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MNfreakTim

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Everything posted by MNfreakTim

  1. NVM I read the recent update notice and it answered my question
  2. MNfreakTim

    Raidable Bases

    Howdy Nivex, I recently noticed this null reference exception in the RCON on one of my servers. I am not sure if this is of any importance or not, but I figured I would let you know. Failed to call hook 'CanLootEntity' on plugin 'RaidableBases v2.7.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.RaidableBases.CanLootEntity (BasePlayer player, BaseEntity entity) [0x00000] in <237b80332cbf4a3c8b9d4169c72a6485>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x027a5] in <237b80332cbf4a3c8b9d4169c72a6485>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Thanks, Tim
  3. MNfreakTim

    Skills

    I can confirm that the updated version still shows as version 1.31.16 when loaded onto the server
  4. Mine loaded properly. I would check oxide and such
  5. Howdy Mevent, I have a couple of questions for you with regards to a newly purchased plugin. My first question is, Is there a way to increase the # of digits which show up on the price in the UI? The reason I ask this question is currency is fairly easy to come by on my higher gather rate servers and I have the prices for the steps set to 1 mill, 2.5 mill, 5 mill, and a 4th level at 10 mill for most skills that are in use on my server. The prices are currently limited to 5 digits so they are not completely accurate. A second question I have is, is there a way to turn off notifications when someone purchases a skill? This became a flood of messages when initially installed on the server and I could see it becoming annoying for some of my players. Thanks in advance. Tim
  6. MNfreakTim

    Skills

    Is there a way to increase the # of digits which show up on the price in the UI? The reason I ask this question is currency is fairly easy to come by on my higher gather rate servers and I have the prices for the steps set to 1 mill, 2.5 mill, 5 mill, and a 4th level at 10 mill for most skills that are in use on my server. The prices are currently limited to 5 digits so they are not completely accurate. A second question I have is, is there a way to turn off notifications when someone purchases a skill? This became a flood of messages when initially installed on the server and I could see it becoming annoying for some of my players. Thanks in advance. Tim
  7. Success, thank you so much.
  8. Howdy Zeode, I changed the currency type to buy the signals to custom (scrap) and it works. So to me that indicates I am using the wrong code for Server Reward points given by the Economics plugin. Would you be able to confirm the code for Economics? I will just utilize scrap at the for the time being, until I can I identify the code that coordinates with the Economics plugin I have on my server. Thank you again. Tim
  9. Howdy Zeode, Please take your time. My players have been quite patient up to this point and another day or two wait wont bother them too much I am sure. Since you mentioned a "mock shop cfg" I figured I would share with you how I had it set up exactly so that you know what I had on my server. I will list the method which produced the only buyable heli signal in testing for me. Here is the section of the Shop - Categories json "Tool": { "Image": "https://rustplugins.net/products/shop/hammer-screwdriver.png", "Permission": null, "Sale": 0.0, "Items": [ "tool.instant_camera", "tool.binoculars", "explosive.timed", "tool.camera", "rf.detonator", "flare", "flashlight.held", "geiger.counter", "jackhammer", "grenade.smoke", "supply.signal", "supply.signal", "supply.signal", "supply.signal", "supply.signal", "surveycharge", "cakefiveyear", "chainsaw", "hammer", "hatchet", "pickaxe", "rock", "axe.salvaged", "hammer.salvaged", "icepick.salvaged", "explosive.satchel", "stonehatchet", "stone.pickaxe", "toolgun", "torch", "bucket.water" ] }, Here is the section of the Shop - Items json }, "supply.signal": { "DisplayName": "Supply Signal", "Skin": 0, "Image": "supply.signal.png", "DefaultAmount": 1, "BuyPrice": 1000, "SellPrice": 1, "Currency": "eco" }, "supply.signal": { "DisplayName": "Heli Signal (Easy)", "Skin": 2920175997, "Image": "https://rustynuts.gg/helisignals/easyHeli.png", "DefaultAmount": 1, "BuyPrice": 1000, "SellPrice": 1, "Currency": "eco" }, "supply.signal": { "DisplayName": "Heli Signal (Medium)", "Skin": 2920176079, "Image": "https://rustynuts.gg/helisignals/medHeli.png", "DefaultAmount": 1, "BuyPrice": 1500, "SellPrice": 1, "Currency": "eco" }, "supply.signal": { "DisplayName": "Heli Signal (Hard)", "Skin": 2920176050, "Image": "https://rustynuts.gg/helisignals/hardHeli.png", "DefaultAmount": 1, "BuyPrice": 2000, "SellPrice": 1, "Currency": "eco" }, "supply.signal": { "DisplayName": "Heli Signal (Elite)", "Skin": 2920176024, "Image": "https://rustynuts.gg/helisignals/eliteHeli.png", "DefaultAmount": 1, "BuyPrice": 3000, "SellPrice": 1, "Currency": "eco" }, These json configurations when used together allowed the 5 signals to show up on the shop page. But they all had the picture for the elite heli signal. I purchased one from the all of the 5 signals, which should have in one of each signal type, I ended up with 5 elite signals. I hope this helps you in your troubleshooting. No hurry on the fix, for now as a "temporary fix" I have resorted to only selling the easy heli signal and removing the rest of the signals from the shop so the players have some action. But there are a few who are chomping at the bit to try to the harder versions as this plugin has been requested a number of times for my PvE server. Thanks again, Tim
  10. Sorry here is the cfg as requested, HeliSignals.json
  11. Howdy Zeode, Thank you for your time and patience. I am sure the issue I am having is some setting that I have incorrectly set up. Additionally, I am sorry for the haphazardly written message yesterday, my server was having intermittent freezing problems due to a plugin that was causing Null Reference Exceptions like crazy and causing the whole server to freeze up. My brain was a bit fried yesterday as I had 3 exams this week in College as well and I was entirely focused on that up until yesterday. Attached to the email is the CFG file for the HeliSignal plugin. Also I use the plugin called Shop UI which is available on Code Fling for my in game Shop which is available to players on my server.. The Shop UI plugin uses an Items.json which is located within a Data file to identify which items are available to be sold in the plugin. This is the format I use with that json for the items in question. I have tried this page with both the Heli Signal (Easy) name as well as the supply.signal name as the top line which is used to identify how the item is listed in the Categories list. Each had the same results. }, "Heli Signal (Easy)": { "DisplayName": "Heli Signal (Easy)", "Skin": 2920175997, "Image": "https://rustynuts.gg/helisignals/easyHeli.png", "DefaultAmount": 1, "BuyPrice": 1000, "SellPrice": 1, "Currency": "eco" }, Each item is then listed in Categories.json. This json has each item listed by the short.name for each item. This format can be seen below. "jackhammer", "grenade.smoke", "supply.signal", I tried to place the Heli Signals in the Tool category to match the other supply signal's placement and when I did I used both the supply.signal name for all for items at once, and I used each item with the appropriate Heli Signal (Easy) title in the category.json and the supply.signal name allowed for the item to be purchased properly, but all 4 signals on the page were the same elite Heli Signals. I was able to purchase a signal from each of the icons, but the plugin itself did not differentiate the supply signals based on their skin ID #. When I had the items listed in the json using the Heli Signal (type) name, it would not allow the items to be purchased at all. I would click on the item and it would send the previously mentioned error to the RCON. This is why I believe the plugin utilizes the short.name to pull together the pages listed in the Shop plugin. In the end ideally I would love to have this plugin set up where the player types the /hsbuy (type) command and is given a signal in their inventory which would be called. The reason for this is it would be most similar to how I had previously used the Personal Heli plugin which is available on UMod. That plugin has not been maintained for a while and it was throwing a bunch of Null Reference Exceptions yesterday, which is why I decided to move on from it and purchase your plugin instead. I once again appreciate your time and patience in dealing with me. I know it cannot be easy to have people asking questions all the time, I know how it feels from a server Admin / Owner perspective and it can be a bit taxing at times. Thanks again, Tim
  12. I had assumed when you type /hsbuy easy when given the permission it would use whatever style of currency you have selected. I had intended on using the server reward points which are given using the Economics plugin. I might have had the currency code incorrectly labeled. I left it as RP and then changed it to $ and neither called in the heli or gave me the signal to call in the heli. I Will try to adjust the file using the shortname you mentioned. Should I use eco as the code for economics as I have it set up using economics in other plugins? Or is the $ what you use to identify economics? I will also work to use the shortname to sell the signal directly. This was what I attempted first and it did not work either for me. Update: The Shop UI plugin has all 4 of the Heli Signals in there as well as the normal supply signal. When I use the shortname supply.signal it changes all 4 icons into the elite signal. I think the Shop UI plugin using the shortname as the identifying characteristic for listing the items is causing the problem. I will keep plugging away and hopefully will figure out what setting is not allowing me to give players the ability to buy the signals using the /hsbuy command as I tried to explain before, but apparently did not. Thanks again. Tim
  13. Howdy Zeode, I am sorry if this is something which is caused by a setting in my cfg wrong. But I purchased this plugin earlier and I was attempting to set up a delivery method for the Tiers of attack Helicopters. I have given myself permission to give the signals to players, and was able to give myself one and fight it successfully. I also attempted to use the /hsbuy easy and such commands but these did not call in the Attack heli to my base when I used the command. I also attempted to set this item as a command to be purchased in the Shop UI plugin, but it sent out a null reference exception Failed to call hook 'shop_cmd' on plugin 'Shop v1.1.81' (FormatException: Input string was not in a correct format.) at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in :0 at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00013] in :0 at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00008] in :0 at System.Convert.ToInt32 (System.String value) [0x0000b] in :0 at Oxide.Plugins.Shop.shop_cmd (ConsoleSystem+Arg arg) [0x000b0] in <5a6399876d9f4371a8bb5a24dc40eba6>:0 at Oxide.Plugins.Shop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01373] in <5a6399876d9f4371a8bb5a24dc40eba6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 I am assuming this is largely due to this plugin potentially not being compatible with this plugin. The command I used with the Shop UI plugin is "hsgive medium {steamid} 1" Would you be able to assist me with why when I have the permission given to use the /hsbuy easy or hard command it is not working at the moment for me? Or be able to tell me how to properly set up the chat command so that the ShopUI would also work with the item? Thanks, Tim
  14. MNfreakTim

    Raidable Bases

    I have raid islands on my map. Which I uses as custom spawn points that I define with the Spawns Database plugin. This has allowed the game to identify sufficient spawn points on the map for the bases to spawn at. If you do not have specified areas for the bases at the moment, you could perhaps set aside areas where building isn't allowed and adjust the diameter of the raid bubble to fit into these areas. You would then have to potentially use a plugin like I mentioned to define the file name and where this file tells the raidable bases plugin to spawn them. Not sure if it will help or not, but the custom spawn points has kept the plugin working on my servers up to this point.
    The description page could have a little extra information added to it, which would assist players in utilizing this monument properly. However, the monument and puzzles are intuitive enough that they are not impossible and they pose a challenge for most players. These are very welcomed traits in a custom monument. The players on my server enjoyed this monument last wipe and I am sure they will continue to enjoy it.
  15. MNfreakTim

    Raidable Bases

    not likely relevant so I removed it
  16. MNfreakTim

    Shop UI

    Is there a way to sell items in the shop to only a specified group of players? I have a new item (skinbox spraycan) that I want to sell to only VIP members as the skinbox plugin is one of the VIP perks. I am not 100% sure on how to do this, but I do not want to sell it to everyone. Any help would be greatly appreciated. Thanks, Tim
  17. MNfreakTim

    Raidable Bases

    In the data section of the Raidable Bases files there is the Profiles folder. Inside the profiles folder you will have to edit one line on each of the easy, medium, hard, expert and nightmare json so that this setting is true. The name of this line is listed below. "Enable CopyPaste Stability Option (USE AT YOUR OWN RISK - POTENTIAL SERVER CRASH)": true, That is the line from my server JSON which allows stability in my raid bases. If you have it listed as false the server will turn off stability in the raid base bubbles. I have found that this option has been relatively stable (even with the warning). Since I turned this back on, I have not had any server crashes as a result of changing this option back on for my server. I hope this helps out. Tim
  18. Howdy BetterDeadThanZed, I thought I was having the same problem as you. Players would put a fuse into the necessary spots and the card-readers would not light up. As soon as I put that file into the Managed folder for my server and as soon as I restarted the server the card-readers now have power. I did not know if that was what was happening for you or not, so I figured I would mention it. I hope you have a fix soon. Tim
  19. Hey BetterDeadThanZed, I believe you are having the same problem that I was. I downloaded the Oxide.Ext.RustEdit file from the RustEdit site. I searched google for "connecting IO in rust edit" and then clicked in the RustEdit.IO link for the page with the description Creating Custom Puzzles + Tutorial for a basic security door and followed the instructions. I hope this helps you out. Tim
  20. Howdy Death, Thank you for the assist with my question. I did not have the Oxide.Ext.RustEdit file in my RustDedicated_Data/Managed folder. Once I added that file into the necessary folder and restarted the server the puzzle worked. Thank you so much, Tim
  21. Howdy Kaho, Not sure if this is tied to anything that is going on with the monument on my server or not, but here is something that came up when the test server was starting up. The following error was listed in the RCON for my test server. BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Cobalt Police Department V2 - Kaho:17327:/assets/content/props/powerline_poles/pipe_pole_a.prefab" It appears that when players put a fuse in the green card truck or the main building the doors are not receiving power and turning on to be swiped. I appreciate any help you may be able to provide. Thanks, Tim
  22. Howdy Kaho, Thanks for the heads up and I will be sure to name it properly next wipe. The current version my server is running is Oxide 2.0.5749 and Rust 4371 (2370.233.1). Thanks for helping me out with this. So far the monument is a big hit, just that players wanted it for the puzzle and as of yet i am not sure what to tell them as how to finish it or activate a few of the switches. Thanks again. Tim
  23. Howdy Kaho, I recently purchased this plugin and placed the monument on the map file that I am using for this wipe cycle on my server. I do not see the name of the monument when I open the map, and it appears that the switches that are meant to be activated are not actionable (you cant click them). Would you know where I went wrong in either placing the monument or something I may have done wrong to not allow this monument to work properly. I appreciate your help with this issue. Thanks, Tim
  24. MNfreakTim

    Shop UI

    This months forced update seems to have broken this plugin. I am getting the following error now. Error while compiling: Shop.cs(1525,28): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference? Thanks, Tim
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