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Everything posted by Zoreeno
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- 18 comments
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I think maybe "Smelt Speed" is a bad choice for the buff description. What he is saying is that rust default smelting converts the raw ore to resources on a tick rate. so like every 2 seconds (made that number up for the example) an ore is converted to a resource, regardless of how fast or slow or how much of the wood is burning up. With the Blast Furnace buff, that every 2 second conversion still happens, only with a chance for you to also get a resource every time one piece of wood is used. I have not actually tested this specific skill, but with the standard tick rate combined with the chance to produce an extra ore each time a piece of wood is used, you should yield more resources than you would with only the default tick rate. I don't think setting that buff above 100% will work at all, as you cannot go over a 100% chance for the burnt wood to produce an extra resource.
- 1,520 comments
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- #leveling
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One thing I've noticed is that the Barrel Smasher skill (instant breaking of barrels) also applies to road signs. I want people to be able to break barrels quickly but not road signs because it makes it too easy to farm pipes. I know there is a plugin out there called InstantBarrels which allows you to disable instant breaking of signs and have just barrels. Any chance you might add that logic into your code with a future update?
- 1,520 comments
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- #leveling
- #progression
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Hey Amino. This looks like a very useful bot. Thanks for putting out for everyone. How exactly does the Alt Finder work? Would I need a paid Battlemetrics account in order to use that feature? I've seen admin content creators (mainly Camomo) be able to spot cheaters who are trying to hide under a new account / new hardware. Is this bot using the same method that he is using, or nah?
- 5 comments
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- #battlemetrics
- #discord
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- 1,520 comments
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- #leveling
- #progression
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- 248 comments
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Actually it's the other way around. You would need to add BetterChat compatibility into your plugin. BetterChat has been around forever and is one of the top must have plugins for server owners. Most plugins that utilize chat titles implement BetterChat functionality/compatibility on their own. The BetterChat developer does not add other plugins API into their plugin. If that were the case, their plugin file would be nothing but API hooks. In fact they recently made it much easier for other plugin authors to add BetterChat API functions into their own plugins. As a premium plugin developer you should be doing this instead of pushing reasonability onto other, more established and popular plugins in my opinion.
- 91 comments
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There are a few XP/Skills plugins available out there but this one wins the race by far! Easy to set up and the perks just work right out of the box! Very nice job on this one and i'm looking forward to future updates and evolution of this plugin. The author is active and considers most reasonable requests/suggestions when possible. 10/10 would recommend for all servers not just PVE , but PVP too.
- 1,520 comments
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- #leveling
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I see a lot of potential here. The current state doesn't look to be worth the asking price (just being honest). Maybe add a bit more to the UI that pops up when you sit down at a bus stop, like the cost per ride. Also would love to see the ability to use any item (by shortname) as a payment method and also support for economics/server rewards. Looks like you are already working on NoEscape support which is very important, otherwise players would just use this as a way to escape PVP when they are close to death. Overall a great idea and concept. Keep it up and this could turn in to a must have for server owners that are trying to keep their server unique in a sea of so many copy/paste basic ass servers.
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- 1,520 comments
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- #leveling
- #progression
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The command on the Tree Planter plugin is "/tree" to bring up the list of trees. Of course if you set a Hud command as just "/tree" it's just going to bring up the tree list. If you are wanting the player to be able to plant a specific tree through Hud, then you would have to do something like "/tree <treetype>". But there are so many tree types that having a button for each tree type seems crazy. Maybe I'm not understanding what you are trying to do.
- 602 comments
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- #hud
- #interface
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This is such a cool plugin, and provided free of charge! What a guy! The one item on my wish list for this plugin is an option that if the player is raided, and someone destroys their storage box, their loot falls out for the raider to take. Currently players can use this storage as a "in case of a raid" stash so they don't lose certain items. Which is great depending on how you run your server, I just wish there was a toggleable option to make all the loot fall out if destroyed.
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@imthenewguyThanks so much for implementing this! I went ahead and purchased the plugin. Loving it so far! One suggestion for a future update would be to allow us to set any item (shortname) as the payment used for respec in the config file. Our server uses a custom currency (just paper with a skin on it). I was able to change it to use paper as a payment by editing the .cs file and changing all the mentions of "scrap" to "paper" but it would be nice to not have to do that every time you update the plugin. This is just a small minor request, maybe something to consider whenever you do another update pass on this plugin in the future. Keep up the great work man!.
- 1,520 comments
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- #leveling
- #progression
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I'm interested in using this plugin as something players have to unlock. As in, players do not know this plugin exists until they reach a certain condition that i can handle through a different plugin by having it assign them a permission for your plugin. Basically i'm asking if it's possible to make it so the UI (XP progress bar) does not show up at all unless a player has the permission? Maybe this is already an option, but wanted to double check before I invest.
- 1,520 comments
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- #leveling
- #progression
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A shop plugin from David!? This is great! I will tell you, the biggest complaint from my players about the current shop plugin we are using is that selling items back to the shop is a pain. They all ask me for an option to "sell all" from their inventory, or at least an option to see the current amount of an item they have in their inventory from the shop UI so they dont have to keep closing it to see how many, metal blades, for example, they have left to sell. If you were to add this functionality to your shop plugin you would stand above all the competition.
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- 602 comments
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- 2
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- #hud
- #interface
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If someone clicks on the burger/menu icon in the top left, does the hud disappear, leaving just the menu icon, and then players can click it again to make the hud reappear? If not, is it possible to make this a thing? Most players hate having things blocking portions of the screen and having this option would make this plugin 100% worth as it looks really really nice.
- 602 comments
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- #hud
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@Jbird Thank you! I have my UI scale set to default 1.0 and set the buttons up in that scale, but i'm guessing that the player that reported this and gave me those screen shots has his UI scale set lower which is why he's having the problem. @David sorry for my ignorance, but i finally figured out what you meant by "base anchors". I was looking for that settings in the data file, but it was in the config file, my fault. After setting base anchors and repositioning buttons, I noticed that some of the buttons now scale with the UI while other do not. But i guess that's just an issue I'll have to let players know about and give them the option to disable the button if it's in their way. Unless you know about another work around.
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Yeah i saw your comments above but not sure i understand the change that is needed. For example, this button is not at the very bottom of the screen, but is being moved to the left on some resolutions. Here is the current CUI data for this button. What changes should i make in order to have it remain in the same position for all resolution types? "rewards": { "uiType": "Overlay", "panelType": "button", "OffsetMin": "240 -100", "OffsetMax": "430 -80", "text": "<b><color=#5990cf>Check Rewards</color></b>", "panelColor": "1 0.96 0.88 0.15", "panelChatCmd": "level", "imageUrl": null, "imgAnchorMin": null, "imgAnchorMax": null, "onCmdHide": "false"
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@DavidI'm having some issues with the UI scaling. I read through your fixes above but I'm not able to get it figured out. It seems all buttons are in different positions depending on the players resolution after the FP update. Here is a screen shot of how the buttons normally look (and how they look on my screen) And here is how it looks on a players screen that is using a different resolution/ratio
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I like this idea a lot. This would open up a lot of cool possibilities for servers using their own custom progression system. Like have an area with a very important vendor surrounded by over tuned BotSpawn NPCs, but if you reach a certain level via an XP system, you're granted a permission that changes those NPCs to friendly for easier access to the vendor.
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Not much info on this plugin. You should work on the description page a bit so people know a little bit more of what they are investing money into. I have so many questions, but here are a couple to start.... 1. Does this support custom item names? For example. I want to add the "note" item but with the custom name of "Cash" 2. Do these shops show on the map as a vending machine?
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- 12 comments
