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Zoreeno

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Everything posted by Zoreeno

  1. I'm just testing via a remote connection from work to my home PC, but at first glance the groups look OK. I was able to assign the admin group the perm and it was showing the "inherited" flag on my user level permissions. Thanks for patching it up.
  2. Looks like you almost got it. The plugins that were missing from the list are showing up in PermsManager but when you open them up the permissions are not listed.
  3. I have the same experience as Jbird described. So for example. I have a plugin that registers it's permissions as "XDQuest.use" This plugin's permissions are not showing in PermissionsManager as it did before. However, the permissions do work when assigned manually through commands. So i can input "oxide.grant user <STEAM64_ID> XDQuest.use" OR "oxide.grant user <STEAM64_ID> xdquest.use" and both methods will work. I brought this up in the UMOD discord and I was told that since the permissions are working/registering with mixed case structure and non-mixed case structures, that there is nothing that needs to be fixed on the oxide side of things. However I do find it odd that no changes were made on your end to this plugin to cause the issue, so clearly it's something that they did with oxide that's causing it to suddenly not see these mixed case permissions. Is there maybe something that you can adjust on your plugin to detect whatever changes they made with oxide so that it can recognize and list these mixed case permissions again?
  4. Sorry man, I didn't mean for my post to come off so negative. I just wanted folks to know a few things i noticed about the plugin in it's current state. I removed my opinion about the price from the comment. That way people can draw up their own opinion without possibly being swayed by my own personal opinion.
  5. Played Time is not tracked correctly. During our current wipe, players play time stat on the plugin keeps going up and down in time. One day it will show 47 mins played, the next it shows 20 minutes played. When in reality the player has logged multiple hours of time since the plugin has been installed. Seems like it might be recording session play time and then resetting back to 0 every time the player logs off and then comes back.
  6. Zoreeno

    UI Scale Too Large

    Never received a response on this, but it was resolved with a recent update. You can close this out.
  7. The UI scale issue I mentioned above has been fixed with a recent update, however, the UI is off center on the screen, players keep pointing that out to me. But at least they can close it now. There are still a few bugs and a few features that I would like to see fixed/added : 1:) PVE deaths (from NPCs, Animals, ect) are counted in the players KDR. Most players want to see their PVP KDR only. There needs to be an option to include or exclude PVE deaths, or maybe track them separately as a separate stat. 2:) Played Time is not tracked correctly. During our current wipe, players play time stat on the plugin keeps going up and down in time. One day it will show 47 mins played, the next it shows 20 minutes played. When in reality the player has logged multiple hours of time since the plugin has been installed. Seems like it might be recording session play time and then resetting back to 0 every time the player logs off and then comes back. The free plugin PlaytimeTracker tracks play time perfectly, so maybe this plugin should just run off of it as a dependency instead of trying to track it on it's own if that's even possible? . 3:) There are zero customization options. No permissions so admins show up on the leaderboard. You, can't exclude stats that you don't want showing, you can't even change the title on the UI to say something other than "Better Statistics". (at least not without editing the CS file itself). BillyJoe has some great products available, so i have nothing faith in him polishing this one up over time. Just wanted to throw this out there for anyone who is curious about my experience with the plugin.
  8. Zoreeno

    The Golden Egg

    I bought the plugin regardless. It just sounds too cool as is to pass up Looking forward to seeing how you evolve it over time!
  9. Zoreeno

    The Golden Egg

    Glad to hear about it being inserted via RNG when a crate is opened, that should prevent the conflict with AlphaLoot for sure! As far as the egg not being skinable, you should be able to apply a skin to the shortname that the egg is associated with. I have another plugin that is able to do it. in that plugins config i have this setting: "Item shortname": "rustige_egg_c", "Award Display Name": "Furnace Upgrades Voucher", "Item quantity": 1, "Item skin": 2714802680, It doesn't actually skin the egg, it just changes the the icon for the egg to the skin ID which is this: https://steamcommunity.com/sharedfiles/filedetails/?id=2714802680 I'm not going to pretend to know how the developer of that plugin does it lol, but it's definitely possible.
  10. Zoreeno

    The Golden Egg

    Man, this is such a great idea for a plugin! Bravo for thinking outside of the box! I have a couple questions... 1:) Is there a way to put a max time that the egg can be "alive". It would be great to be able to set it for a max of 72 hours a player can hold onto the egg without cracking it open. The egg would then just disappear after the 75 hr timer and can be looted in crates again. Idk if that's even possible to implement though. 2:) You may not be able to test this one.... but I've had issues with some plugins that insert items into crates while also using the AlphaLoot plugin. AlphaLoot will sometimes prevent what other plugins are trying to populate into crates in favor of it's settings for the crates. It's hit or miss which plugins conflict though, I have another plugin that inserts items into crates on top of AlphaLoots without an issue, while other plugins i couldn't use with AlphaLoot loaded. Also the ability to add a custom skins (really just a custom icon via a skin ID) for the egg, as mentioned by others, would be great as many plugins are allowing this now-a-days.
  11. Zoreeno

    UI Scale Too Large

    The plugin is currently unusable due to the UI scale being too large for players using a standard 16:9 monitor on 1080 resolution with Rust default UI scale set to 1.0 (which is the majority of the player base). Players cannot close this plugins UI unless they go into their Rust settings and scale their UI down to something below 0.8.
  12. I have it set up on a test. You can see it here --> stats.rustrevolution.net There are some issues with the in-game plugin though. if a player that is using the Rust default UI scale of 1.0 tries to open the UI with /stats, the UI scale is stretched too big. So big that you cannot see the X in the top left corner to close it out. The players have to press escape, adjust their game UI scale down to 0.8 or lower before they can close the window out. It's a pretty big issue as a large majority leave the UI scale at 1.0. Those players get frustrated that the screen can't be closed and immediately leave the server. I had to disable the plugin for now until the developer fixes that issue. I'm also having an issue with the Steam Login button on the website. If you click it, it takes you to the steam log in page, but after clicking sign in, it just sits there and doesn't redirect back to the site, if you manually browse back to the site, you are still not logged in. That may be an issue on my end with my host through, I'm not sure. I'd like to see someone's site that has the log in page working through. Overall the website portion of this product is nice and clean looking works well enough, however the in-game plugin still has issues and lacks some much needed features like the ability to customize the size/scale of the UI and it needs permissions to be able to revoke admins from showing up on the leaderboard.
  13. Zoreeno

    Commands Item

    You can customize the item image by creating a custom skin and then using it's ID. This works for that.
  14. Unfortunately it did not solve it for me. I was sure i was up to date on Oxide releases but decided to run a server/oxide update just now during our nightly restart just in case and I'm still missing quite a few plugins from the permission manager list.
  15. I peeked around at the CS files for plugins that have permission not showing up in Permissions Manager. They all seem to have one thing in common and that is they are set to register their plugin with mixed cases, ie BotReSpawn. For comparison I have the plugin "XLevels" which is registering it's permissions as "xlevels" (not XLevels) and that plugin is showing up in Permissions Manager. Hopefully this helps.
  16. This plugin is not picking up all permissions after the August game update. Someone was saying that there was a change to oxide permissions case sensitivity and that this might be the cause. I'm not going to pretend to know the details, but just wanted to give the heads ups in case there is anything that needs updated with this plugin.
  17. Zoreeno

    Commands Item

    Hey thanks for the reply. I was actually able to get the name to apply from the loot table. The loot plugin we use allows us to set a custom name for items, so i just matched the name with the name i set for it in your plugins config, works perfectly!
  18. Zoreeno

    Commands Item

    Are items able to be added to a loot table to show up in crates if I match the same Skin ID and Item name from this plugins config? or does it only issue the command items through the /ci command?. Would love to use this to add command items to the games loot table.
    Finally a good bot at a fair price! After i got over a few growing pains with setting it up, I now have the bot up and working. I was able to get rid of the discord extension and all the plugins I had that relied on it. It's a good feeling knowing that I still have most of the same functionality without adding extra tax on server performance. Amino offers good support in his discord. Couldn't be happier with my purchase and looking forward to future updates and improvements
  19. If you can get this working you will be a Golden God. In it's current state, this plugin is working great. But with SAM site support it would be perfect.
  20. Zoreeno

    ATM (Cash Machine)

    No. But you can do that easily with free plugins from UMod and then use this plugin to deposit and withdraw the cash as Economics. Works flawlessly.
  21. Zoreeno

    Server Hud

    That's the number of people that are "joining" the server. So they are on the loading screen waiting to load in. It's meant to be a counter for players waiting in queue when your server is full.
  22. Ok great. I was worried it was just me. Glad to know it's a known issue being worked on. Thanks for the reply and thanks for providing and supporting these plugins for free. You are the real MVP.
  23. Does this plugin work with APC paths created in Rust Edit at custom monuments? I can't see to get the plugin to work. I do not have any other Bradley altering plugins but i keep getting this error in the console when the Bradley takes damage and none of the events happen. Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyGuards v1.4.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyGuards.OnEntityTakeDamage (BradleyAPC entity, HitInfo info) [0x0001f] in <dcba1429f4dd477e95221a9ff91a89a9>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0048f] in <dcba1429f4dd477e95221a9ff91a89a9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0
1.6m

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