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Everything posted by Zoreeno
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I have the same experience as Jbird described. So for example. I have a plugin that registers it's permissions as "XDQuest.use" This plugin's permissions are not showing in PermissionsManager as it did before. However, the permissions do work when assigned manually through commands. So i can input "oxide.grant user <STEAM64_ID> XDQuest.use" OR "oxide.grant user <STEAM64_ID> xdquest.use" and both methods will work. I brought this up in the UMOD discord and I was told that since the permissions are working/registering with mixed case structure and non-mixed case structures, that there is nothing that needs to be fixed on the oxide side of things. However I do find it odd that no changes were made on your end to this plugin to cause the issue, so clearly it's something that they did with oxide that's causing it to suddenly not see these mixed case permissions. Is there maybe something that you can adjust on your plugin to detect whatever changes they made with oxide so that it can recognize and list these mixed case permissions again?
- 222 comments
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- #permissions
- #admin
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Sorry man, I didn't mean for my post to come off so negative. I just wanted folks to know a few things i noticed about the plugin in it's current state. I removed my opinion about the price from the comment. That way people can draw up their own opinion without possibly being swayed by my own personal opinion.
- 82 comments
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- #stats
- #statistics
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The UI scale issue I mentioned above has been fixed with a recent update, however, the UI is off center on the screen, players keep pointing that out to me. But at least they can close it now. There are still a few bugs and a few features that I would like to see fixed/added : 1:) PVE deaths (from NPCs, Animals, ect) are counted in the players KDR. Most players want to see their PVP KDR only. There needs to be an option to include or exclude PVE deaths, or maybe track them separately as a separate stat. 2:) Played Time is not tracked correctly. During our current wipe, players play time stat on the plugin keeps going up and down in time. One day it will show 47 mins played, the next it shows 20 minutes played. When in reality the player has logged multiple hours of time since the plugin has been installed. Seems like it might be recording session play time and then resetting back to 0 every time the player logs off and then comes back. The free plugin PlaytimeTracker tracks play time perfectly, so maybe this plugin should just run off of it as a dependency instead of trying to track it on it's own if that's even possible? . 3:) There are zero customization options. No permissions so admins show up on the leaderboard. You, can't exclude stats that you don't want showing, you can't even change the title on the UI to say something other than "Better Statistics". (at least not without editing the CS file itself). BillyJoe has some great products available, so i have nothing faith in him polishing this one up over time. Just wanted to throw this out there for anyone who is curious about my experience with the plugin.
- 82 comments
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- #stats
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Glad to hear about it being inserted via RNG when a crate is opened, that should prevent the conflict with AlphaLoot for sure! As far as the egg not being skinable, you should be able to apply a skin to the shortname that the egg is associated with. I have another plugin that is able to do it. in that plugins config i have this setting: "Item shortname": "rustige_egg_c", "Award Display Name": "Furnace Upgrades Voucher", "Item quantity": 1, "Item skin": 2714802680, It doesn't actually skin the egg, it just changes the the icon for the egg to the skin ID which is this: https://steamcommunity.com/sharedfiles/filedetails/?id=2714802680 I'm not going to pretend to know how the developer of that plugin does it lol, but it's definitely possible.
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Man, this is such a great idea for a plugin! Bravo for thinking outside of the box! I have a couple questions... 1:) Is there a way to put a max time that the egg can be "alive". It would be great to be able to set it for a max of 72 hours a player can hold onto the egg without cracking it open. The egg would then just disappear after the 75 hr timer and can be looted in crates again. Idk if that's even possible to implement though. 2:) You may not be able to test this one.... but I've had issues with some plugins that insert items into crates while also using the AlphaLoot plugin. AlphaLoot will sometimes prevent what other plugins are trying to populate into crates in favor of it's settings for the crates. It's hit or miss which plugins conflict though, I have another plugin that inserts items into crates on top of AlphaLoots without an issue, while other plugins i couldn't use with AlphaLoot loaded. Also the ability to add a custom skins (really just a custom icon via a skin ID) for the egg, as mentioned by others, would be great as many plugins are allowing this now-a-days.
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I have it set up on a test. You can see it here --> stats.rustrevolution.net There are some issues with the in-game plugin though. if a player that is using the Rust default UI scale of 1.0 tries to open the UI with /stats, the UI scale is stretched too big. So big that you cannot see the X in the top left corner to close it out. The players have to press escape, adjust their game UI scale down to 0.8 or lower before they can close the window out. It's a pretty big issue as a large majority leave the UI scale at 1.0. Those players get frustrated that the screen can't be closed and immediately leave the server. I had to disable the plugin for now until the developer fixes that issue. I'm also having an issue with the Steam Login button on the website. If you click it, it takes you to the steam log in page, but after clicking sign in, it just sits there and doesn't redirect back to the site, if you manually browse back to the site, you are still not logged in. That may be an issue on my end with my host through, I'm not sure. I'd like to see someone's site that has the log in page working through. Overall the website portion of this product is nice and clean looking works well enough, however the in-game plugin still has issues and lacks some much needed features like the ability to customize the size/scale of the UI and it needs permissions to be able to revoke admins from showing up on the leaderboard.
- 82 comments
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- #stats
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- 61 comments
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- #custom item
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- 222 comments
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- #permissions
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I peeked around at the CS files for plugins that have permission not showing up in Permissions Manager. They all seem to have one thing in common and that is they are set to register their plugin with mixed cases, ie BotReSpawn. For comparison I have the plugin "XLevels" which is registering it's permissions as "xlevels" (not XLevels) and that plugin is showing up in Permissions Manager. Hopefully this helps.
- 222 comments
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- #permissions
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This plugin is not picking up all permissions after the August game update. Someone was saying that there was a change to oxide permissions case sensitivity and that this might be the cause. I'm not going to pretend to know the details, but just wanted to give the heads ups in case there is anything that needs updated with this plugin.
- 222 comments
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- #permissions
- #admin
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- 61 comments
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- #custom item
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- 61 comments
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- #custom item
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Finally a good bot at a fair price! After i got over a few growing pains with setting it up, I now have the bot up and working. I was able to get rid of the discord extension and all the plugins I had that relied on it. It's a good feeling knowing that I still have most of the same functionality without adding extra tax on server performance. Amino offers good support in his discord. Couldn't be happier with my purchase and looking forward to future updates and improvements
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- 238 comments
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- 602 comments
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- #hud
- #interface
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I've been using this plugin on my server for a couple of months now and have not had any major issues with it. The interface is great and intuitive and looks and functions a lot smoother than any other skin plugin that we have tried. Players love it. The image of the skins can take a while to populate in the UI as each image needs to be cached, so on first load it could take hours before they are all displayed, but once the initial loading period is finished they always show up almost right away, even through wipes (at least that has been my experience). The data folder is absolutely massive as it creates a separate file for each skinable entity, but i have not noticed any major server performance hit since using it. If you need a nice looking skin system for your players that is easy for them to use, this is the best available that I could find.
- 248 comments
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Very cool prefab that we have been using on all of our recent maps. it doesn't take up much space at all and everything works as intended. There is no height mask included so it does take a little bit of time to get placed without any gaps on the surface, but if you are good in Rust Edit, it won't be an issue. If you are placing this somewhere that causes it to reach below sea level, be sure to place your own water trigger/water culling triggers. Great free prefab to place on any map to offer players a unique little building area.
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Nicely done! Haven't found any issues with any of the prefabs. Construction is nearly perfect and they are ready to be placed with no adjustments needed. One thing that Wonder Fox has done that so many vendors fail to do is to set proper height fading so that when you apply height it actually blends right in to it's surroundings instead of creating a large noticeable circle from the height differences. He also uses the proper spat application by not including grass/forest spats which I find can cause things to look unnatural when placing over existing blended splats. All in all a great bundle of prefabs for base builds. Worth the asking price. Hopefully there are more to come from Wonder Fox.
- 5 comments
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- #custom places
- #build zone
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- 602 comments
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I'll be honest.... this is not a very good monument. It's sloppily thrown together. Prefabs are clipping through each other, bad splat design. It looks like it was thrown together in a matter of minutes. However, the price is cheap and with some touch up work, you can turn it into something usable. But with so many better options available for free, I just can't recommend this one.
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- #warehouse
- #puzzle
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- 91 comments
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- 248 comments
