-
Posts
86 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by ALiEN JiM
-
Hi Mevent Support, I appreciate the effort that went into the latest update, and I wanted to share some constructive feedback based on my experience. Positive change: Adding the permissions field directly to the item edit window is a great improvement, it's much more convenient! Issues encountered: Creating new categories isn't working properly for me currently. Skins/previews are not loading for items in the shop UI. Suggestion for item editing UI: The new editing panel feels like a step backward compared to before. It's now a narrower vertical panel that requires scrolling (similar to a mobile view), whereas the previous version was wider, displayed all editable fields at once, and had a much better layout overall. Could you please consider reverting to (or offering an option for) the larger, non-scrolling edit window? It made editing much faster and more efficient. Thanks for you time on this, I love the platform and hope these points can help improve it further! Best regards, ALiEN JiM
- 823 comments
-
- #shop
- #shop ui
-
(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
-
Hi Fruster, I hope you're doing well! Would it be possible to add a feature that allows admins to predefine a list of spawn points for dungeon entrances? The plugin could then randomly select one from that list each time a dungeon is generated. This would give more control over variety and placement, without needing to manually reload the plugin whenever a dungeon spawns in an undesirable area (like a Raidable Bases zone or custom monument). Thanks so much for your time and all the great work on this plugin — I really appreciate it! Best regards, ALiEN JiM
-
- 328 comments
-
- #building
- #foundation
-
(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
-
- 32 comments
-
- 1
-
-
- #event
- #balloon heist
-
(and 6 more)
Tagged with:
-
- 32 comments
-
- #event
- #balloon heist
-
(and 6 more)
Tagged with:
-
Yes i did get that info from your patch notes thank you, just that there is no scroll bar for players to know it is scrollable, thankfully you added the config options to resize the icons, as in the older version it would resize automatically to fit so at first it did look like a bug, My apologies i didn't remove this message.
- 1,457 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1,457 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1 comment
-
- #stacks
- #stack size
-
(and 8 more)
Tagged with:
-
-
-
Even though in the latest patch stating that it was all fixed, for me it is still the same, the sounds of water is still there, the horses just glide along the road with no animation at all, I have even done a fresh server install with latest oxide and no other plugins installed just the Caravan and NPC Spawn to rule out conflicts from other plugins, for me nothing has changed in the latest v1.2.6 patch.
-
oh I see, is there a way to change it back please as it is confusing the players as they keep saying they had like 37minutes left but event was over in 2 minutes after they got there thinking they had time to do the event, all the other events show how long till it is over and having the one that is backwards gets very confusing. Thank you for your time and info on this.
-
- 263 comments
-
- #event
- #cargoplane
- (and 18 more)
-
- 263 comments
-
- #event
- #cargoplane
- (and 18 more)
-
I keep getting this in console any ideas? NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoRefillingCalculations>d__91.MoveNext () [0x00092] in <21b1acf477c04b35b6c96faf540917a2>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoRefillingCalculations>d__91.MoveNext () [0x00092] in <21b1acf477c04b35b6c96faf540917a2>:0 This is with a fresh install with new config.
-
Update: Ok so when they are set to true: "Crocodile": true, "Panther": true, "Snake": false, "Tiger": true All seems to work fine. however when they are set to false: "default when updating" for whatever reason they disappear on death! Update: After few hours all animals will start to disappear on death, reload HuntsMan and all is fine for another few hours then animals are back to disappearing on death till i reload HuntsMan again. any ideas?
