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Everything posted by Perfectangel01
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I could be mistaken but oil rig use to respawn at 30 mins but it seems like its now a hour after installing this plugin. Am I wrong? Also i have it set to remove the bots bodies and its not.
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I went to update plugin and reloaded it and it kicked everyone on the server for packet flooding:player tick (insert many lines of players getting kicked) EAC network packet from invalid connection: 76561198061841770 EAC network packet from invalid connection: 76561198061841770 EAC network packet from invalid connection: 76561198963505024 EAC network packet from invalid connection: 76561198963505024 EAC network packet from invalid connection: 76561198061841770 [DynamicMonuments] Cached 97 monuments/prefabs [DynamicMonuments] The spawn of monuments has begun! [DynamicMonuments] The spawn has ended!
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I will thank you
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When players have a normal, hard or extreme card in their inventory it just picks one rather then the one they used. Players report the extreme card pulls the normal mode.
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5000k Map, I changed the bidding to 1000 (scrap as I am a modded server)
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ExType: JsonSerializationException Failed to call hook 'OnServerSave' on plugin 'StorageAuctions v1.0.5' (InvalidOperationException: Timeouts are not supported on this stream.) at System.IO.Stream.get_ReadTimeout () [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at (wrapper delegate-invoke) <Module>.invoke_callvirt_int_Stream(System.IO.Stream) at System.Reflection.RuntimePropertyInfo.GetterAdapterFrame[T,R] (System.Reflection.RuntimePropertyInfo+Getter`2[T,R] getter, System.Object obj) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at System.Reflection.RuntimePropertyInfo.GetValue (System.Object obj, System.Object[] index) [0x00082] in <f98723dd4586469db5213ec59da723ca>:0
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I agree with you Death. Sorry I voted wrong as I should have finished reading lol I agree because there are tons of plugins out there, can AI understand why it doesn't work on this server correctly vs another one? I think it should honestly be more wide spread on some things: - I think if its AI gen, the dev should have to disclose that to buyers. - How does a dev copywrite a AI generated plugin, since they didn't write it. - I think if you are putting out a paid plugin, it should be no more than 15ish% AI - I think with the amount of plugins sold on this platform, devs should be more open and honest with the customers before they buy them. Like (I have no intention of adding this or making it work with any other plugins) There are a lot of servers who are having issues and the cause isn't just their face with an error in the console. There are some higher priced plugins right now they are causing so many issues with servers as they simply conflict with other plugins a server may own. I have spent tons of money over the years on here and other sites for devs to simply not give a crap, answer support questions. Wished they would just simply say I don't want to or care..
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It wouldnt take damage. Is this because I run a PVE server?
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Well I tried it also and it loaded mine but never took one from my inventory.
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- 31 comments
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- 31 comments
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Also didnt take a aarocket from inventory when player used
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Chinook did not drop crate after helis were killed.
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I will gladly pay if needed to get a blacklist (if possible) of shortnames that cant be placed in the mixing table.
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o.reload DynamicMonuments Failed to call hook 'OnServerInitialized' on plugin 'DynamicMonuments v1.0.0' (UnauthorizedAccessException: Access to the path "/home/container/oxide/data/DynamicMonuments/save.json" is denied.) at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.StreamWriter..ctor (System.String path) [0x00008] in <f98723dd4586469db5213ec59da723ca>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string) at System.IO.File.WriteAllText (System.String path, System.String contents) [0x00026] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Core.Configuration.DynamicConfigFile.WriteObject[T] (T config, System.Boolean sync, System.String filename) [0x0003f] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.DataFileSystem.WriteObject[T] (System.String name, T Object, System.Boolean sync) [0x00007] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x0000f] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Plugins.DynamicMonuments.LoadDataFile[Type] (System.String path) [0x00020] in <10cab26433644153a5805e469b0e45b6>:0 at Oxide.Plugins.DynamicMonuments.TryLoadData () [0x0019c] in <10cab26433644153a5805e469b0e45b6>:0 at Oxide.Plugins.DynamicMonuments.OnServerInitialized () [0x00017] in <10cab26433644153a5805e469b0e45b6>:0 at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e0] in <10cab26433644153a5805e469b0e45b6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 Loaded plugin DynamicMonuments v1.0.0 by Adem
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o.reload StorageAuctions [CSharp] Started Oxide.Compiler v successfully StorageAuctions was compiled successfully in 1436ms StorageAuctions has replaced the 'blacklist' chat command previously registered by BetterLoot Loaded plugin Storage Auctions v1.0.5 by Nferno
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Not sure if it helps to know I also run Raidable Bases Copy Paste updated yesterday in Nivex discord
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Its a 5000 map. I will try to get one today, I really don't wanna reload it, for same issue to happen and then I have console spam all day
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I only saw it pick that same location, on the side of that cliff near road and rail road tracks