-
Posts
1,279 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by BetterDeadThanZed
-
Why is the loot floating in Rust edit like this?
-
This was 6 1/2 months ago. I stopped using it.
-
Yes, I do.
-
When a player gets the landmine, it doesn't explode.
-
Maybe one day this will be fixed.
-
- 7 comments
-
- #rust plus
- #block
-
(and 3 more)
Tagged with:
-
- 37 comments
-
- #raulssorban
- #raul sorban
-
(and 7 more)
Tagged with:
-
I don't believe this is a problem anymore. I don't recall seeing this error in the 9 months since I put in this support ticket.
-
This support ticket is from April of 2022....
-
Failed to call hook 'ChatSpawn' on plugin 'Vehicles v0.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Vehicles.FetchVehicle (BasePlayer player, BaseEntity entity, UnityEngine.Vector3 position, Oxide.Plugins.Vehicles+VehicleSettings vehicleSettings) [0x002a7] in <7ac84b3699ba4c60a7e4639487ec0967>:0 at Oxide.Plugins.Vehicles.ChatSpawn (BasePlayer player, System.String command) [0x001ce] in <7ac84b3699ba4c60a7e4639487ec0967>:0 at Oxide.Plugins.Vehicles.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0031e] in <7ac84b3699ba4c60a7e4639487ec0967>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 Still happening....
-
I do have "RefundFuelOnDespawn" set to False.
-
Maybe you could collaborate with some other plugin devs to integrate it? There's lots of them out there that are very willing to help. Plugins that use PVE Mode plugin are popular for PVE servers like mine, because it allows players/teams to lock to an event and prevents others from attacking the NPC's or looting anything.
-
- 126 comments
-
- #bradley
- #bradleyapc
-
(and 3 more)
Tagged with:
-
- 126 comments
-
- #bradley
- #bradleyapc
-
(and 3 more)
Tagged with:
-
- 249 comments
-
- 1
-
-
Bradley NPC not appearing
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
I was on the server and someone told me that the Launch NPC wasn't there and hadn't been for a while. When I went to Launch, the NPC wasn't there and neither was the marker. The NPC didn't reappear until I reloaded the plugin. When I searched the log, I found this error had appeared around 2 hours before I was told the NPC was missing. -
Bradley NPC not appearing
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
I had someone tell me again this evening that the Bradley Control was missing. I checked and he was. I reloaded the plugin and he appeared. I checked the log and see this: Failed to call hook 'CanLootEntity' on plugin 'CustomBradley v1.3.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomBradley+CustomBradleyComponent.GetAllPlayersInTeam () [0x00036] in <61215538a7ce420bb92fba362777afa6>:0 at Oxide.Plugins.CustomBradley.CanInteractWith (BasePlayer player, System.UInt64 ownerId) [0x00017] in <61215538a7ce420bb92fba362777afa6>:0 at Oxide.Plugins.CustomBradley.CanLootEntity (BasePlayer player, StorageContainer container) [0x00047] in <61215538a7ce420bb92fba362777afa6>:0 at Oxide.Plugins.CustomBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0096d] in <61215538a7ce420bb92fba362777afa6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 -
Yes, it's still happening, but I just updated to the new version so I'll wait and see if it appears with that version.