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MNfreakTim

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Everything posted by MNfreakTim

  1. Howdy BetterDeadThanZed, I thought I was having the same problem as you. Players would put a fuse into the necessary spots and the card-readers would not light up. As soon as I put that file into the Managed folder for my server and as soon as I restarted the server the card-readers now have power. I did not know if that was what was happening for you or not, so I figured I would mention it. I hope you have a fix soon. Tim
  2. Hey BetterDeadThanZed, I believe you are having the same problem that I was. I downloaded the Oxide.Ext.RustEdit file from the RustEdit site. I searched google for "connecting IO in rust edit" and then clicked in the RustEdit.IO link for the page with the description Creating Custom Puzzles + Tutorial for a basic security door and followed the instructions. I hope this helps you out. Tim
  3. Howdy Death, Thank you for the assist with my question. I did not have the Oxide.Ext.RustEdit file in my RustDedicated_Data/Managed folder. Once I added that file into the necessary folder and restarted the server the puzzle worked. Thank you so much, Tim
  4. Howdy Kaho, Not sure if this is tied to anything that is going on with the monument on my server or not, but here is something that came up when the test server was starting up. The following error was listed in the RCON for my test server. BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Cobalt Police Department V2 - Kaho:17327:/assets/content/props/powerline_poles/pipe_pole_a.prefab" It appears that when players put a fuse in the green card truck or the main building the doors are not receiving power and turning on to be swiped. I appreciate any help you may be able to provide. Thanks, Tim
  5. Howdy Kaho, Thanks for the heads up and I will be sure to name it properly next wipe. The current version my server is running is Oxide 2.0.5749 and Rust 4371 (2370.233.1). Thanks for helping me out with this. So far the monument is a big hit, just that players wanted it for the puzzle and as of yet i am not sure what to tell them as how to finish it or activate a few of the switches. Thanks again. Tim
  6. Howdy Kaho, I recently purchased this plugin and placed the monument on the map file that I am using for this wipe cycle on my server. I do not see the name of the monument when I open the map, and it appears that the switches that are meant to be activated are not actionable (you cant click them). Would you know where I went wrong in either placing the monument or something I may have done wrong to not allow this monument to work properly. I appreciate your help with this issue. Thanks, Tim
  7. MNfreakTim

    Shop UI

    This months forced update seems to have broken this plugin. I am getting the following error now. Error while compiling: Shop.cs(1525,28): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference? Thanks, Tim
  8. MNfreakTim

    Shop UI

    One other quick question for you with regards to the Shop plugin. Is it possible to increase the sell limit? The previous shop plugin I used had a sell all button and my players had become accustomed to this option and with the higher gather rate on my server it is has been requested to increase the selling limit. Thanks in advance
  9. MNfreakTim

    Shop UI

    Is there an easy way to convert a GUI Shop json (prices) into a usable json for the shop plugin? I don't want to bother you with setting that up for me, but it is a bit daunting to do each item again one by one. I figured I would ask before I jumped into doing each item one by one Thanks in advance.
  10. MNfreakTim

    Convoy Reforged

    Which setting did you miss? I am having a similar problem I suspect.
  11. Thank you for such a speedy response. I have added your explanation to my server and told players to stop placing them into their bank and instead use the backpack plugin. I have used both the bank and backpack plugin for ages and can see how with your plugin it might be wise to trim it down to just the backpack plugin as the bags of holding offer the players plenty extra space to make up for it. Quick follow up question, would the only way for me to fix the bank plugin for them would be to remove the offending bag of holding from their bank json manually? So far that is what I have been doing for the players. Thanks again, Tim
  12. I had an interesting error happen with two players who placed the Bag of Holding into their bank. Listed below is the error that I have seen. I also have the json of their bank as well and I believe I identified the issue within the file. But I just wanted to let you know what I found. Once I delete the bag of holding from the bank json for that player the error goes away. Failed to call hook 'cmdBank' on plugin 'Bank v1.0.52' (NullReferenceException: Object reference not set to an instance of an object) at Item.CanMoveTo (ItemContainer newcontainer, System.Int32 iTargetPos) [0x0000b] in :0 at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer) [0x0018a] in :0 at Oxide.Plugins.Bank+BankProfile.PopulateContainer (BasePlayer player, ItemContainer container, System.Collections.Generic.List`1[T] items) [0x00156] in <5d3ba011bb624d76937e3ed0a8c3fdb3>:0 at Oxide.Plugins.Bank+BankProfile.PopulateContainer (BasePlayer player, ItemContainer container, System.Collections.Generic.List`1[T] items) [0x000f2] in <5d3ba011bb624d76937e3ed0a8c3fdb3>:0 at Oxide.Plugins.Bank+BankProfile.GetContainer (BasePlayer player, System.Int32 slots) [0x00062] in <5d3ba011bb624d76937e3ed0a8c3fdb3>:0 at Oxide.Plugins.Bank.OpenBank (BasePlayer player, BaseEntity targArg) [0x0014a] in <5d3ba011bb624d76937e3ed0a8c3fdb3>:0 at Oxide.Plugins.Bank.ShowBank (BasePlayer player, BaseEntity target) [0x00269] in <5d3ba011bb624d76937e3ed0a8c3fdb3>:0 at Oxide.Plugins.Bank.cmdBank (BasePlayer player, System.String command, System.String[] args) [0x0000c] in <5d3ba011bb624d76937e3ed0a8c3fdb3>:0 at Oxide.Plugins.Bank.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ee6] in <5d3ba011bb624d76937e3ed0a8c3fdb3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Thanks, Tim
  13. I now see the double lines for that item type (yours, and my haphazardly added one). I removed mine and changed the correct one. As I said, crazy week for me with school, work, and maintaining the servers I have Ty again Add on to previous post... Here is a post from the Bag of Holding designer: If Steenamaroo wants to provide better out-of-the-box compatibility in the Rust Rewards plugin, my suggestion is to ignore the loot bag item if it has a skin. This approach will also work for several other plugins that use skinned halloween loot bags and presents for special purposes (such as to run arbitrary commands when opened). Not sure if the extra info matters or helps, but I figured I would mention his reply here.
  14. Howdy Steenamaroo, In case anyone else is having a moment like myself where you cant figure out the name if the item you need to place in the RustRewards cfg it is lootbag.large.item. I added that item to the open list with a multiplier of 0.0 and it solved the problem. I blame the 2 exams I have this week, the final Internship project that is Due on Monday and the other exam next week for frying my brain Thanks for humoring me, Tim
  15. Ty m8, I added lootbag.large.item to obtain 0 points in the Rust Rewards plugin and it worked.
  16. I have a random question for you. I currently use the plugin Rust Rewards and one aspect of this plugin is that players gain reward points which can be used in shops and such on the server. The action of opening and closing the Bag of Holding allows players to gain reward points associated with the Rust Rewards plugin. I asked the plugin designer Steenamaroo about removing the Bag of Holding from gaining reward points and he responded with the following... "I don't see any info about identifying containers from Bag of Holding, but if the author can provide that info I'd be happy to update for it." Would you be able to provide this to either myself or Steenamaroo so that this could be accomplished? Thanks, Tim
  17. Is there an easy way to stop a specific action (opening Bag of Holding) to not generate reward points? Currently players on my server can spam open and close the bag and generate RP. Thanks in advance if this has already been answered (I have 2 exams this week and am having issues looking this up myself) Tim
  18. In the past I have had issues with players stating their entity counts were off when typing /limits (saying they have placed more items than they have). I mentioned this to you in the past and you dismissed it pretty quickly. With there being no log file to verify the number in, I had to take your word for it. However, this wipe I had a player build their base on wipe day and they sent me a screenshot which indicated they had placed 2/2 Search Lights on their base, but they had placed 0/4 Search Lights globally. There is a problem with the method this plugin is using to identify items either on a base or globally as the screenshot which has been attached can't be accurate without one of them not working properly. Please look into this plugin and see if you can fix this issue, or I will have to stop using this entity limiting plugin as I am not sure I can trust its accuracy.
  19. MNfreakTim

    Limit Entities

    I have had issues in the past with furnaces, tool cupboards and campfires. But I always assumed it was the player losing count. This was a first where it showed they had placed any search lights, yet they reached the max on that building. I even checked the building myself to be sure. There is a base right outside of TC range (as close as you can get) that has search lights on it. But not the base the guy is trying to place them on. Very strange
  20. MNfreakTim

    Limit Entities

    I had a unique new situation come up on one of my servers. A player attempted to place a search light and they were told that they had reached the limit of 2 search lights for that building. When they typed /limits it showed them as having placed 0/4 search lights globally. Attached you can find the image provided to me on discord. Would there be any way for me to produce a file of some form to see if there is a reason for this message. I have had players question the count of a specific entity, but I was unable to identify all of their items to confirm. But I did check this players base this wipe and they had yet to place any search lights, so that is why I am sending in this message. There is another base that is right outside of this players base TC range that does have two search lights on it, but not the player in question. Any suggestions would be greatly appreciated.
  21. MNfreakTim

    Raidable Bases

    I use spawn points on islands for my bases. Every morning after the restart, either myself or one of my admins will check all 16 spawn points and clean up and leftover parts of bases. If you are using random spawn points you would likely need either them to decay or some other plugin to identify the straggling pieces of bases around the maps. Once identified they would either need to be manually removed or allowed to be destroyed by players (simulating a decayed base).
  22. MNfreakTim

    Raidable Bases

    I have this on my server using death notes. I can use it through the "Better Chat" plugin or the "Death Notes" plugin.
  23. MNfreakTim

    Raidable Bases

    I have had to limit the raid bases on my map as well due to high entity counts (400k+ entities). I have done this using the buyable command as well as this helps keep the "inactive" raid bases from lowering the fps of the server even further. From my understanding the buyable limit is global and not individual. So it should limit the total bases active for you as you hope.
  24. MNfreakTim

    Raidable Bases

    Not that it matters if I add to the list, but I have confirmed the same issue with one item being repeatedly placed in the boxes in hard & Nightmare bases. I have also reverted back to the previous version on my servers.
  25. MNfreakTim

    Abandoned Bases

    Ty very much, much appreciated. I was willing to buy this plugin to make it work. But as this question has not been answered in here, I will look at this other plugin as an option to control the amount of entities on my server.
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