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MeventSupport

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Everything posted by MeventSupport

  1. Could you send me the video, please
  2. Please, could you send me the video
  3. MeventSupport

    Question

    These items are based on paid items from paid DLCs, which under the new rules are prohibited from being given to players if they haven’t purchased them, regardless of whether they have skins or not. If such items are given to players without permission, the server may be banned from search. You can, at your own risk, remove the plugin that checks for DLC
  4. You don't know the command or the menu doesn't open when you enter the command ?
  5. Currently, Cases does not support ServerPanel
  6. No, but in shop.reset it is important to specify template so that only the template is reset
  7. You need to reset the template (shop.reset template) and run the installer (shop.install) and select the Shop template adapted to the ServerPanel V1 template
  8. Strange, we will check it .
  9. MeventSupport

    Cases

    Glad to hear you figured it out! If you have any more questions or need further assistance, feel free to ask. Happy gaming!
  10. Can you drop a screenshot, we have everything working fine on both oxide and carbon fibre
  11. MeventSupport

    Cases

    We do not have this problem with the standard config, please provide your config for Checking
  12. MeventSupport

    Delete inventory

    hello! Please, could you send me your config
  13. It’s not really a good idea to unload or reload plugins during server runtime. On high-population servers this is almost never done, because reloading requires recompiling the plugin, which is very resource-heavy and can cause lag spikes or even crashes. A safer approach is to simply let the plugin stay loaded — if events are not scheduled to run, they won’t consume resources in the background.
  14. I will check it
  15. MeventSupport

    Skins on kits

    we'll check it out
  16. MeventSupport

    Problems and ideas

    Ok, I will check it
  17. MeventSupport

    Problems and ideas

    The timer is already on the map, we exclude any UI elements during the event. You can increase the number of SAM sites in the base yourself (be careful when changing these parameters). \data\OperationFortress\Bases\OperationFortressBaseOne.json Main Base -> Entities { "Poisition": "(0.00, 0.00, 0.00)", "Rotation": "(0.00, 0.00, 0.00)", "Prefab": "assets/prefabs/npc/sam_site_turret/sam_static.prefab", "Skin": 0 } You can get the position if you enable TESTING mode in the plugin. //#define TESTING -> #define TESTING After that, use the command /otest pos. It will show the position in the console. Everything with the gates works fine, in the code the check for opening is performed ONLY when pulling the levers. Make sure that the required number of levers is 6. "Minimum number of activated towers for open Main Base" : 6
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