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Everything posted by Caroleenje
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Thank you! Much appreciated!
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I wonder if there's a way to add a tag/filter for map size, which would help you filter the maps or quickly browse through the specific sizes. Perhaps something similar to World 2.0 or Jungle compatible tags? I'm always after a specific size, but the majority of the map creators don't mention the size in the product name, so you find something that you thought was cool and find out it's way too small for your purposes after you open the product page.
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- 417 comments
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- #builder
- #automation
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After the latest hot fix released this morning the plugin no more loads: Error while compiling BetterTC: 'BuildingBlock' does not contain a definition for 'CanPickup' and no accessible extension method 'CanPickup' accepting a first argument of type 'BuildingBlock' could be found (are you missing a using directive or an assembly reference?) | Line: 2888, Pos: 66
- 417 comments
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- #builder
- #automation
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- 246 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 37 more)
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- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
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Just as a heads-up to keep in mind while updating the plugin: Even though I disabled the workshop auto import, and removed any approved skins that were added in the config manually or imported with a collection, I still see a very small amount of approved skins in the UI when skinning objects while they are not present in the config.
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Version 1.3.0
2,033 downloads
I originally built this prefab for my own Rust server, Rusty Wasteland PVE. Now it's available for free for anyone who wants to use it in their maps! This small, container blockade-themed Point of Interest was mainly designed for dirt roads, but it can be placed anywhere on the map. It’s lightweight and flexible, and can be placed in any biome or environment. The package also includes a version ready for the two most decoration-rich seasons of the year: Halloween and Christmas. Currently includes: - Default prefab (Temperate biome) Adaptations: - Jungle - Desert - Halloween - Arctic - Christmas Prefab count: Default: 181 Jungle: 204 Desert: 187 Halloween: 237 Arctic: 186 Christmas: 221 Loot: 1 Scientist spawner (2 Scarecrow spawners for Halloween version) 1 Green card spawner 1 Military crate 2 Normal crates 2 Basic crates 2 Tool crates 2 Christmas Presents (Christmas version) Installation: 1) Download the file and unpack 2) Place the folder in the CustomPrefabs folder in your RustEdit directoryFree- 2 reviews
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- 5
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- #prefab
- #mini monument
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(and 6 more)
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- 183 comments
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- #customizablequests
- #dezlife
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- 183 comments
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- 3
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- #customizablequests
- #dezlife
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What a creation! Since the day I used this map on my server for the very first time, the players have kept asking me when I will be using it again! It's very popular! It has high detail, lots to explore, and some extra plugins that add even more fun. Awesome work! I don't regret buying it and will use it again soon!
- 93 comments
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Since the wipe, this drops very often Failed to call hook 'OnItemAction' on plugin 'SkillTreeItems v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTreeItems.IsXPItem (Item item) [0x00000] in <ed9c804addaf4c04b4d060b4cefe8562>:0 at Oxide.Plugins.SkillTreeItems.OnItemAction (Item item, System.String action, BasePlayer player) [0x00031] in <ed9c804addaf4c04b4d060b4cefe8562>:0 at Oxide.Plugins.SkillTreeItems.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x008f0] in <ed9c804addaf4c04b4d060b4cefe8562>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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- 93 comments
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- 93 comments
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- 93 comments
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- 93 comments
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- 93 comments
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- 22 comments
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- 5
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- #old research
- #random
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(and 6 more)
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