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Caroleenje

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Everything posted by Caroleenje

  1. Thank you! Appreciated.
  2. Sorry, I think I didn't explain what I meant clearly, and may have overcomplicated it. This is my cooking meal, giving you 25% extra XP buff for 10 minutes. "daves welsh rarebit": { "enabled": true, "shortname": "fish.cooked", "skin": 3329209371, "description": "Enjoy the perfect blend of melted cheddar poured over crispy bread with bacon, topped with spicy chili. Actually... surprisingly spicy!", "Spoil time [hours - if applicable]": 168.0, "duration": 600, "buffs": { "SkillTreeXp": 0.25 }, And this is my injection item: "common quantum shard": { "displayName": "Common Quantum Shard [XP: 7000]", "shortname": "xmas.present.large", "skinID": 3329896239, "effects": [ { "min": 7000.0, "max": 7000.0, "type": "XPInjection", "preventXpModifiers": true } ] }, I expect this item to give exactly 7k XP at all times. But if I consume the meal, the 25% buff still applies even with the preventXpModifiers set to true. This gives me 8750 XP instead of 7k. Is there a way to make XPInjection ignore this buff as well?
  3. Hi, I'm looking into the XPInjection items, and I'd like players to get the exact amount of XP displayed (so say 7k XP). I set the preventXpModifiers to true, which works with the modifiers coming directly from STIP or even the SkillTree night bonus, however, if you use a Cooking meal with SkillTreeXp buff, the buff will still count regardless. It's not something I want, as if you have one with a value of 112k XP and get 25% buff from the meal on the top, it gets crazy very quickly. Is there any way around it? Thanks in advance!
  4. Caroleenje

    Water in Chicken Coops

    Thank you! As long as you are aware then it's all ok!
  5. Caroleenje

    Water in Chicken Coops

    Since the last update, you can't add more water to the chicken coops than 100. I removed the plugin for the test, and I can add up to 1k without issues.
  6. They were kind enough to add this option. Thanks again. You can close my ticket.
  7. Same thing. A player just reported his boxes missing (only large chests). Other one mentioned that their team mate placed a locker upstairs and all boxes downstairs collapsed
  8. Thank you! I'll try to get in contact with them and see if they'd be willing to add that. Thanks for the help!
  9. These two: { "SellItem": { "ShortName": "xmas.present.large", "DisplayName": "common quantum shard [XP: 7000]", "Amount": 1, "Skin": 3329896239 }, "CurrencyItem": { "ShortName": "redidtag", "DisplayName": "Heli Token", "Amount": 9, "Skin": 3447697655 }, "RefillMax": 100, "RefillDelay": 0 }, { "SellItem": { "ShortName": "xmas.present.large", "DisplayName": "runic drive [SP: 1]", "Amount": 1, "Skin": 3679647311 }, "CurrencyItem": { "ShortName": "redidtag", "DisplayName": "Heli Token", "Amount": 9, "Skin": 3447697655 }, "RefillMax": 100, "RefillDelay": 0 },
  10. Caroleenje

    Items in server vendings

    Hi, With the old Skill Tree Items, I listed one XP and one SP item in the server outpost-like vending machine (modified through CustomVendingSetup on uMod), where players could purchase them for special tokens only obtained through the hardest heli. I only now stepped over to this pro version and tried listing them again with the current plugin, however, if I purchase them, they just act as large presents and unwrap instead of granting the XP. Is there any way to work around this?
  11. Thanks! Got it working now. I peaked to other plugins and Pool.FreeList changed to Pool.FreeUnmanaged. seems to be working for me now too.
  12. After the last update tonight: AutoBaseUpgrade - Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line: 612, Pos: 29
  13. I'm assuming, for similar reasons like above (the events display once you click a specific vending, like someone mentioned), this will be a similar issue, and nothing much can be done about the way the listings appear in the search bar in market stations?
    Very configurable, tons of options to get some really cool bots running around your map. An absolute must-have for Zombie servers. The support is top-notch as well! Steen is super helpful and thinks in solutions even beyond his plugin. Thanks for everything!
  14. Thank you! Much appreciated!
  15. I wonder if there's a way to add a tag/filter for map size, which would help you filter the maps or quickly browse through the specific sizes. Perhaps something similar to World 2.0 or Jungle compatible tags? I'm always after a specific size, but the majority of the map creators don't mention the size in the product name, so you find something that you thought was cool and find out it's way too small for your purposes after you open the product page.
  16. Caroleenje

    BetterTC

    Oh my, I'm sorry. It showed as downloaded on my purchase page, so I assumed I was running the latest version. Apparently, I did only half of the work. I'm sorry for the unnecessary panic
  17. Caroleenje

    BetterTC

    After the latest hot fix released this morning the plugin no more loads: Error while compiling BetterTC: 'BuildingBlock' does not contain a definition for 'CanPickup' and no accessible extension method 'CanPickup' accepting a first argument of type 'BuildingBlock' could be found (are you missing a using directive or an assembly reference?) | Line: 2888, Pos: 66
  18. Hi. I keep seeing this error constantly as well. Even on an empty test server, it just randomly pops.
  19. Caroleenje

    Agriblock

    Since the update tonight, you are able to place the seeds outside of the planters.
  20. Caroleenje

    Skinner

    Just as a heads-up to keep in mind while updating the plugin: Even though I disabled the workshop auto import, and removed any approved skins that were added in the config manually or imported with a collection, I still see a very small amount of approved skins in the UI when skinning objects while they are not present in the config.
  21. Version 1.3.0

    2,072 downloads

    I originally built this prefab for my own Rust server, Rusty Wasteland PVE. Now it's available for free for anyone who wants to use it in their maps! This small, container blockade-themed Point of Interest was mainly designed for dirt roads, but it can be placed anywhere on the map. It’s lightweight and flexible, and can be placed in any biome or environment. The package also includes a version ready for the two most decoration-rich seasons of the year: Halloween and Christmas. Currently includes: - Default prefab (Temperate biome) Adaptations: - Jungle - Desert - Halloween - Arctic - Christmas Prefab count: Default: 181 Jungle: 204 Desert: 187 Halloween: 237 Arctic: 186 Christmas: 221 Loot: 1 Scientist spawner (2 Scarecrow spawners for Halloween version) 1 Green card spawner 1 Military crate 2 Normal crates 2 Basic crates 2 Tool crates 2 Christmas Presents (Christmas version) Installation: 1) Download the file and unpack 2) Place the folder in the CustomPrefabs folder in your RustEdit directory
    Free
  22. Caroleenje

    Quest System

    Thank you, got it all working now!
  23. Caroleenje

    Quest System

    Same here. Since wipe the SkillTree (for mining/woodcutting) or Cooking (for harvesting from plantation) aren't taken in account and Quests pick vanilla rates. There are no errors to be seen.

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