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Caroleenje

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Everything posted by Caroleenje

  1. Thanks! Got it working now. I peaked to other plugins and Pool.FreeList changed to Pool.FreeUnmanaged. seems to be working for me now too.
  2. After the last update tonight: AutoBaseUpgrade - Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line: 612, Pos: 29
  3. I'm assuming, for similar reasons like above (the events display once you click a specific vending, like someone mentioned), this will be a similar issue, and nothing much can be done about the way the listings appear in the search bar in market stations?
    Very configurable, tons of options to get some really cool bots running around your map. An absolute must-have for Zombie servers. The support is top-notch as well! Steen is super helpful and thinks in solutions even beyond his plugin. Thanks for everything!
  4. Thank you! Much appreciated!
  5. I wonder if there's a way to add a tag/filter for map size, which would help you filter the maps or quickly browse through the specific sizes. Perhaps something similar to World 2.0 or Jungle compatible tags? I'm always after a specific size, but the majority of the map creators don't mention the size in the product name, so you find something that you thought was cool and find out it's way too small for your purposes after you open the product page.
  6. Caroleenje

    BetterTC

    Oh my, I'm sorry. It showed as downloaded on my purchase page, so I assumed I was running the latest version. Apparently, I did only half of the work. I'm sorry for the unnecessary panic
  7. Caroleenje

    BetterTC

    After the latest hot fix released this morning the plugin no more loads: Error while compiling BetterTC: 'BuildingBlock' does not contain a definition for 'CanPickup' and no accessible extension method 'CanPickup' accepting a first argument of type 'BuildingBlock' could be found (are you missing a using directive or an assembly reference?) | Line: 2888, Pos: 66
  8. Hi. I keep seeing this error constantly as well. Even on an empty test server, it just randomly pops.
  9. Caroleenje

    Agriblock

    Since the update tonight, you are able to place the seeds outside of the planters.
  10. Caroleenje

    Skinner

    Just as a heads-up to keep in mind while updating the plugin: Even though I disabled the workshop auto import, and removed any approved skins that were added in the config manually or imported with a collection, I still see a very small amount of approved skins in the UI when skinning objects while they are not present in the config.
  11. Version 1.3.0

    2,033 downloads

    I originally built this prefab for my own Rust server, Rusty Wasteland PVE. Now it's available for free for anyone who wants to use it in their maps! This small, container blockade-themed Point of Interest was mainly designed for dirt roads, but it can be placed anywhere on the map. It’s lightweight and flexible, and can be placed in any biome or environment. The package also includes a version ready for the two most decoration-rich seasons of the year: Halloween and Christmas. Currently includes: - Default prefab (Temperate biome) Adaptations: - Jungle - Desert - Halloween - Arctic - Christmas Prefab count: Default: 181 Jungle: 204 Desert: 187 Halloween: 237 Arctic: 186 Christmas: 221 Loot: 1 Scientist spawner (2 Scarecrow spawners for Halloween version) 1 Green card spawner 1 Military crate 2 Normal crates 2 Basic crates 2 Tool crates 2 Christmas Presents (Christmas version) Installation: 1) Download the file and unpack 2) Place the folder in the CustomPrefabs folder in your RustEdit directory
    Free
  12. Caroleenje

    Quest System

    Thank you, got it all working now!
  13. Caroleenje

    Quest System

    Same here. Since wipe the SkillTree (for mining/woodcutting) or Cooking (for harvesting from plantation) aren't taken in account and Quests pick vanilla rates. There are no errors to be seen.
  14. Caroleenje

    UItemSort

    Thank you for the quick response! That's awesome!
  15. Caroleenje

    UItemSort

    I second this. It looks like just a plugin that I'm searching for, but the only thing holding me back from bringing it to the server is sorting by type/category rather than the alphabet.
    What a creation! Since the day I used this map on my server for the very first time, the players have kept asking me when I will be using it again! It's very popular! It has high detail, lots to explore, and some extra plugins that add even more fun. Awesome work! I don't regret buying it and will use it again soon!
  16. Since the wipe, this drops very often Failed to call hook 'OnItemAction' on plugin 'SkillTreeItems v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTreeItems.IsXPItem (Item item) [0x00000] in <ed9c804addaf4c04b4d060b4cefe8562>:0 at Oxide.Plugins.SkillTreeItems.OnItemAction (Item item, System.String action, BasePlayer player) [0x00031] in <ed9c804addaf4c04b4d060b4cefe8562>:0 at Oxide.Plugins.SkillTreeItems.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x008f0] in <ed9c804addaf4c04b4d060b4cefe8562>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  17. Thanks for the help and fast resolution Awesome map!
  18. The latest, it was mandatory patch so the latest.
  19. It's nearly every kill or player respawn
  20. You have no pop so you might not see it immediately. Try respawning. It seems to happen after each respawn or NPC kills.
  21. After the latest mandatory patch, the NPCMovingControl included with this map is spamming like wild. All seems to work and stop eventually, but passing it on.
  22. Caroleenje

    Experiments

    Would there be a way to prevent getting blueprints on ones already learned? Most of our players love it, they just find getting the same blueprint frustrating, an option to disable getting duplicate blueprints would be awesome! Thanks
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