to reloading the plugin manually each day, but it is getting annoying after a while I realize it is something in / on my server as it is only happening to one of them. But, I figured I would reach out just in case you had this happen to someone else or knew of a conflict which would result in this happening. Thanks in advance.
  8. I currently use Tebex to process payments for my player payments and then assign them the VIP group permissions at the same time. My question for you is, would this plugin be able to display the time remaining until the removal command / expiration date of their existing VIP package? I saw your plugin on another server I was invited to and I thought it looked great. I am also asked by my players often when their renewal date is as well. I just wanted to be able to confirm functionality before I purchased your plugin. Thanks in advance.
  9. MNfreakTim

    Help UI

    I saw a similar looking plugin on a server that I joined today. Can this plugin be set up to allow for clickable links on the page to open a new tab (think hyperlink).
    I rated this package a 4 star review. If I could have I would have given this a 4.5 star review. I am going to break my review down based on a few factors. The islands: The foundation of each island are really well done on 2 of the islands. The third is kind of bland, but there is a reason for that, the build area and detail are really located below ground. So I won't really talk about the details of this island as much. But, the other two have had some considerable time put into them to make then really quite cozy and functional. The topographical flow of each of these two islands is really quite nice. (5 star) The houses: Both of these houses are really exquisite in their "curb appeal". BUT, these are really quite small build areas with all being said. The smaller white house is a 1 story 3x3 square building area, with 1 single door entrance which is secured quite easily. The 2-story house has a bit more buildable area in that it is a 2 story "3x5" build zone. This base has a front entrance and 2 deck entrances. These entrances are a bit tricky to secure properly. This is particularly true on the lower level where there is a 1x2 build exclusion zone by the front door, which is why the 3x5 is in "". To properly utilize the second floor is a little tricky in that you have to really be precise in the placement of the ceilings on the first floor for them to clip through the floor ever so slightly, which allows you to place all objects on the 2nd floor. (curb appeal = 5 star / build zone 3.5 star) Cons: While the houses are stunning, they are quite small for most rust bases. Which means they will not work for a majority of the players who would want these are their own private island on my server. Which is why when everyone picked their locations for next month's wipe these islands were picked by 3 out of 5 players on the server. But, two of them wanted the building to be removed so they could build their own using the normal mechanics in rust. It would also be really nice if the total prefab count for each island was included in the description. (4 star review based on the reviews of the players who visited my test server mainly due to the build area within two of the bases being a bit limiting. Do not be fooled, I am really impressed with the amount of work that went into these islands and the bases. The bases are really quite stunning as are the islands themselves. I feel it is quite telling that 3 of the 5 players who had access to these islands wanted them on the first wipe they were available (including myself). I have dabbled in Rust Edit a fair amount and have created a few nice island prefabs, but this package showed me I need to up my game a bit. I would definitely purchase these again and would consider other items sold by the developer. On that note, the developer gets a 5 star review in my mind based on their customer service provided. They have been quite willing to reach out to see if I had any issues with the prefabs after purchase.
  10. MNfreakTim

    Water masked with prefab

    If I placed these both above the water surface and below the water surface, and the water is not showing. Did I miss a flag I was supposed to add / remove? I would love to use these prefabs as shown in the photos (with water present). But, at the moment I am not sure what is missing to allow this.
  11. If I placed these both above the water surface and below the water surface, and the water is not showing. Did I miss a flag I was supposed to add / remove?
  12. That is what I thought. I tried to do just that and it didn't work. But, I am also not a developer, so it could have easily been something I did. Thanks for the clarification.
  13. Howdy, I had a player who is using this prefab as their base this wipe and they were wondering if it would be possible to add a double door frame to the opening to the elevator at the ground level and at the main building level? It can be quite tricky to get these items placed in game. Thanks in advance,
  14. Thank you for the prompt response. Would you happen to know if there is anything I can do in Rust Edit to ensure that items such as those do not spawn on the raid islands? (topology wise) I want to ensure that I am giving this plugin the best environment to work properly, and if there is something I can do on my end to make the islands cleaner I will. Thanks again
  15. Howdy Nivex, I was recently notified by a player on my server that the /buyraid command was not working properly. Upon research, I noticed it was allowing you to buy a raid via the UI, but it was not spawning the base. For context. Here is the cfg for my raidable base plugin. Here is the message that players receive when attempting to purchase the raid: And here is a screenshot of my map with maintained events on the islands using the same spawns file: Any help would be very much appreciated. Thanks, MNfreakTim
  16. MNfreakTim

    Animal Farm

    I actually had after I posted this (about 5 minutes later). I should have updated either that post or added a new one. Thanks for the snark, was running short on that today. I love when developers make reviews easy.
  17. MNfreakTim

    Animal Farm

    It appears the only 2 permissions assigned for this plugin automatically are for the coop and the admin settings. I tried assigning the gather permissions for the animals and none of them worked.
  18. MNfreakTim

    Raidable Bases

    Thank you so very much. 30 FPS increase instantly. One final question. Do you know if I will need to run this once (or more) daily when the fps becomes and issue and it impacts plugins such as yours?
  19. MNfreakTim

    Raidable Bases

    I can confirm that I am running 3 servers currently, and only 1 of them is having this exact issue as well. I have tried reloading the plugin, waiting for the grid to finish, and it is just not allowing the bases to spawn. Additionally I am using spawns database with 16 raidbase islands for spawn points.
  20. Hangs head in stupidity Sorry for wasting your time.
  21. I believe the issue is having the plugin active on the server when trying to submit the command.
  22. Howdy MEvent, I attempted to remove a players kill recently and I received an error in the RCON. Can you explain what the following error means and if there is something I can do to make this command work properly. I edited out the players steam ID# but the X's represent the actual steam ID# for the player. removeskill XXXXXXXXXXXX507 Metabilism Error getting values Thanks, Tim
  23. I ended up having to wipe the cfg and files entirely. This included having to rebuild the entire welcome page after updating to 4.3.5. This error was after wiping everything. Thanks I guess
  24. Howdy David, I recently updated this plugin and now the plugin is sending the following null reference exception and my players are no longer able to use the /info command. Failed to call hook 'Unload' on plugin 'WelcomePanel v4.3.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomePanel.Unload () [0x0001a] in <8562b46f52de4079883304fb10aa9d13>:0 at Oxide.Plugins.WelcomePanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0032a] in <8562b46f52de4079883304fb10aa9d13>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Any help would be appreciated. Tim

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.6m
Total downloads
Customers
11.3k
Customers served
Files Sold
162.2k
Total sales
Payments
3.5m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.