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0g.Ghost.7373

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Everything posted by 0g.Ghost.7373

  1. How does this work with Industrial Conveyor? I see it was answered. Sorry.
  2. revolver.hc and skidoo are in the first one I turned on. The other 2 were missing them.
  3. Nope, thats the first thing I look for. I added the few I know about.
  4. Any idea why only one loot json added the new items?
  5. I had that issue last wipe. Not seen it yet this one.
  6. Sorry for the delay getting back to you. Yes, the change fixed that. This update makes me want to quit. Finally get all plugins working right, or restore their settings and now I see a Map glitch... lol
  7. Do we keep the CarbonAliasesDownloader.cs on the server after it has been ran?
  8. Getting this since the update Error while compiling TheGoldenEgg: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 256, Pos: 64
  9. It was a key bind on the 0 key. I tried with splitting stacks of items and no problem. I tried vanilla turrets and it was the same as it was with yours. I then checked my key binds and set 0 to do nothing and it worked. Weird that it only happened with both turrets. Thanks for the help.
  10. Has this been updated for the update today?
  11. Not sure., I downloaded it the other day. I will try it again after today's wipe.
  12. Yes sir. I placed some DST's last night and it kept telling me one had been placed on the terrain. Then I noticed they each DST had a vanilla turret on the front leg but upside down and half buried under the foundation.
  13. Any way to make this so it doesn't add one to the legs of Deployable Sentry Turrets?
  14. lmao? Proof right here. As soon as I start typing 200, there foes the daylight. And thats with /day active from the TimeOfDay plugin. Also does it when I use admintime 13;adminclouds 0;adminwind 0;adminrain 0;adminfog 0 1002.mp4
  15. It has done it more than once. Not sure why. I reset the conditions, click to type in 200 ammo and it goes dark and starts raining.
  16. Two things. Setting to not need ammo and gun does not shoot down patrol helicopters. Changing it to needing ammo does shoot it down but as you are loading the turrets, if you click to split the ammo, it turns the weather to a storm and makes it night as you are typing the number.
  17. 0g.Ghost.7373

    Ghost Rider

    Started getting this error: String ID is 0 - unknown effect assets/prefabs/npc/patrol helicopter/effects/gun_fire_small.prefab StringPool.GetNumber - no number for string assets/prefabs/npc/patrol helicopter/effects/gun_fire_small.prefab After looking at a prefab list, seems it was changed to assets/prefabs/npc/patrol helicopter/effects/gun_fire.prefab
  18. I know that. I call, destroy, loot, clean gibs with a jackhammer, call next. When I call the next, it says it is coming. I wait and.... nothing. I toss one and it says one is active., wait 30 seconds and ross again, says active, every 30 seconds or so I toss until it says one is coming again and there's a 30% chance that it actually shows up. I was thinking maybe it was being shot down before it reached me but I see no debris field on the map. I was the only one active on the server when I was doing them. It's all good. The signals seem to be east ro find so no one can complain if one doesn't show up.
  19. None at all. I had 16 of them, seemed every other one just never showed up. I would destroy it, loot crates and the gibs, then call the next. I looked at the map, didn't;t notice any debris fields, so not sure where they were going.
  20. Anyone else notice that sometimes the Heli just never shows up?
  21. Thank you Sir. Never thought to look in NpcSpawn. It is in fact the Heavy's.
  22. You enable a NPC type or crate type and it makes a config file for it. In that file is every item in rust. You pick if it should drop, the chance for it to drop, skins, etc. I will do some testing and see which one gets pulled for BM.
  23. CL will add a table for a plugin if called. When I seen BM allowed us to pick CL, I figured it did that. My mistake.
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