MeventSupport
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Everything posted by MeventSupport
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Hey! Yeah I get it, that can be confusing. The name is on purpose though. Our Kits works as a drop in replacement for the uMod one, so any plugin that hooks into Kits (shops, NPCs, events and so on) just keeps working without changes. Easiest way to tell them apart is to run oxide.plugins or c.plugins in console. Ours shows author Mevent and version 2.4.8, the uMod one shows k1lly0u with a 4.x version.
- 294 comments
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- #kits
- #sets
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(and 36 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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Hey! Yep you got it right. "Type" works as one or the other. With "Item" the plugin gives the item and sends it to Collection Log, but "Command (%steamid%)" is just ignored. So in your example the giveto command never even runs. With "Command" it only runs the commands and no item is created.
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Yep thats totally doable. In the config theres a "Custom Title for Kits" section. Set its "Enabled" to true, then under "Kit Titles" add an entry named exactly like your kit. Set that kits "Enabled" to true and inside "Titles" add a "NoPermissionDescription" entry with "Enabled": true. Put your text in the language list, like "en": "JOIN OUR DISCORD\nFOR KIT ACCESS". Do that for each kit and reload the plugin.
- 294 comments
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- #kits
- #sets
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(and 36 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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Yep thats totally doable. In the config theres a "Custom Title for Kits" section. Set its "Enabled" to true, then under "Kit Titles" add an entry named exactly like your kit. Set that kits "Enabled" to true and inside "Titles" add a "NoPermissionDescription" entry with "Enabled": true. Put your text in the language list, like "en": "JOIN OUR DISCORD\nFOR KIT ACCESS". Do that for each kit and reload the plugin.
- 294 comments
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- #kits
- #sets
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(and 36 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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Request: It would be great if Discord notifications could be customized for each case.
MeventSupport replied to hid333's Support Report in Support
Hey! Thanks for the ideas. Right now Discord notifications are global only. Theres one Discord Webhook block in the Logging section with one URL, one color and one rarity filter for all cases. Rarity backgrounds are just image links, so theres no option to recolor only parts of them. And Discord itself doesnt let you color text inside an embed. Only the side stripe can be colored. I passed all three to the devs, but I cant promise when or if theyll land.- 1 reply
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Hi! We’ll fix this soon
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The previous recycler placement bug has occurred again.
MeventSupport replied to fullwiped's Support Report in Support
Thank you so much for testing! We’ll fix this in the next update -
Hey! Yeah my bad, this one slipped past the last couple updates. CollectionLog support isnt in UltimateCases yet but its going in the next update. Items from cases will go through CollectFromPlugin so theyll show up in the log properly.
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Thanks, thats a really good suggestion. Bradley in EnterZone isnt a thing yet, the zone only supports the patrol heli, and even the heli kill isnt a requirement by default. Im adding both parts to our list, a Bradley spawn that cleans up on cancel or fail, plus a "must destroy" option. Cant promise when, but its noted.
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Try running oxide.reload Clans. Unfortunately, at the moment, plugins don’t always immediately detect that they are running in ServerPanel, and sometimes they require…
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Hey! Nope, youre not limited at all. You can add any item from the game. That "item does not exist" error means the ShortName in the item settings doesnt match a real Rust item, so double check it for typos (exact shortname like rifle.ak, not the display name). Skin ID goes in the separate "Skin" field, not in the ShortName.
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Hi! Yes, we’re planning to release BuildTools V2 within the next few days, and this update will be included in it as well!
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Thank you very much for your feedback! If you have a spare moment, we would also be very grateful if you could leave us a review. Your feedback is very important to us and helps us improve our plugins and provide better support to our customers. Thank you again for your support!
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Question about V4 template for Shop plugin
MeventSupport replied to lonelycity's Support Report in Support
Hey! So V4 is an In-Menu template, meaning it draws inside ServerPanel. The installer only shows that list if ServerPanel is actually installed and loaded on the server. If its missing you just get the Fullscreen templates, which is those two youre seeing. Install ServerPanel, then rerun the installer and V1, V2 and V4 will show up. -
Hey! That error isnt from us. Fleck.WebSocketConnection is Rusts built in RCON websocket, so basically something disconnected from RCON and the connection got dropped. Usually its your RCON tool, web panel or a monitoring service reconnecting. The two leaderboard lines above it are just normal status output, cache built fine with 47 players. Nothing to fix on the plugin side.
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- 861 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Hey! That one NPC most likely got created with a currency ID that doesnt exist in your config. When you run /ship vendor create 1 or whatever number, it writes that straight into the vendor without checking, and if there is no currency with that ID the ships tab just fails to draw. Open the config, find that bot in "Bots" and set its "Currency ID" to one that actually exists in the "Currencies" section (by default thats 0), then reload. Worth peeking at the server console when you click the tab too, youll see the error there. So theres no delete command for vendors right now, thats why nothing you tried worked. The NPCs arent saved by the server, the plugin respawns them from the config every load, so killing or burying them does nothing. Just open the config, find the vendor in the "Bots" list and either remove that whole block or set its "Enabled" to false, then reload the plugin. Use /ship vendor list first, the number in brackets is the position in that list so you know which one to pull. The jumping vendor is a real bug on our side. Positions are stored relative to a monument, and when you move the NPC it saves the offset against the monument youre standing at, but on reload it spawns at the first monument on the map with the same name. So if your map has two or three harbors or fishing villages, the vendor pops out at a different copy of it, which looks totally random. Were fixing it so it picks the right one. For now the only reliable spots are monuments that exist once on the map like outpost, bandit camp, launch site.
- 1 reply
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Thank you! We will think about it
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Gotcha, so right now only one base ships with the plugin. Extra presets arent in the current roadmap with a date attached, but Im passing this along since youre not the first to ask. If you tell me what style youd want, like bigger, more towers, different monument, thatll help us prioritize it.
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- 861 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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We will check it
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Right now theres nothing to add on our side, the CUI text component in Rust has no lineSpacing field, so a config option for it would do nothing. If Facepunch ever adds it well hook it up. Meanwhile you can fake it with an empty line in the Text list or a <br><size=10> </size> between lines, and bumping the font size also widens the gap a bit.
- 165 comments
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- #serverpanel
- #info
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(and 33 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
- #halloween
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Hello! We will check it out!
