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MNfreakTim

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Everything posted by MNfreakTim

  1. MNfreakTim

    Animal Farm

    I have had a number of players state that their wolves are not maturing properly. My players have stated that the wolves timer goes from 3 seconds to mature and will reset back to 3 seconds once it hits zero with the animal never reaching maturity.
  2. MNfreakTim

    Npc Spawn

    I am sorry, I will make sure to read a little closer before posting Been a long week and my brain isn't working properly.
  3. MNfreakTim

    Npc Spawn

    Correction: This problem still exists. Upon server restart I get the following error in the RCON: Error while compiling NpcRaiders: The type or namespace name 'RustNavMeshAgent' does not exist in the namespace 'Rust.Ai.Gen2' (are you missing an assembly reference?) | Line: 1599, Pos: 58 When I manually reload the plugin it will load fine. But, I am having to manually load this plugin daily to get the plugins to work properly. Additionally, when I reload the plugin manually the RCON gets absolutely spammed (50-100x) with the following error: Couldn't find prefab "assets/prefabs/vehicle/seats/saddletest.prefab" Couldn't find prefab "assets/prefabs/vehicle/seats/saddletest.prefab" I am not really sure if it is associated to this plugin or raidable bases, but given the timing I am thought it might be worth mentioning.
  4. Random question. If I want player levels and exp to wipe completely each wipe. Do I need to have to set the "How we handle xp. levels, etc upon server wipe to Reset and not Refund? Or is refund the option to wipe entirely?
  5. Imagine my shock when I started pasting down these bases to test them out to see if they would work for my server and then I see MULTIPLE bases with the skins that one of my Admin's made specifically for my server were used on items for these bases. I was quite flattered if I am being entirely honest. With that being said........ I am not going to write a review today as my opinion would be far too critical and would not server a valid purpose. I found many of these bases were not listed in an appropriate level for my server. 0 of the nightmare bases were up to snuff, with about half of them being completely unusable. I could spend an entire wipe just tweaking these bases to make then measure up and it might not be enough time. The expert bases were a little better in that I found 3 of them that I could use. However, many of these were not in the right level of difficulty either for my server. I do believe that I will be able to utilize many of the bases as Easy, Medium and Hard bases and they give me some bones to start with, so I am really quite appreciative of that. I recently purchased a total of 6 map packs from CodeFling. Of those map packs I adjusted / adapted 80 bases for this upcoming wipe for my players. This map pack accounted for 3 easy, 3 medium and 2 expert bases which I reclassified as hard bases. I flagged about 20% of the bases total from this package as not being able to be salvaged or which would require way too much work to use in game for my server.
  6. MNfreakTim

    Npc Spawn

    It was the issue that was mentioned. I forgot to remove UpdaterBetterNpc and that was causing the issue.
  7. MNfreakTim

    Npc Spawn

    Random question for you. I have multiple servers running your event plugins. However, one of the servers (only 1) has the NPC Spawn plugin delete upon server restart every morning. Is there anything you can think of that would cause this to happen? I have taken to reloading the plugin manually each day, but it is getting annoying after a while I realize it is something in / on my server as it is only happening to one of them. But, I figured I would reach out just in case you had this happen to someone else or knew of a conflict which would result in this happening. Thanks in advance.
  8. I currently use Tebex to process payments for my player payments and then assign them the VIP group permissions at the same time. My question for you is, would this plugin be able to display the time remaining until the removal command / expiration date of their existing VIP package? I saw your plugin on another server I was invited to and I thought it looked great. I am also asked by my players often when their renewal date is as well. I just wanted to be able to confirm functionality before I purchased your plugin. Thanks in advance.
  9. MNfreakTim

    Help UI

    I saw a similar looking plugin on a server that I joined today. Can this plugin be set up to allow for clickable links on the page to open a new tab (think hyperlink).
    I rated this package a 4 star review. If I could have I would have given this a 4.5 star review. I am going to break my review down based on a few factors. The islands: The foundation of each island are really well done on 2 of the islands. The third is kind of bland, but there is a reason for that, the build area and detail are really located below ground. So I won't really talk about the details of this island as much. But, the other two have had some considerable time put into them to make then really quite cozy and functional. The topographical flow of each of these two islands is really quite nice. (5 star) The houses: Both of these houses are really exquisite in their "curb appeal". BUT, these are really quite small build areas with all being said. The smaller white house is a 1 story 3x3 square building area, with 1 single door entrance which is secured quite easily. The 2-story house has a bit more buildable area in that it is a 2 story "3x5" build zone. This base has a front entrance and 2 deck entrances. These entrances are a bit tricky to secure properly. This is particularly true on the lower level where there is a 1x2 build exclusion zone by the front door, which is why the 3x5 is in "". To properly utilize the second floor is a little tricky in that you have to really be precise in the placement of the ceilings on the first floor for them to clip through the floor ever so slightly, which allows you to place all objects on the 2nd floor. (curb appeal = 5 star / build zone 3.5 star) Cons: While the houses are stunning, they are quite small for most rust bases. Which means they will not work for a majority of the players who would want these are their own private island on my server. Which is why when everyone picked their locations for next month's wipe these islands were picked by 3 out of 5 players on the server. But, two of them wanted the building to be removed so they could build their own using the normal mechanics in rust. It would also be really nice if the total prefab count for each island was included in the description. (4 star review based on the reviews of the players who visited my test server mainly due to the build area within two of the bases being a bit limiting. Do not be fooled, I am really impressed with the amount of work that went into these islands and the bases. The bases are really quite stunning as are the islands themselves. I feel it is quite telling that 3 of the 5 players who had access to these islands wanted them on the first wipe they were available (including myself). I have dabbled in Rust Edit a fair amount and have created a few nice island prefabs, but this package showed me I need to up my game a bit. I would definitely purchase these again and would consider other items sold by the developer. On that note, the developer gets a 5 star review in my mind based on their customer service provided. They have been quite willing to reach out to see if I had any issues with the prefabs after purchase.
  10. If I placed these both above the water surface and below the water surface, and the water is not showing. Did I miss a flag I was supposed to add / remove?
  11. That is what I thought. I tried to do just that and it didn't work. But, I am also not a developer, so it could have easily been something I did. Thanks for the clarification.
  12. Howdy, I had a player who is using this prefab as their base this wipe and they were wondering if it would be possible to add a double door frame to the opening to the elevator at the ground level and at the main building level? It can be quite tricky to get these items placed in game. Thanks in advance,
  13. MNfreakTim

    Animal Farm

    I actually had after I posted this (about 5 minutes later). I should have updated either that post or added a new one. Thanks for the snark, was running short on that today. I love when developers make reviews easy.
  14. MNfreakTim

    Animal Farm

    It appears the only 2 permissions assigned for this plugin automatically are for the coop and the admin settings. I tried assigning the gather permissions for the animals and none of them worked.
  15. MNfreakTim

    Raidable Bases

    Thank you so very much. 30 FPS increase instantly. One final question. Do you know if I will need to run this once (or more) daily when the fps becomes and issue and it impacts plugins such as yours?
  16. MNfreakTim

    Raidable Bases

    I can confirm that I am running 3 servers currently, and only 1 of them is having this exact issue as well. I have tried reloading the plugin, waiting for the grid to finish, and it is just not allowing the bases to spawn. Additionally I am using spawns database with 16 raidbase islands for spawn points.
  17. MNfreakTim

    Bank Heist

    Loaded the plugin on my test server, and when the parent entity moved the NPC's were all over the place (even on the roof of the building). When I attempted to set the new bank name up on my test server, the doors are now spawning on the ceiling. Is there something with the new wipe today that is messing with the loading of the monument and its parts? Fixed in July? = I believe I did not select the same item when breaking the prefab and setting the parent entity name. I will try next month with a new map and make sure to use the same item again as this month.
  18. MNfreakTim

    Bank Heist

    The following error showed up in my RCON when I was monitoring it and someone was taking the Bank Heist monument. Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: BankHeist - True (Boolean), NpcSpawn (False (Boolean)) Also a possible suggestion is to have the health of the vault doors show when damaged so that players taking the monument know the health as they are trying to complete the monument. Thanks, Tim
  19. MNfreakTim

    Skills

    sorry I guess I am still having issues with other groups still maintaining their purchased skills from wipe to wipe. my personal skills not wiping were a result of the admin group having the skills maintain through the wipe. However, someone in the default group just asked before purchasing new skills if the old ones would be wiped. So I was premature in my assumption that it was entirely my error that caused the issue. The berry problem is still there as well. Tim
  20. MNfreakTim

    Skills

    I just sent it to you. Thanks for looking at it in advance.
  21. MNfreakTim

    Skills

    Howdy MeventSupport, I currently do not offer the option to transfer the skills between wipes. What would happen with the berries after purchasing the skill to max level, is the player would be given 1 berry which would not be able to be consumed, after this they would not get a single berry when farming. The other plants were not impacted when grown in planters, so I was able to identify the culprit pretty quickly. I then manually adjusted my own cfg to remove the berry gather skill and reloaded the skills plugin. This resulted in me being able to harvest berries normally again. I have inactivated that skill from my server at the moment, as it was causing havoc for many players.
  22. MNfreakTim

    Skills

    I have the skills plugin to auto wipe and it did not wipe the player data this wipe. I then attempted to manually wipe the player data, and while it removed the data from the folder, the skills remain at the level prior to me manually wiping them for all players. I also noticed a problem with the /skills plugin and the berry gather mode in that it was causing players to pick up a berry that was bugged and would cause them to no longer be able to harvest ONLY berries after they purchased the skill.
  23. Yeah, that was why I made the suggestion I did. I almost had to remove the plugin from my server as most of the players were confused and those with the DLC were really not happy as it was easy for them to build using the skins before and now it was more complicated.
    This plugin has been a big hit with the players on my server since day 1. The developer of the plugin has always been quite prompt in their responses when I had questions. This plugin has quite a bit of configuration that the server admin can do with permissions, which allows for multiple levels of bags being available for different tiers of players (default/admin/vip). The gather option on the bags can be quite handy for those players who have gather mode set on. The fact that this is configurable on the player side is a nice benefit as well. The developer of this plugin is always willing to go the extra distance to ensure that for me as a server owner, I can always keep this plugin working smoothly. For me, that is something that is quite invaluable. This plugin purchase has been a pleasure for me since day one, and I would easily purchase another plugin made by this developer.

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