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Everything posted by ALiEN JiM
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- 240 comments
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- #event
- #cargoplane
- (and 18 more)
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- 240 comments
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- #event
- #cargoplane
- (and 18 more)
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I keep getting this in console any ideas? NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoRefillingCalculations>d__91.MoveNext () [0x00092] in <21b1acf477c04b35b6c96faf540917a2>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoRefillingCalculations>d__91.MoveNext () [0x00092] in <21b1acf477c04b35b6c96faf540917a2>:0 This is with a fresh install with new config.
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Update: Ok so when they are set to true: "Crocodile": true, "Panther": true, "Snake": false, "Tiger": true All seems to work fine. however when they are set to false: "default when updating" for whatever reason they disappear on death! Update: After few hours all animals will start to disappear on death, reload HuntsMan and all is fine for another few hours then animals are back to disappearing on death till i reload HuntsMan again. any ideas?
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Same and seems players start to say it gets laggy for them when this happens till i reload the plugin. at ProtoBuf.ItemContainer.Serialize (BufferStream stream, ProtoBuf.ItemContainer instance) [0x00016] in <8989b741768e4f399ceb269719ee5fac>:0 at Oxide.Plugins.StaticLootables.SaveContainer () [0x0003a] in <108f606e2587422bbe1ff352d54f76de>:0 at Oxide.Plugins.StaticLootables.OnServerSave () [0x00000] in <108f606e2587422bbe1ff352d54f76de>:0
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That is brilliant thank you that will be very helpful as always thank you for your time and replies.
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Hi Marte6, Would it be possible to add an input button in the output container and a output button in the input container so we can swap between either input/output containers rather then having to exit and re-enter every time we need to change from either container... phew i hope i made that understandable lol
- 67 comments
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- #recycler
- #industrial
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(and 2 more)
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Hi Kiiiing, I have Convoy and Caravan Event plugins that gets blocked by the shipping container when Radtown event is active, I would like to ask if I can have permission to change the coordinates in your code for the shipping container on the road to move it over a few feet? From: _radtownMonument.transform.position, Quaternion.LookRotation(_radtownMonument.transform.TransformDirection(Quaternion.Euler(0, 30, 0) * Vector3.forward))); To something like: _radtownMonument.transform.TransformPoint(new Vector3(-5f, 0.13f, 3f)), Quaternion.LookRotation(_radtownMonument.transform.TransformDirection(Quaternion.Euler(0, 5, 0) * Vector3.forward))); This should give enough room for both Convoy and Caravan events room to pass by, this change will only be for my server! Not sure if you can implement an option in the configuration file that will allow us to change the coordinates placement of the shipping container if not it's not a problem as I can with your permission to change coordinates each time you make updates. Kind Regards ALiEN JiM
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Hi i want to purchase plugin Heavy Excavator Event, but i had a question that i didnt see on the info page! what happens if a player is already using the excavator before the event starts? i.e does it wait until the player has finished, or does it make a note of what was stored and restores it to the state it was before the event started?. Thank you for any help and info on this.
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- 21 comments
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- #event
- #balloon heist
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(and 6 more)
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This plugin is an outstanding addition to my PvE server! It has quickly become an absolute favourite among the players who can't get enough of it. I've chosen to name the crate "Abandoned Ammo Box," and it never fails to bring joy when a group of helicopters rush toward the lucky crate when it spawns. The author has been immensely helpful whenever needed, and I eagerly anticipate more exciting events from this author.
- 13 comments
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- #lucky
- #lucky crates
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(and 20 more)
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Hi sorry I keep meaning to ask would it be possible to add in the config a way to change the name of the map icon so i could have it say [Abandoned Ammo Box] or something? As always thank you so much for your time and help
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- 13 comments
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- #lucky
- #lucky crates
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(and 20 more)
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- 13 comments
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- #lucky
- #lucky crates
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(and 20 more)
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Hi Fruster. just an update, so I restored my server from a backup I created just after the 5th Feb wipe, same issue as before, deleted RustEdit Extension then reboot server no issues, I then reinstalled the RustEdit Extension and rebooted the server still no issue and all seems fine, I can only think that the wipe update had messed up the RustEdit Extension in some way! other then that i have no idea. Again many thanks for your time and help Regards Jim.
- 240 comments
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- #event
- #cargoplane
- (and 18 more)
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- 240 comments
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- 2
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- #event
- #cargoplane
- (and 18 more)