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Everything posted by zoidberg
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I bought gasstation and supermarket event from MM and I want a drop chans for legendary items. In the config file for legendary: "Loot source": "Event", "Prefab shortname, boss profile, event name [null if not required]": "null", shall it say "null" or be blank "" ? and if its blank, will it take both events or do I need to add an event section more ?
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I try to spawn a legendary weapon, to see if I can get it to work so you get a legendary weapon when you kill a bossmonster f x. But I cant get the spawn item to work, I use the command: givelegendary <target> skyfire in console but whats the target ? Is it the steamid or playername ? It wont work, I tried both
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anyone else getting this errors in the console ? [ArmoredTrain] The event has been successfully launched! at Oxide.Plugins.NpcSpawn.CreateCustomNpc (UnityEngine.Vector3 position, Oxide.Plugins.NpcSpawn+NpcConfig config) [0x0001c] in <bfc18248578b46a1acf26c83cd51e979>:0 at Oxide.Plugins.NpcSpawn.SpawnNpc (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00008] in <bfc18248578b46a1acf26c83cd51e979>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ArmoredTrain+NpcSpawnManager.UpdateClothesWeight (ScientistNPC scientistNpc) [0x00000] in <bfc18248578b46a1acf26c83cd51e979>:0 at Oxide.Plugins.ArmoredTrain+NpcSpawnManager.SpawnScientistNpc (System.String npcPresetName, UnityEngine.Vector3 position, System.Single healthFraction, System.Boolean isStationary, System.Boolean isPassive) [0x00030] in <bfc18248578b46a1acf26c83cd51e979>:0 at Oxide.Plugins.ArmoredTrain+EventController.CreateDriver () [0x00063] in <bfc18248578b46a1acf26c83cd51e979>:0 at Oxide.Plugins.ArmoredTrain+EventController.SpawnLocomotiveAndDriver (Oxide.Plugins.ArmoredTrain+PositionData positionData) [0x000c9] in <bfc18248578b46a1acf26c83cd51e979>:0 at Oxide.Plugins.ArmoredTrain+EventController+<TrainSpawnCoroutine>d__56.MoveNext () [0x0005f] in <bfc18248578b46a1acf26c83cd51e979>:0
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anyone else getting this errors in console ? [Convoy] The event has been successfully launched! at Oxide.Plugins.NpcSpawn.CreateCustomNpc (UnityEngine.Vector3 position, Oxide.Plugins.NpcSpawn+NpcConfig config) [0x0001c] in <bfc18248578b46a1acf26c83cd51e979>:0 at Oxide.Plugins.NpcSpawn.SpawnNpc (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00008] in <bfc18248578b46a1acf26c83cd51e979>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Convoy+NpcSpawnManager.UpdateClothesWeight (ScientistNPC scientistNpc) [0x00000] in <bfc18248578b46a1acf26c83cd51e979>:0 at Oxide.Plugins.Convoy+NpcSpawnManager.SpawnScientistNpc (System.String npcPresetName, UnityEngine.Vector3 position, System.Single healthFraction, System.Boolean isStationary, System.Boolean isPassive) [0x00030] in <bfc18248578b46a1acf26c83cd51e979>:0 at Oxide.Plugins.Convoy+EventController.InitialSpawnVehicleNpc (Oxide.Plugins.Convoy+VehicleConfig npcSpawnedVehicleConfig, BaseEntity parentEntity) [0x00063] in <bfc18248578b46a1acf26c83cd51e979>:0 at Oxide.Plugins.Convoy+EventController.SpawnConvoyVehicle (System.String presetName, Oxide.Plugins.Convoy+ConvoyPathVehicle frontVehicle) [0x0022e] in <bfc18248578b46a1acf26c83cd51e979>:0 at Oxide.Plugins.Convoy+EventController+<SpawnCoroutine>d__33.MoveNext () [0x000f6] in <bfc18248578b46a1acf26c83cd51e979>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Oxide.Plugins.EventController:SpawnConvoy() Oxide.Plugins.EventController:Init(EventConfig) Oxide.Plugins.EventLauncher:StartEvent(EventConfig) Oxide.Plugins.<DelayedStartEventCoroutine>d__6:MoveNext()
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anyone more that have problems to use the card doors on railwaystation at S19 and the motel at X14, I cant find the fusebox to activate the doors, and its not for the room doors, its below one level to come inside the door with the key card in the motel and same on the trainstation, cant find the fusebox. Cant get it to work.
- 34 comments
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- #norddream
- #custom map
- (and 6 more)
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where do I add and enter and leave message when you go into the zone ? I want it to say that its an pvp zone and leaving the pvp zone.
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found it
- 1 reply
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- 1
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where can I do that ? I want he event to be pvp and always regardless the color on the map so shall I be able to change the zones on the map to red instead of for white. I will use this to an PVE/PVP server and monument events shall be pvp zones when they run
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I linked my own rust to discord but didnt get any rewards by default, how can I give the players rewards for linking their rust to discord ?
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i fixed it, had wrong port id.
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I bought this and created a bot and invited it to discord, it's online on discord. I also uploaded the files to pebblehost that I host the python code on, but when I type /link in rust so do I get back that the LinkBot isn't active, try again later ? Anything I missed ? I have done exactly what the readme file say.
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can I force a base to spawn on a certain island and not only random ? I want to be able to setup Teleportation to the raidable base but I cant do that if its random spawn, so If I can force it to spawn on a certain point on the map, how and where will I do that ? Lets say I have 4 islands North, East, West ans South and I want all bases to be spawn on this locations. I have the premium version.
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thanks for fast answer
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getting spammed of this in F1 ingame as admin. AddUI: Unknown Parent for "XPerienceAddonDamageBarFill":XPerienceAddonDamageBar is there any wrong or do I need anything ?
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Im trying to add playername to TitlePanel but I cant find the right tag. {online} is showing how many players that are online right now but I want to add the players name, like, welcome {playername} but cant get it to work with player, players, playername, what tag shall I use to get it to work, the questionmark isnt showing the playername.
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I made my first prefab in unity, and made it to a prefab, I copied the .prefab to rust edit, closed rustedit but I cant see my prefab in the list for custom prefabs. I checked the config file for rustedit and changed it to ecept all prefabs but I stil cant see it. Does anyone here have any qlue on why it wont show up in the list in rustedit. I have alot of other custom prefabs that I bought that show up there but just not the one I did myself
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