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Everything posted by MelodyZE
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Failed to call hook 'OnItemCraft' on plugin 'QualityCrafting v2.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Item.OnChanged () [0x0001d] in :0 at Item.MarkDirty () [0x00000] in :0 at Item.set_maxCondition (System.Single value) [0x00029] in :0 at Item.Initialize (ItemDefinition template) [0x00010] in :0 at ItemManager.Create (ItemDefinition template, System.Int32 iAmount, System.UInt64 skin) [0x00065] in :0 at Oxide.Plugins.QualityCrafting+SkillCategory.GetByItemDefinition (ItemDefinition itemDefinition) [0x00000] in <83752e7759ba4c4397fd002d1d060750>:0 at Oxide.Plugins.QualityCrafting.OnItemCraft (ItemCraftTask task, BasePlayer basePlayer, Item item) [0x0001d] in <83752e7759ba4c4397fd002d1d060750>:0 at Oxide.Plugins.QualityCrafting.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00533] in <83752e7759ba4c4397fd002d1d060750>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 issue #1: getting that A lot on console issue #2: also, was it possible to fix the kit issue? where a admin would run the command /qc setquality PlayerID Quality# and they set to an NPC kit not reverting back to vanilla / no stats when looting it? Major Issue: Server reboot, also make stats go back to vanilla stats, it still shows its a 5 * weapon, but the stats are vanilla. i run the command /qc setquality PLAYERID 5 again after a server restart and the stats get boosted again.
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- 14 comments
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Thank you! Amazing!! i hope this can be done \o/ hands down, this is a 100% beautiful plugin, it is VERY reminiscent of PSO2. if it gets made to be compatible with Kits plugins from Umod, it bring a completely whole new feel to servers especially when kits are saved to NPC's and they "drop" a shiny 1* or 5* weapon
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- 130 comments
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Failed to call hook 'CmdConsole' on plugin 'Battlepass v1.37.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Battlepass.CmdConsole (ConsoleSystem+Arg arg) [0x00803] in <1d03b569412d43aeb8629ba0c57e6b30>:0 at Oxide.Plugins.Battlepass.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0187f] in <1d03b569412d43aeb8629ba0c57e6b30>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 not sure why this happens
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- 130 comments
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- 222 comments
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- #event
- #cargoplane
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hello! ipurchased this but, i wasnt sure how to disable the preview to what weapon people are using or what item they switch to. id like to remove that so its doesnt impact server or make server do more work since i hae 105 plugins already and i try to keep my server fps at about 200. are we able to also scale the whole UI a to reduce it to a size wed like? Is it also possible to have it so it shows by default to people in Party / group please?
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oh cool!! so it will grab the time from the web or something to know that it is 11pm MST and give that 15 minute warning to players so they can prevent rollback issues? sorry for all the questions, as well as how preformant is this? like does it impact at all server like ticks or anything? i have 94 plugins so im trying to stay under 100 lol
- 37 comments
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- #restart
- #autorestart
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is this automated? i tried smooth restarter on Umod but that isnt automated and i wanted my server to be automatically rebooted every night at 11pm the server host i use, for some reason doesnt relay the 15 minute warning, so id prefer something like this to visually let people know that its going to happen.
- 37 comments
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- #restart
- #autorestart
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- 10 comments
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the vault door is massive AF... use a vault door skin, problem solved. the vault door is also not fully functional yet with lockcode, hed have to also add more code, and more code also new parented item. . . you can change it YOURSELF tho for the door prefab. . . but like i said, it is massive as hell width wise. . .
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i ended up getting a dev to fully patch it for me since Xavier doesnt seem to interact with any customers or support forum... 20usd kinda alot for a bugged plugin, i love it but.. really buggy. luckily a dev patched it for me, fixed it, and made it functional even when players are offline or reboot server. not happy about this - _ - dont get me wrong, i love this plugin, im happy someone actually made it since its something ive had as an idea in my brain for about 8 months
- 130 comments
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Failed to call hook 'TradingMainConsoleCommand' on plugin 'TradingPlatform v1.0.8' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.TradingPlatform.TradingMainConsoleCommand (ConsoleSystem+Arg args) [0x00023] in <58f09eead6b142528c9f3d41c90bc47e>:0 at Oxide.Plugins.TradingPlatform.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00677] in <58f09eead6b142528c9f3d41c90bc47e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 also are you able top make this show the items when the player is offline too and make the default tab open to be the player listings?