
MNfreakTim
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Everything posted by MNfreakTim
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One other quick question for you with regards to the Shop plugin. Is it possible to increase the sell limit? The previous shop plugin I used had a sell all button and my players had become accustomed to this option and with the higher gather rate on my server it is has been requested to increase the selling limit. Thanks in advance
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Is there an easy way to convert a GUI Shop json (prices) into a usable json for the shop plugin? I don't want to bother you with setting that up for me, but it is a bit daunting to do each item again one by one. I figured I would ask before I jumped into doing each item one by one 🙂 Thanks in advance.
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Thank you for such a speedy response. I have added your explanation to my server and told players to stop placing them into their bank and instead use the backpack plugin. I have used both the bank and backpack plugin for ages and can see how with your plugin it might be wise to trim it down to just the backpack plugin as the bags of holding offer the players plenty extra space to make up for it. Quick follow up question, would the only way for me to fix the bank plugin for them would be to remove the offending bag of holding from their bank json manually? So far that is what I have been doing for the players. Thanks again, Tim
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I had an interesting error happen with two players who placed the Bag of Holding into their bank. Listed below is the error that I have seen. I also have the json of their bank as well and I believe I identified the issue within the file. But I just wanted to let you know what I found. Once I delete the bag of holding from the bank json for that player the error goes away. Failed to call hook 'cmdBank' on plugin 'Bank v1.0.52' (NullReferenceException: Object reference not set to an instance of an object) at Item.CanMoveTo (ItemContainer newcontainer, System.Int32 iTargetPos) [0x0000b] in :0 at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer) [0x0018a] in :0 at Oxide.Plugins.Bank+BankProfile.PopulateContainer (BasePlayer player, ItemContainer container, System.Collections.Generic.List`1[T] items) [0x00156] in <5d3ba011bb624d76937e3ed0a8c3fdb3>:0 at Oxide.Plugins.Bank+BankProfile.PopulateContainer (BasePlayer player, ItemContainer container, System.Collections.Generic.List`1[T] items) [0x000f2] in <5d3ba011bb624d76937e3ed0a8c3fdb3>:0 at Oxide.Plugins.Bank+BankProfile.GetContainer (BasePlayer player, System.Int32 slots) [0x00062] in <5d3ba011bb624d76937e3ed0a8c3fdb3>:0 at Oxide.Plugins.Bank.OpenBank (BasePlayer player, BaseEntity targArg) [0x0014a] in <5d3ba011bb624d76937e3ed0a8c3fdb3>:0 at Oxide.Plugins.Bank.ShowBank (BasePlayer player, BaseEntity target) [0x00269] in <5d3ba011bb624d76937e3ed0a8c3fdb3>:0 at Oxide.Plugins.Bank.cmdBank (BasePlayer player, System.String command, System.String[] args) [0x0000c] in <5d3ba011bb624d76937e3ed0a8c3fdb3>:0 at Oxide.Plugins.Bank.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ee6] in <5d3ba011bb624d76937e3ed0a8c3fdb3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Thanks, Tim
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I now see the double lines for that item type (yours, and my haphazardly added one). I removed mine and changed the correct one. As I said, crazy week for me with school, work, and maintaining the servers I have 😄 Ty again Add on to previous post... Here is a post from the Bag of Holding designer: If Steenamaroo wants to provide better out-of-the-box compatibility in the Rust Rewards plugin, my suggestion is to ignore the loot bag item if it has a skin. This approach will also work for several other plugins that use skinned halloween loot bags and presents for special purposes (such as to run arbitrary commands when opened). Not sure if the extra info matters or helps, but I figured I would mention his reply here.
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Howdy Steenamaroo, In case anyone else is having a moment like myself where you cant figure out the name if the item you need to place in the RustRewards cfg it is lootbag.large.item. I added that item to the open list with a multiplier of 0.0 and it solved the problem. I blame the 2 exams I have this week, the final Internship project that is Due on Monday and the other exam next week for frying my brain 😄 Thanks for humoring me, Tim
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I have a random question for you. I currently use the plugin Rust Rewards and one aspect of this plugin is that players gain reward points which can be used in shops and such on the server. The action of opening and closing the Bag of Holding allows players to gain reward points associated with the Rust Rewards plugin. I asked the plugin designer Steenamaroo about removing the Bag of Holding from gaining reward points and he responded with the following... "I don't see any info about identifying containers from Bag of Holding, but if the author can provide that info I'd be happy to update for it." Would you be able to provide this to either myself or Steenamaroo so that this could be accomplished? Thanks, Tim
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Is there an easy way to stop a specific action (opening Bag of Holding) to not generate reward points? Currently players on my server can spam open and close the bag and generate RP. Thanks in advance if this has already been answered (I have 2 exams this week and am having issues looking this up myself) Tim
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In the past I have had issues with players stating their entity counts were off when typing /limits (saying they have placed more items than they have). I mentioned this to you in the past and you dismissed it pretty quickly. With there being no log file to verify the number in, I had to take your word for it. However, this wipe I had a player build their base on wipe day and they sent me a screenshot which indicated they had placed 2/2 Search Lights on their base, but they had placed 0/4 Search Lights globally. There is a problem with the method this plugin is using to identify items either on a base or globally as the screenshot which has been attached can't be accurate without one of them not working properly. Please look into this plugin and see if you can fix this issue, or I will have to stop using this entity limiting plugin as I am not sure I can trust its accuracy.
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I have had issues in the past with furnaces, tool cupboards and campfires. But I always assumed it was the player losing count. This was a first where it showed they had placed any search lights, yet they reached the max on that building. I even checked the building myself to be sure. There is a base right outside of TC range (as close as you can get) that has search lights on it. But not the base the guy is trying to place them on. Very strange
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I had a unique new situation come up on one of my servers. A player attempted to place a search light and they were told that they had reached the limit of 2 search lights for that building. When they typed /limits it showed them as having placed 0/4 search lights globally. Attached you can find the image provided to me on discord. Would there be any way for me to produce a file of some form to see if there is a reason for this message. I have had players question the count of a specific entity, but I was unable to identify all of their items to confirm. But I did check this players base this wipe and they had yet to place any search lights, so that is why I am sending in this message. There is another base that is right outside of this players base TC range that does have two search lights on it, but not the player in question. Any suggestions would be greatly appreciated.
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I use spawn points on islands for my bases. Every morning after the restart, either myself or one of my admins will check all 16 spawn points and clean up and leftover parts of bases. If you are using random spawn points you would likely need either them to decay or some other plugin to identify the straggling pieces of bases around the maps. Once identified they would either need to be manually removed or allowed to be destroyed by players (simulating a decayed base).
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I have had to limit the raid bases on my map as well due to high entity counts (400k+ entities). I have done this using the buyable command as well as this helps keep the "inactive" raid bases from lowering the fps of the server even further. From my understanding the buyable limit is global and not individual. So it should limit the total bases active for you as you hope.
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Is there a data file or something similar which would allow me to see what a specific player has deployed from the Admin side? I have had some players say they have placed fewer items than is being displayed for them. I just wanted to confirm from the Admin side what they have placed and such. Thanks in advance
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A minor complaint about this plugin. When typing in the /hsetup screen, it will still activate any keys which have been bound to those letters. So anytime I type an L... I end up no clipping everywhere. Somehow locking any "typing" to the interface would be a huge improvement. I will say the players on my server do like how clean this HUD is and can be with it being able to be minimized. I also really enjoy the ability to add commands to the HUD.
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Hey Bobbybaker82, Turn off the ability of players to be able to foundation wipe a base. I did this and it caused it to remain stable after. Here is the "fix" that Nivex told me to do. disable Enable Stability Foundation Wipe in your profiles and this should fix the issue until 2.4.3 is released I hope that helps you out. Tim