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zoidberg

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Everything posted by zoidberg

  1. zoidberg

    falling throw the map

    of course, whats your discord ? i cant find it in the asset, fort knox
  2. zoidberg

    falling throw the map

    When you go to gate infront of fort knox so do you fall throw the map and die. The first green door wont be activated even if I add a fuse in the red room, this is in the first room after the door you falling throw.
  3. zoidberg

    Bradley Arena

    I bought this plugin and the bradleys dont spawn in the arena ? I placed the arena used all topo, splat and other stuff when i placed it and i also have the required dll file on the server, locked crate are working just that the bradleys dont spawn at all. I have deleted the arena and replaced it again with same result
  4. zoidberg

    Raidable Bases

    I have done some own raidbases and fixed so they spawn in (all good there) the problem are that the npcs that guards the bases drop way to may items on death. In what file do I change how many items the npcs shall drop. I have changed in data/profile/easybases, but stil they drop 14-15 items when they killed, thats way to much. This is from the easybase profile file: "Murderer Items Dropped On Death": [ { "shortname": "ammo.pistol", "name": null, "text": null, "blueprint": false, "skin": 0, "amount": 3, "amountMin": 2, "probability": 1.0, "stacksize": -1 } ], "Scientist Items Dropped On Death": [ { "shortname": "ammo.rifle", "name": null, "text": null, "blueprint": false, "skin": 0, "amount": 3, "amountMin": 2, "probability": 1.0, "stacksize": -1 }
  5. zoidberg

    Better Npc

    I have 2 issues with better npc. The first is that I cant get the npc to walk on the balcony, it will spawn up on the roof, I used printpos ingame to get the cordinates. The other problem I have it to get the npc's to spawn when i add custom cordinates and change from Random to Custom, the dont spawn at all. Anyone know anything about this ?
  6. zoidberg

    Skills

    can I integrate skills to serverpanel to get a link in /info as for shop and vehiclebuy, its saying its under dev when I install serverpanel ?
  7. I bought gasstation and supermarket event from MM and I want a drop chans for legendary items. In the config file for legendary: "Loot source": "Event", "Prefab shortname, boss profile, event name [null if not required]": "null", shall it say "null" or be blank "" ? and if its blank, will it take both events or do I need to add an event section more ?
  8. yes, i did, i deleted - in name and also tried with steamid but i dont get any item, it's weird because if I drag uo the % to get it so will I get a legendary item, for fx woodcutting but I just cant get the spawncommand to work in console
  9. Checked config file and its Skyfire, however I used givelegendary -D0bby- Skyfire with same results, didnt do anything, also downloaded the plugin again and installed it and checked so I have admin right to itemperks and everything looks fine
  10. well, thanks, I didn't work I use givelegendary -D0bby- skyfire in console and it wont work, dont get any weapon and dont get any message in console
  11. I try to spawn a legendary weapon, to see if I can get it to work so you get a legendary weapon when you kill a bossmonster f x. But I cant get the spawn item to work, I use the command: givelegendary <target> skyfire in console but whats the target ? Is it the steamid or playername ? It wont work, I tried both
  12. zoidberg

    Armored Train

    anyone else getting this errors in the console ? [ArmoredTrain] The event has been successfully launched! at Oxide.Plugins.NpcSpawn.CreateCustomNpc (UnityEngine.Vector3 position, Oxide.Plugins.NpcSpawn+NpcConfig config) [0x0001c] in <bfc18248578b46a1acf26c83cd51e979>:0 at Oxide.Plugins.NpcSpawn.SpawnNpc (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00008] in <bfc18248578b46a1acf26c83cd51e979>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ArmoredTrain+NpcSpawnManager.UpdateClothesWeight (ScientistNPC scientistNpc) [0x00000] in <bfc18248578b46a1acf26c83cd51e979>:0 at Oxide.Plugins.ArmoredTrain+NpcSpawnManager.SpawnScientistNpc (System.String npcPresetName, UnityEngine.Vector3 position, System.Single healthFraction, System.Boolean isStationary, System.Boolean isPassive) [0x00030] in <bfc18248578b46a1acf26c83cd51e979>:0 at Oxide.Plugins.ArmoredTrain+EventController.CreateDriver () [0x00063] in <bfc18248578b46a1acf26c83cd51e979>:0 at Oxide.Plugins.ArmoredTrain+EventController.SpawnLocomotiveAndDriver (Oxide.Plugins.ArmoredTrain+PositionData positionData) [0x000c9] in <bfc18248578b46a1acf26c83cd51e979>:0 at Oxide.Plugins.ArmoredTrain+EventController+<TrainSpawnCoroutine>d__56.MoveNext () [0x0005f] in <bfc18248578b46a1acf26c83cd51e979>:0
  13. zoidberg

    Convoy

    anyone else getting this errors in console ? [Convoy] The event has been successfully launched! at Oxide.Plugins.NpcSpawn.CreateCustomNpc (UnityEngine.Vector3 position, Oxide.Plugins.NpcSpawn+NpcConfig config) [0x0001c] in <bfc18248578b46a1acf26c83cd51e979>:0 at Oxide.Plugins.NpcSpawn.SpawnNpc (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00008] in <bfc18248578b46a1acf26c83cd51e979>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Convoy+NpcSpawnManager.UpdateClothesWeight (ScientistNPC scientistNpc) [0x00000] in <bfc18248578b46a1acf26c83cd51e979>:0 at Oxide.Plugins.Convoy+NpcSpawnManager.SpawnScientistNpc (System.String npcPresetName, UnityEngine.Vector3 position, System.Single healthFraction, System.Boolean isStationary, System.Boolean isPassive) [0x00030] in <bfc18248578b46a1acf26c83cd51e979>:0 at Oxide.Plugins.Convoy+EventController.InitialSpawnVehicleNpc (Oxide.Plugins.Convoy+VehicleConfig npcSpawnedVehicleConfig, BaseEntity parentEntity) [0x00063] in <bfc18248578b46a1acf26c83cd51e979>:0 at Oxide.Plugins.Convoy+EventController.SpawnConvoyVehicle (System.String presetName, Oxide.Plugins.Convoy+ConvoyPathVehicle frontVehicle) [0x0022e] in <bfc18248578b46a1acf26c83cd51e979>:0 at Oxide.Plugins.Convoy+EventController+<SpawnCoroutine>d__33.MoveNext () [0x000f6] in <bfc18248578b46a1acf26c83cd51e979>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Oxide.Plugins.EventController:SpawnConvoy() Oxide.Plugins.EventController:Init(EventConfig) Oxide.Plugins.EventLauncher:StartEvent(EventConfig) Oxide.Plugins.<DelayedStartEventCoroutine>d__6:MoveNext()
  14. anyone more that have problems to use the card doors on railwaystation at S19 and the motel at X14, I cant find the fusebox to activate the doors, and its not for the room doors, its below one level to come inside the door with the key card in the motel and same on the trainstation, cant find the fusebox. Cant get it to work.
  15. zoidberg

    Armored Train

    what is set target on the train and how do I set target and be able to turn it on, right now i cant turn it on, not happening anything when i use E to turn it on
  16. zoidberg

    Raidable Bases

    that did the work and it was pretty straight forward, thanks for your help
  17. zoidberg

    Raidable Bases

    can I force a base to spawn on a certain island and not only random ? I want to be able to setup Teleportation to the raidable base but I cant do that if its random spawn, so If I can force it to spawn on a certain point on the map, how and where will I do that ? Lets say I have 4 islands North, East, West ans South and I want all bases to be spawn on this locations. I have the premium version.
  18. I made my first prefab in unity, and made it to a prefab, I copied the .prefab to rust edit, closed rustedit but I cant see my prefab in the list for custom prefabs. I checked the config file for rustedit and changed it to ecept all prefabs but I stil cant see it. Does anyone here have any qlue on why it wont show up in the list in rustedit. I have alot of other custom prefabs that I bought that show up there but just not the one I did myself
  19. forget my question, I did change the kit for npc
  20. worked really good, thanks alot. I have one question more, can I change the npcs kits in TalkerSpawns ?
  21. if I want to use economics as currency instead of scrap for talking npcs, where do I change this ?
  22. anyone can make an prefab to me like the picture shows, I do not know how to make prefab in unity, Im willing to pay for it, depends on how much it will cost

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