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illknown

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Everything posted by illknown

  1. Changed Status from Pending to Not a Bug
  2. sorry man been away for 7 days , yeah sorry im surprised know one else has asked if i really didnt list it, the command is /dloot
  3. illknown

    Raidable Bases

    в таком случае не знаю, извини - у меня была та же проблема с возвратом, но это плагин магазина, а не базы, которые можно грабить!
  4. illknown

    Raidable Bases

    ты используешь магазин, чтобы игроки могли покупать рейды, или команду /buyraid
  5. illknown

    Bradley Drops

    ive had players saying npcs are getting stuck in terrian and cant be killed but when i no clip they and ent kill them they die no problem - <-- this is a known terrian bug tho i think
  6. illknown

    Upgrader

    Thank you -
  7. illknown

    Upgrader

    quick question - the upgrader.restore permission - does that need to be granted in order for the restore chance to work with an upgraded armour item, eg a facemask with 50% restore chance -- coz it seems giving that permission will restore all loot even if the player has no upgraded gear on !
  8. illknown

    Space

    i just tried the new update on staging and got this compile error Failed compiling 'Space.cs': 1. Argument 1: cannot convert from '<null>' to 'RpcTarget' [CS1503] (Space 41 line 4517)
  9. illknown

    Custom Ammo

    no only with the bonus damage
  10. illknown

    Custom Ammo

    its damaging world prefabs - like card room doors ect
  11. illknown

    Dungeon Events

    theres npcs, animals, turrets, and small box's - the doors players can open !
  12. illknown

    Dungeon Events

    that would be good but theres no custom spawn settings in the config - maybe its something thats possible with a sister plugin or if anyone knows if this is already possible please let us no
  13. illknown

    Raidable Bases

    theres settings in the data/profiles where you can make it so the tc has to be looted to complete the raid
  14. what oxide version are you using ? ive tested it on carbon and oxide this morning and it's compiling for me
  15. Version 1.1.0

    170 downloads

    Dungeon Events Loot Editor is a polished in-game administration tool for managing existing DungeonEvents loot profiles without manually editing JSON files. Browse the loot currently assigned to each difficulty tier, preview item icons, search Rust’s live item catalogue and safely add, edit, duplicate or delete rewards through one clean interface. The plugin is designed for server owners who want a faster and more visual way to balance DungeonEvents rewards while reducing the risk of JSON formatting mistakes. AI DEVELOPMENT DISCLOSURE ━━━━━━━━━━━━━━━━━━━━━━━━━ This plugin was developed with AI assistance, but it is actively tested, maintained and supported. Reported bugs and compatibility issues will be investigated, and updates will be provided where required. OPENING THE EDITOR ━━━━━━━━━━━━━━━━━━ Chat command: /dloot Permission: dungeoneventslooteditor.admin Server administrators can also access the editor without being manually granted the permission. MAIN FEATURES ━━━━━━━━━━━━━ ✔ Complete in-game graphical loot editor ✔ Polished Rust-themed interface ✔ Edit DungeonEvents loot without manually opening JSON files ✔ Add, edit, duplicate and delete loot entries ✔ View item icons and Rust display names directly inside each loot table ✔ Larger preview for the currently selected item ✔ Search existing loot by item shortname, skin ID or custom name ✔ Adjust drop chance, minimum amount, maximum amount, skin ID and custom display name ✔ Quick controls for commonly used drop chances ✔ Paginated loot tables for larger profiles ✔ Automatic backup before an existing loot file is changed ✔ Backup limits and confirmation-protected backup clearing ✔ Optional DungeonEvents reload button ✔ Optional automatic DungeonEvents reload after saving ✔ Movement blocking while the editor is open to prevent accidental character movement ✔ Supports Carbon and Oxide servers SUPPORTED LOOT PROFILES ━━━━━━━━━━━━━━━━━━━━━━━ The editor supports the standard DungeonEvents loot files: • lootbox.json • npc_loot.json • boss_loot.json Switch between Loot Box, NPC Drops and Boss Drops directly from the top of the editor. LIVE RUST ITEM CATALOGUE ━━━━━━━━━━━━━━━━━━━━━━━━ The built-in catalogue reads directly from Rust’s live server item definitions. It includes: • Rust item icons • Display names • Item shortnames • Native Rust categories • Search controls • Category filters • Paginated item lists • One-click item selection Newly released Facepunch items will automatically become available in the catalogue after the Rust server has been updated and restarted or the required item definitions have otherwise been reloaded. The item list is not hardcoded, so routine Rust item additions should not require an update to this plugin. New items are made available in the catalogue—they are not automatically added to your existing loot profiles. EXISTING TIERS ONLY ━━━━━━━━━━━━━━━━━━━ Dungeon Events Loot Editor scans the DungeonEvents data directory and displays only tier folders that already exist. It does not create, clone or generate difficulty-tier folders. This prevents the editor from producing unwanted folders that are not being used by DungeonEvents. Supported folders can include: • Easy • Medium • Hard • Expert • Nightmare • Impossible • Custom difficulty tiers • Event-specific tiers Any additional tier folder already managed by DungeonEvents can be detected and displayed by the editor. OPTIONAL DEFAULT LOOT SETUP ━━━━━━━━━━━━━━━━━━━━━━━━━━━ The plugin includes the following configuration option: "Fill empty tier profiles with Default_Loot.json on first load": true When enabled for the initial setup, the editor uses: DungeonEvents/Default_Loot.json Missing or empty lootbox.json, npc_loot.json and boss_loot.json profiles inside existing tier folders can be populated with the default loot profile. Important safety rules: ✔ Only existing tier folders are scanned ✔ Missing or empty profiles can be filled ✔ Populated custom profiles are never overwritten ✔ Invalid non-empty profiles are skipped rather than replaced ✔ The operation is recorded as completed so it does not continuously refill profiles Set the option to false if automatic first-load filling is not wanted. SAFE EDITING AND BACKUPS ━━━━━━━━━━━━━━━━━━━━━━━━ Before an existing loot file is changed, the editor creates a timestamped backup. The maximum number of retained backups can be controlled through the configuration. The editor also validates Rust item shortnames before saving, helping prevent invalid items from being added accidentally. If a selected tier folder is removed while the editor is open, the save is cancelled rather than recreating the folder. REQUIREMENTS ━━━━━━━━━━━━ • DungeonEvents installed and configured • At least one existing DungeonEvents tier folder • Carbon or Oxide • Administrator access or the dungeoneventslooteditor.admin permission QUICK WORKFLOW ━━━━━━━━━━━━━━ Enter /dloot in chat. Select an existing difficulty tier. Choose Loot Box, NPC Drops or Boss Drops. Select an existing reward or create a new loot item. Browse or search the live Rust Item Catalogue. Adjust the chance, amounts, skin ID or custom name. Save the item. The editor handles the JSON structure and backup process for you. LICENCE AND ATTRIBUTION ━━━━━━━━━━━━━━━━━━━━━━━ Dungeon Events Loot Editor is listed as free to use on servers you own or manage. Private modifications for use on those servers are permitted, provided the copyright and licence notice remains complete and unchanged. Redistribution, resale, re-uploading, sublicensing or publishing original or modified copies is not permitted without written permission from illknown. Official distribution is through the Dungeon Events Loot Editor listing on Codefling.
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