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Everything posted by imthenewguy
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- 32 comments
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- #skilltree
- #event
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(and 4 more)
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- 151 comments
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- #items
- #enhancement
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(and 6 more)
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Oh sorry I didn't realize what you are saying. Does it update on a plugin reload? When a player's data is instantiated, it will calculate what their skill points should be at, and what they are currently at and will add the difference if its less. If they obtained skill points from external sources, it will consider them as part of the difference.
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Because this "Maximum points a player can spend [default]": 0, If the default max points is 0, the perms arent even taken into account because all players have no maximum amount.
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- 1,333 comments
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- #leveling
- #progression
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- 78 comments
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- #recycler
- #monetization
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Also I found the issue you were having with the barrel smasher perk. Ill fix it next release.
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The only reason that would throw an error is if the baseProtection properties of the player were not instantiated. That comes with it's own problems. Ill add a null check for baseProperties, but the fact that the field is null is a problem.
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If you are using OneHit, just disable the Barrel Smasher perk. "Barrel Smasher": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": false, "max_level": 1, "tier": 1, "value_per_buff": 1.0, "buff_info": { "Key": "Barrel_Smasher", "Value": "IO" }, "icon_url": "https://www.dropbox.com/s/sebu0m6s5v2sual/Barrel_Smasher.png?dl=1", "skin": 2873051884, "permissions": null }, If you are using the AutoLoot function in OneHit, disable Loot Magnet. "Loot Magnet": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": false, "max_level": 5, "tier": 1, "value_per_buff": 0.2, "buff_info": { "Key": "Loot_Pickup", "Value": "Percentage" }, "icon_url": "https://www.dropbox.com/s/hqthffkbbm73krh/Loot_Magnet.png?dl=1", "skin": 2873965904, "permissions": null },
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Can you link it
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Does the error persist if you unload all other plugins?
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The only way to debug it is to add outputs between lines to see where the issue is generating.
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How often is it happening? IE how many messages are you receiving an hour during peak play times?
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Changed Status from Pending to Closed
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I found the issue. It is to do with "Maximum amount of pending xp a player can accumulate [0 = no limit]" being set to 0. There was an oversight and it restricts it to 0. I would set this to a large number for now, but its fixed in the next release.
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It queues the xp up for offline players and gives it to them when they get online.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Plyaers getting kicked and Recycler problems
imthenewguy replied to minersdreams's Support Request in Support
I'll add a config option to the next release to disable it globally -
That is a tricky one to work out as its a direct hook call exception (not a method). Does it happen after a server restart?
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is there a way to sale the epic scrap in the shop plugin
imthenewguy replied to leejames1990's Support Request in Support
Changed Status from Pending to Closed -
is there a way to sale the epic scrap in the shop plugin
imthenewguy replied to leejames1990's Support Request in Support
Its not possible to sell custom items via Rusts native vending system unfortunately. I am working on a custom solution at the moment. -
- 151 comments
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- #items
- #enhancement
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(and 6 more)
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Show me your config
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Useless items throw players off the server.
imthenewguy replied to Kobani's Support Request in Support
Changed Status from Pending to Closed