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Perfectangel01

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Everything posted by Perfectangel01

  1. Is there any way for when players harvest their crops, to only allow RP at ripe instead of any stage as it is now?
  2. Does this replace the current backpacks in game (Small, and large) or are these different? I would like to add these to some loot tables for events, to have more player engagement. (if they are different, how do we spawn them in?) I don't want to replace the current backpacks that Facepunch released, Id rather add to them with this. Also will this allow me to change the open to something besides /backpack?
  3. I would also like to change this to maybe bp.open and bp
  4. New boxes sold as DLC doesn't stack. (Bought on Lone)
  5. Perfectangel01

    Error on forced wipe

    ConsumableEffects - Failed to compile: There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' | Line: 253, Pos: 28
  6. Bradleys are not doing damage to players bases walls. They do damage outside Refiners / Furnaces/Doors (deployables) "Attack owner": true, "Target sleeping players": false, "Only owner can damage (and team if enabled) ": true, "Allow Bradley to target other players": false, "Block damage to calling players bases": false, "Block damage to other players bases": true, "Block damage to other players": true, "Disable Bradley gibs": false, I do want them to do damage Other issue: Players can throw drops, and it called bradley and sometimes remain in their inventory (Duping issue) How can I disable the NPCs from the bradleys or change their clothing and guns?
  7. [Quarry Computer] Failed to get image for item: ServerRewards
  8. Perfectangel01

    Drugs

    Really the only bug I've found is players arent screaming.
  9. Perfectangel01

    Drugs

    Can one add farming bonus to these? Like they get 5x wood bonus, ore bonus, etc?
  10. How are players getting the flares randomly from crates? I didnt see a drop rate
  11. Is there a timer for when a player deletes everything to allow others to build there?
  12. That was issue.
  13. How can I change the money picture to say RP? It confuses my players.
  14. I have removed Tuna Can Lamps from config and turned: "Allow automatic lock on Other Lockable Entities by default. (Default: FALSE)": false, "Allow automatic lock on Other Custom Entities by default. (Default: FALSE)": false I dont want locks on those and half the deco (that I removed) in the config. I removed them all, yet it is still placing locks. I do have it set to auto place locks, (Pve server and half the people forget, then get upset when someone takes their crap, so I make them auto place)
  15. Perfectangel01

    BetterTC

    Glow in the dark walllpaper
  16. Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean))
    I love how simple and easy this plugin is to config and use. Players love how it can fit in their bases with ease.
  17. I think it was something at forced wipe but not this plugin itself
  18. lol Okay Maybe it was I had already placed the boxes, before update after forced wipe.
  19. Hmm.. Oddly if my boxes are skinned it wont work for me. Placed new boxes not skinned and worked
  20. It does work on Quarry Computers lol. We on Industrial Recyclers.
  21. Perfectangel01

    Not going to boxes

    When using conveyor system it doesn't pull or put into boxes hooked up. Am I only one having this issue?
  22. Would be awesome if teams and clans could access it. (right now its just the person who places it)
  23. Mine too
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