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IIIaKa

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Everything posted by IIIaKa

  1. There are several methods to disable monument claiming: 1. Remove the MonumentsWatcher plugin. 2. In the monument settings(*SERVER*\oxide\data\RealPVE\MonumentsConfig.json), leave the "List of tracked types of monuments" parameter empty(this will disable tracking for all monument types). "List of tracked types of monuments": [] 3. In the monument settings, use the "List of IGNORED monument names. Example: powerplant_1" parameter. For example, add monument IDs like "powerplant_1" to exclude specific monuments from tracking by their IDs. "List of IGNORED monument names. Example: powerplant_1": [ "powerplant_1", "CargoShip", "satellite_dish" ]
  2. Hello. This parameter controls item pickup from the ground. For example, when a player breaks a barrel, items drop to the ground and if you enable this parameter, no one except the owner or their friends will be able to pick up items from the ground inside monuments.
  3. IIIaKa

    Activity Rewards

    Understood, the ActivityRewards plugin works with the BankSystem, ServerRewards and Economics plugins. Any one of these plugins is required for it to function, having all of them is not necessary.
  4. What if an FAQ section is added to the plugin page? It would only be displayed if the author adds at least some content. Sure, the Description section can be used, but many plugins already have a lot of information there, and the FAQ might get lost. Implementing a dedicated FAQ section would be convenient for quick answers.
  5. IIIaKa

    Console errors

    If the issue persists, feel free to report it in this thread.
  6. IIIaKa

    Console errors

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  7. IIIaKa

    Console errors

    @Wodan Hello, thank you for reaching out. The issue will be fixed in the next update.
  8. IIIaKa

    Console errors

    Changed Status from Pending to Work in Progress
  9. I suggest adding a notification for plugin authors to inform them when *SOMEPLUGIN* includes their plugin in the compatibility list. This way, plugin authors can discover plugins that work with theirs and reciprocally add them to their own compatibility lists.
  10. IIIaKa

    doesn't display

    If the issue persists, feel free to report it in this thread.
  11. IIIaKa

    doesn't display

    Changed Status from Pending to Not a Bug
  12. IIIaKa

    Fuel Status

    Hello, this plugin works with all vehicles that have a fuel tank.
  13. IIIaKa

    Budapeshter: Doors do not open

    If the issue persists, feel free to report it in this thread.
  14. IIIaKa

    Budapeshter: Doors do not open

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  15. IIIaKa

    Budapeshter: Doors do not open

    @Budapeshter Hello, yeah, for some reason they don’t open. I probably won’t be able to check what’s wrong today, but I’ll try to fix the issue tomorrow.
  16. IIIaKa

    Budapeshter: Doors do not open

    Changed Status from Pending to Work in Progress
  17. IIIaKa

    Budapeshter: Doors do not open

    By @Budapeshter
  18. IIIaKa

    Mr

    If the issue persists, feel free to report it in this thread.
  19. IIIaKa

    Mr

    Changed Status from Work in Progress to Not a Bug
  20. IIIaKa

    ArenaTournament

    @Koshara The problem is that this method is called every time an entity takes damage, even in cases where the entity is not in the arena. If the plugin checks every time this hook is triggered, it will result in unnecessary validation, increasing the load, especially for those who don’t use this plugin. I’m glad you found a temporary solution, but the author has already responded to my message. As soon as I’m free, I’ll get started.
  21. Do you mean this timer? It appears when hovering over the 'old' price.
  22. At the moment, I have no idea how to implement this in this plugin.
  23. Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  24. In the next update, a feature will be added that allows specifying the word "wipe" when granting temporary permissions. These permissions will remain with players until the server wipe occurs. Unlike the current system, which removes all permissions during a wipe, this approach will only remove the specified permissions. The detection of a wipe occurs only through the wipe ID specified in the configuration file.
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