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Everything posted by Caroleenje
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Thank you for the super quick response and solution! I left the warning open for about 8 minutes, and I haven't seen it happen anymore (before it would be just a matter of seconds)! Thank you, much appreciated!
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Of course. Here you go. I also noticed that once I relog, the part of UI is back (until I send next warning). InfoPanel.json
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Hi, I just got this plugin to replace our old warning system, and so far, it looks great; however, before I can actually start using it in the live environment, I've noticed this little annoying bug. I'm using the Info Panel from uMod (https://umod.org/plugins/info-panel). Part of my UI is displaying random messages right in the center, below the hotbar. If I send a warning, within a few seconds, this part of the UI moves up and covers up the text. It fully disappears once I acknowledge the warning until InfoPanel reload. I don't seem to see any errors, but I noticed this Unknown Parent popping up in my client console after I accepted the warning.
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Error while compiling CustomPortals: 'Pool' does not contain a definition for 'GetList' | Line: 478, Pos: 56
Caroleenje replied to Covfefe's Support Report in Support
At first glance, it seems to work without issues. Thank you for the update! -
Thank you! Appreciated.
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Sorry, I think I didn't explain what I meant clearly, and may have overcomplicated it. This is my cooking meal, giving you 25% extra XP buff for 10 minutes. "daves welsh rarebit": { "enabled": true, "shortname": "fish.cooked", "skin": 3329209371, "description": "Enjoy the perfect blend of melted cheddar poured over crispy bread with bacon, topped with spicy chili. Actually... surprisingly spicy!", "Spoil time [hours - if applicable]": 168.0, "duration": 600, "buffs": { "SkillTreeXp": 0.25 }, And this is my injection item: "common quantum shard": { "displayName": "Common Quantum Shard [XP: 7000]", "shortname": "xmas.present.large", "skinID": 3329896239, "effects": [ { "min": 7000.0, "max": 7000.0, "type": "XPInjection", "preventXpModifiers": true } ] }, I expect this item to give exactly 7k XP at all times. But if I consume the meal, the 25% buff still applies even with the preventXpModifiers set to true. This gives me 8750 XP instead of 7k. Is there a way to make XPInjection ignore this buff as well?
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Hi, I'm looking into the XPInjection items, and I'd like players to get the exact amount of XP displayed (so say 7k XP). I set the preventXpModifiers to true, which works with the modifiers coming directly from STIP or even the SkillTree night bonus, however, if you use a Cooking meal with SkillTreeXp buff, the buff will still count regardless. It's not something I want, as if you have one with a value of 112k XP and get 25% buff from the meal on the top, it gets crazy very quickly. Is there any way around it? Thanks in advance!
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Thank you! As long as you are aware then it's all ok!
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Since the last update, you can't add more water to the chicken coops than 100. I removed the plugin for the test, and I can add up to 1k without issues.
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They were kind enough to add this option. Thanks again. You can close my ticket.
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Same thing. A player just reported his boxes missing (only large chests). Other one mentioned that their team mate placed a locker upstairs and all boxes downstairs collapsed
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Thank you! I'll try to get in contact with them and see if they'd be willing to add that. Thanks for the help!
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These two: { "SellItem": { "ShortName": "xmas.present.large", "DisplayName": "common quantum shard [XP: 7000]", "Amount": 1, "Skin": 3329896239 }, "CurrencyItem": { "ShortName": "redidtag", "DisplayName": "Heli Token", "Amount": 9, "Skin": 3447697655 }, "RefillMax": 100, "RefillDelay": 0 }, { "SellItem": { "ShortName": "xmas.present.large", "DisplayName": "runic drive [SP: 1]", "Amount": 1, "Skin": 3679647311 }, "CurrencyItem": { "ShortName": "redidtag", "DisplayName": "Heli Token", "Amount": 9, "Skin": 3447697655 }, "RefillMax": 100, "RefillDelay": 0 },
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Hi, With the old Skill Tree Items, I listed one XP and one SP item in the server outpost-like vending machine (modified through CustomVendingSetup on uMod), where players could purchase them for special tokens only obtained through the hardest heli. I only now stepped over to this pro version and tried listing them again with the current plugin, however, if I purchase them, they just act as large presents and unwrap instead of granting the XP. Is there any way to work around this?
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Got it, thanks! I see now what I did wrong.
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Hi, I was trying to play with the skill presets, but noticed that each preset is saved in the previous one, and the actual one you just created remains empty. Similar to what the respec issue was after the UI changes. As in the example below, I saved a few mining and woodcutting skills in the gatherer preset, which remains empty. Once I create a new preset (loot goblin in this case) with different skills, these skills are saved to the gatherer instead of my new preset. If I created another preset, that one would get saved to the loot goblin and so on. Am I doing anything wrong, or is there an issue?
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Thank you, I'll have a look.
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Main thread stalling: Write queue at capacity, waiting for write thread...
Caroleenje replied to laodu's Support Report in Support
Since changing the marker, I don't seem to be seeing the stall messages. I'll see what happens after the wipe but it looks like the marker was indeed the issue. -
Thanks for resolving it
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I've clicked through many of them, and it no longer pops up, so it seems like it's resolved!
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Thank you! I'll try it out as soon as I can.
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Main thread stalling: Write queue at capacity, waiting for write thread...
Caroleenje replied to laodu's Support Report in Support
Alright, thanks! I'll swap to the simple marker and watch it how it's doing.