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0g.Ghost.7373

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Everything posted by 0g.Ghost.7373

  1. 0g.Ghost.7373

    Server Hud

    I added Meteor Event, Dangerous Treasures, Bot Purge Event, and Eradication Event and none of them change when the event starts.
  2. It claims it can have any added. Just need the hooks. I trued all the ones on the Description page of this one. Never lights up.
  3. Anyone get this to work with Server Hud By AhigaO?
  4. 0g.Ghost.7373

    Server Hud

    Anyone get this to work with Meteor Event?
  5. Yep shows randomly and when it does, the balance for Economics is $0
  6. I just installed and get this Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: -1372625422 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: -1372625422 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: -1372625422 Big toilets and ores do not take damage or give items when using timed, rocket, or explosive ammo.. Also "Destroy Meteors Underwater": true, Yet it doesn't remove them.
  7. 0g.Ghost.7373

    Server Hud

    I had to restart my server and the Hud was missing. I did a reload and got this error. Error while compiling Hud: Invalid token '(' in class, record, struct, or interface member declaration | Line: 2513, Pos: 572 Downloading and installing it fixed it.
  8. I think they did this with a few items. I found a Metal Fragment that would not stack with the rest. I dropped it and it's a black blob(crude oil?), I let it despawn.
    I love this plugin. I used it to introduce the plugin Land Flood to my users. I asked for 100,000 wood. Then had it say they should have used the Wood for a raft or boat, then set off the flood. lol You can set as many rewards or punishments as you wish. My players love it.
  9. Guess I will hold off buying that one. lol
  10. Can either of you share a config for BetterNpc and this Map?
  11. Installed, shows, but the value shows as $0.... Everything else is installed and works fine...
  12. 0g.Ghost.7373

    Error?

    I still had no one come on to the server so I wiped and tried the map again, in a engine found on the map as soon as I hit a Y, or some place where height changes, it stops. I think it has to do with the BoxCollider error on loading. I went ahead and just changed maps.
  13. 0g.Ghost.7373

    Error?

    Armored Train, it would hit a Y in the track and go nuts... The engine would spin around a bunch of times, then merge all cars into one and go backwards. When it hit a Y again, it would spin around like crazy then go back the other way.
  14. 0g.Ghost.7373

    Zone Status

    I only used this and Monuments Watcher for a few days before the Rust update. In them few days, when not in a Monument, it would have a bar saying "No name zone, now it doesn't. The Monuments are fine, but out in the wild, nothing shows.
  15. Is there any way to add custom items? Loving this so far!
  16. 0g.Ghost.7373

    Zone Status

    Not sure if it's Monuments Watcher or ZoneStatus but I no longer see the "No name zone " status. The monuments work fine now after the Monuments Watcher update.
  17. Cool. I didn't even think about it. I logged in and was trying to see what was and was not working and noticed them running around. Forgot I was in Vanish on connect. lol
  18. Glad I am not the only one that can't get it to work.
  19. How do we add a item with a skin? I want to add the Keys from WeaponsCache to the shop. I edited the Key item to use the name and skin. It worked once. Then kept giving me the regular key.
  20. Well that would be it. lol
  21. After Force Wipe, I have them spawning in Outpost.....
  22. 0g.Ghost.7373

    Error?

    I had to just pick one from RustMaps because Armored Train would get to a Y in the track and go nuts, it merges all cars into one and it goes backward until the next Y.
  23. 0g.Ghost.7373

    Error?

    I keep getting this in my console. REturning default interest zone When it first loaded, I had a ton of these... BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\reds base final verrsion:2061:/assets/bundled/prefabs/modding/volumes_and_triggers/invisible_collider.prefab"
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