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Everything posted by Perfectangel01
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- 280 comments
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- #builder
- #automation
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(and 9 more)
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- 40 comments
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- #luckyblock
- #tofurahie
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(and 3 more)
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- 40 comments
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- #luckyblock
- #tofurahie
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(and 3 more)
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Installing on server and got this on loading it. o.reload XStatistics Unloaded plugin XStatistics v2.1.15 by Monster [XStatistics] ----------------------------- Author - Monster VK - vk.com/idannopol Discord - Monster#4837 ----------------------------- Failed to call hook 'OnServerInitialized' on plugin 'XStatistics v2.1.15' (InvalidCastException: Null object cannot be converted to a value type.) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00019] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x00007] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Core.Plugins.Plugin.Call[T] (System.String hook, System.Object[] args) [0x00008] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Plugins.XStatistics.OnServerInitialized () [0x00297] in <c5445b50b1b94d58954c5da7eeed7617>:0 at Oxide.Plugins.XStatistics.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d49] in <c5445b50b1b94d58954c5da7eeed7617>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 Loaded plugin XStatistics v2.1.15 by Monster
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- 723 comments
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- #shop
- #shop ui
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(and 25 more)
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- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 723 comments
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- 1
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Does this replace the current backpacks in game (Small, and large) or are these different? I would like to add these to some loot tables for events, to have more player engagement. (if they are different, how do we spawn them in?) I don't want to replace the current backpacks that Facepunch released, Id rather add to them with this. Also will this allow me to change the open to something besides /backpack?
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- 69 comments
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- #rust
- #rust plugin
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ConsumableEffects - Failed to compile: There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' | Line: 253, Pos: 28
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Bradleys are not doing damage to players bases walls. They do damage outside Refiners / Furnaces/Doors (deployables) "Attack owner": true, "Target sleeping players": false, "Only owner can damage (and team if enabled) ": true, "Allow Bradley to target other players": false, "Block damage to calling players bases": false, "Block damage to other players bases": true, "Block damage to other players": true, "Disable Bradley gibs": false, I do want them to do damage Other issue: Players can throw drops, and it called bradley and sometimes remain in their inventory (Duping issue) How can I disable the NPCs from the bradleys or change their clothing and guns?
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- 10 comments
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- 10 comments
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- 39 comments
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- #adem
- #madmappers
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(and 6 more)
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- 39 comments
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- #adem
- #madmappers
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(and 6 more)
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- 67 comments
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- #recycler
- #industrial
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(and 2 more)
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- 67 comments
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- #recycler
- #industrial
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(and 2 more)
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- 67 comments
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- #recycler
- #industrial
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(and 2 more)
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