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Everything posted by MelodyZE
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- 82 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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weird, i dont think my reply went through or i didnt click send maybe 0_o Bom dia Steenamaroo! o/ thank youuuu! thats better than nothing at all! i had to read it a few times to understand it but 100% better than having no item.text retention at all but, heck yes id love to test this!! hopefully CustomLoot gets item.text sometime, id love to ditch the 3 other item injection plugins since yours pretty much does all containers, npc type and everything
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- 16 comments
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sorry again steenamaroo! i hadnt realized a reply had been made that long ago. THANK YOU VERRRYYYYY MUCH!! =D even if its just config based where we go into profiles to add whatever augments needed to be added to the ItemText field is a MEGA win, especially since theres alot of server owners that use epic loot, maps and other plugins that use item.text fields. please yes, that would me A+++ amazing!!
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sorry for belated reply! omg you had replied long ago and i didnt get a notification i feel so bad! im so sorry about that!!
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thanks for the reply! its plugins like treasure maps, epic loot, cooking one anda few other plugins and some custom ones as well that rely on the item item.text would it be pissible to add that into the plugin / config? would it be possible to add like this? =0 }, "TestSwordDEV": { "ItemShortname": "salvaged.sword", "probability": 10, "minStack": 1, "maxStack": 1, "skins": [ 2915779588 ], "ItemText": "" }, ((( item texxt is where the augments for the item would go for such plugins like NewGuys and other custom ones that rely on that )))
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are you able to possible add item.text retention to items so we can create custom items from various plugins available on CF and custom ones? alot of them rely on the item.text to make custom items work or function. i noticed you had added Item.Name for custom item names, and tahts super cool as well.
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- 130 comments
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Issue: LB get stuck being locked onto sleeping players and NPCs Issue: can spawn in any given area at random when an animal is killed, letting a high level animal killing and camping low level players or lower tier areas. Issue: animals can easily be killed by standing on a rock, inside a door, inside a house, or an elevated platform or anything where they are elevated on such as a trick or junkpile. Issue: no spawn point ability to let server owners set an actual spawn point for these animals. issue: people can use them to grief the dev gives no replies to any "support" or comments from customers unfortunately. no planned features, no features coming that many people have begged and asked to please implement. just as "Gay Sparkly T-Rex" below my review had mentioned, it feels as if the plugin has been nearly abandoned, for 25 usd is kind of a steep price for something that feels like it gets no love given to it or support / new things like other plugins have done so. that review was posted in 2022, and now is 2024 with nothing at all added to this nor changed or fixed. this plugin could easily be a 5 star plugin if a few things were addressed, even if just the addition of custom spawn points se my servers was added, that would even make it become a little better. until things change, my review to this is a 3 star. ((if things to change i will definitely edit this review, and post a update and rate it a 4 or 5 star)) AWESOME plugin and awesome idea with SO much potential though! ive had it for near 3 years but just has not changed at all with all the same problems existing. i whole heartedly can not fully recommend spending 25 on this, at least not until the dev has found the time to fix problems, add new things people are begging and requesting. ive had to unload this and set it aside for now, and it is a shame because this plugin in was one of the best, despite its issues it was incredible. KAHO & Gay Sparkly T-Rex are more so also basically as frustrated . unhappy as a few others on the comments.
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any possibility to have Item.Text added in? some plugins like Treasure maps rely on item.Text retention and whatnot. maybe a drop chance for an item? "ShortName": "water.salt", "CustomName": null, "SkinId": 0, "ItemText": null, "MinimumAmount": 30, "MaximumAmount": 125, "ConditionMinimumAmount": 0.2, "ConditionMaximumAmount": 0.65, "DropChance": 50.0, "SpawnChanceTimes": 4, "SpawnChanceScale": 5
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- 82 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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aawww dang it! the one time i have enough money to buy this, and its not for sale anymore = / will this be for sale again sometime soon?! i wanted this because i have wanted to make a housing system like FFXIV where people buy plots of land and after X days non active they get evicted like this plugin does.
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honestly, this plugin is incredibly good, like very VERY good ive been using it for about 2 years and its never failed. its a well worth investment / purchase to be bluntly honest. he even fixed a problem, that would cause people to be able to duplicate items and whatnot that i had with other restart plugins or restarting through RCON console automatic restarts.
- 37 comments
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- 1
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- #restart
- #autorestart
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- 17 comments
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- 1
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- #scientist
- #horse
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when adding custom items from like epic loot or other custom plugins that rely on item.text they break. can you please add item.text "itemtext": to the plugin loot profiles? i noticed you added item.name aka custom names which is GREAT
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cant name individual guards anymore like in the older version? i just updated to this new version and sheesh its insanely complex compared to the old version. allloootttttt more work to do that the easy setup there was before lol. i noticed we cant name each guard individually though, im i missing something or did that change?
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i dont know if it is possible, but are we not able to use multiple HumanNPC to use as Auctioneers? can it be implemented if it is not in the plugin please?
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- 60 comments
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- #vehicle licence
- #ui
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(and 7 more)
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