I will update the file as much as possible. But before, the skinner did not have such a problem. Skinbox, for example, easily eats broken skins and this does not cause an error. This problem is only with the skinner.
you can check for yourself using the program that is written in the description for editing skins, there are buttons to delete skins that are in the store and are broken
From what I see, only the skinner has such problems, he can't cope with a broken skin(
The fact that the skins are invisible is the same everywhere in all skin boxes, it's the author's fault because he used some layers that are displayed in the preview.
I'll try to make a 5000 version this weekend, I just won't include very old skins, and there will be two files available in the package, you can choose how many skins you want. Maybe I'll make another 3000.
well, the error indicates that the problem is in the plugin, it doesn't want to read a small image, it wants a large one, some of the skins have a small preview and that's why such a conflict occurs, it's better to ask the plugin author and show him this error, because the data file just contains a list of different skins from the workshop
Correct Installation Sequence:
1. In the console, stop the plugin: oxide.unload Skinner
2. Open the oxide/data/Skinner folder, delete the old file and upload the new file named ImportedSkins.json
3. In the console, start the plugin again: oxide.load Skiinner
Error while compiling XRadiationOre: The type or namespace name 'RadiationOre' could not be found (are you missing a using directive or an assembly reference?) | Line: 22, Pos: 24
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