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Everything posted by Zoreeno
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Thanks for the recent update, Steen. The enable/disable command works perfectly for what I needed. The temporary spawn command is also great, although i notice that it doesn't spawn the NPCs at the exact custom spawn locations that i set for the profile, instead it spawns them at the profile location based on the radius I have set for the profile. This might actually be intentional, but figured I would let you know just in case.
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No sorry I don't have that error in my console logs. Only other suggestion i have for you is to unload the Image Library plugin then delete all data and config files for ImageLibrary then reload ImageLibrary plugin and allow it to recreate all of the files. Any other issues you should ask on in the Image Library help section on Umod.
- 216 comments
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- 216 comments
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Yes sounds like an Image Library issue. did you try running the command refreshallimages in your console? This forces Image Library to clear it's image cache and re-retrieve them. Once you run that command you'll need to do a manual reload of all your plugins that use Image Library. Also make sure you have the most recent version of Image Library before you run the command.
- 216 comments
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- 60 comments
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- #custom item
- #command item
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- 60 comments
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- #custom item
- #command item
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This event plugin is great! Players really enjoy it. The plugin is extremely lightweight compared to other event plugins. We notice no performance impact when the event spawns/despawns. It may not be very customizable when it comes to terrain and there are no buildings in the arena, but that's perfectly fine as the little, to no, performance footprint makes it worth it. If you are looking for a lightweight event that's easy to set up to give your players something extra to do, this is a good option.
- 197 comments
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Here is an example of how i do it. This is from my Commands.json file. I created the command and named it "2KXP" "2KXP": { "DisplayName": "2000 XP", "ShowDisplayName": true, "Image": "https://i.ibb.co/CwdF4dh/2000XP.png", "Message": "You just bought 2000 XP", "Command": "givexp {playername} 2000", "BuyPrice": 500, "Currency": "paper" }, Then in the Categories.json file, I added it to the category using "command/" syntax. You can see below that i added the 2KXP command to the category as well as all the other commands I created. Like this: Categories.json "Buy_Items": { "Image": "https://i.ibb.co/rQGnfFr/dollaricon.png", "Permission": null, "Sale": 0.0, "Items": [ "command/2KXP", "command/antidose", "command/methmoon", "command/glauncher", "command/greengloves", "command/skillreset" ] },
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- 1,253 comments
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- #leveling
- #progression
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Yeah it's definitely not working. I tried with multiple profiles and it doesn't do anything if the profile's autospawn is set to false. If i enable autospawn manually and then run the disable command, it will kill the bots, but they just spawn back up immediately. It almost seems like it's doing the reload part, but not the enabling/disabling autospawn part if that makes sense. Honestly if you just correct the enable/disable commands to perform as you described it would probably be enough for what i'm wanting to do. EDIT: Had a thought just after posting this. The command actually works for the default profiles, just not the custom profiles.
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Thanks for the response. My profile does not have a space, but i think the reason why nothing happened was because the profile was not set to true for autospawn. Once autospawn the command works. But i guess it's not really what i'm looking for. I want a profile to be able to be left false for autospawn, but i can have it spawn via a command, and then once they die off they don't respawn until the command is run again (because autospawn will still be set to false). Sorta like how the toplayer command works, only with pre-set custom spawn points. If that's possible via a command that would be awesome! Thanks for considering
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Hey thanks for the response. Seems like a lot of work for a minor visual issue. While it's cool to have the icon switch in the players main inventory depending on the state of the bag, I feel like having it switch between different skins each time the bag is emptied may not be worth it in the long run, at least not for me. My vote is to just leave it as is and I'll just explain to players that if they want to see if the bag is on gather mode or not, just check the bag UI.
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I've noticed that since FacePunch messed with the furnace icons with the Oct 6th update the that bags are always showing the fire icon in the player inventory if they have an item inside even if gather mode is off, however on the bags hotbar it changes between the lightning bolt and the fire icon normally.
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Is there no console/RCON command that I can run to spawn a profile on demand? I have an event that I only want the bots to spawn at while the event is running. Looking for a way to set a profile to spawn it's bots via a command and then have them die off after X amount of time. I tried the listed command botrespawn enable profilename but nothing happens when that command is run.
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For anyone that is considering this plugin and read the review that contained this ^ . You should know that this is a non issue and I'm willing to bet that this user is having some other conflict. I've been using this plugin since it was released almost a year ago and never experienced the problem on my server. I've also never seen anyone in this discussion page or the support page mention having this issue. People should really talk with the authors before putting things like this in the reviews as it can falsely damage the reputation of plugins and their authors. This plugin works well and as described.
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I have this issue to. It happens when someone puts just wood in the furnace and then clicks Run Splitter. It puts the players wood back into the players inventory and then throws that error into the console. The function is fine as I like it moving the wood back into the inventory if the player doesn't provide any ore to split with it, but maybe just get rid of the error spam and you're good I don't notice any function issues when the error pops up.