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Everything posted by Perfectangel01
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- 30 comments
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- 166 comments
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- #jtedal
- #mad mappers
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(and 7 more)
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Traffic passengers and drivers killing each other
Perfectangel01 replied to GooberGrape's Support Request in Support
Mine is doing the same thing. -
Can support be added for Npc Raiders to work with Skill Tree? The dev of Skill Tree told me this "It will need support added for it to work. I don't see any API's listed on the sales page. The dev would either need to call a hook identifying when an NPC dies, or a way to determine if the NPC that dies is part of his plugin (preferred)."
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I have Davids Custom Mixing table installed on my server. When players stack those items, they may lose the items with splitting stacks or moving stacks around. Any way to fix this?
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- 185 comments
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- #stacks
- #rust stacks
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- 144 comments
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- #items
- #enhancement
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(and 6 more)
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- 1,294 comments
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- #leveling
- #progression
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Failed to run a 1.00 timer in 'Hud v2.1.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Hud+<OnServerInitialized>c__AnonStorey2.<>m__0 () [0x00000] in <da102a6de336452abb66e8e98698e3df>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0
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Today mine has stopped showing RP
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Your plugin depends on Extra Gather Bonus but that plugin is unmaintained. Failed to call hook 'OnCollectiblePickup' on plugin 'ExtraGatherBonuses v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ExtraGatherBonuses.CheckBonus (BasePlayer player, Oxide.Plugins.ExtraGatherBonuses+GatherInfo info) [0x00000] in <de9bee6923664f8e84bd4e18a24c0ec0>:0 at Oxide.Plugins.ExtraGatherBonuses.OnGather (BasePlayer player, System.String name) [0x00053] in <de9bee6923664f8e84bd4e18a24c0ec0>:0 at Oxide.Plugins.ExtraGatherBonuses.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x00012] in <de9bee6923664f8e84bd4e18a24c0ec0>:0 at Oxide.Plugins.ExtraGatherBonuses.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000a3] in <de9bee6923664f8e84bd4e18a24c0ec0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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The Mixing table menu disappears, players have to remove mixing table and replace to get menu to come back.
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- 571 comments
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- #hud
- #interface
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(and 6 more)
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Any way this can be fixed. Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), MountableTurrets (False (Boolean))
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I use Stack Modifier, the plugin says "DO NOT USE WITH OTHER STACK PLUGINS". Plugin also says "Stack Modifier - It already handles this fix, don't use this plugin.Loottable, AlphaLoot. Pretty much anything." So what to do?
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I fixed it. I increased time to join
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Yes, I cant join and players cant either. They get same message
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Using the chat command to join, it says you cannot join the event at the moment.
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If Convoy or Monument Bradley is used, the HUD kind of flips out. It wont detect the other Bradley's and with Convoy, it causes issues and Convoy unloads. This has been happening for the past month.
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- 75 comments