MeventSupport
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Everything posted by MeventSupport
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Hey! So events are picked fully random each time, theres no shuffled queue that runs every event once before repeating. The only built in safety is when you got 3 or more events in the pool it skips whatever just ran, so the same event wont fire back to back. Other than that an event can totally repeat several times while another one is still waiting for its turn.
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Hello! You need to grant yourself all the necessary permissions: whitelist.add whitelist.remove whitelist.admin whitelist.enable whitelist.disable whitelist.ui
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This is more likely to be an issue with the Karuza plugin. Unfortunately, I don’t have this plugin, and I’m not very familiar with how it works, so it would be best for you to contact Karuza so they can help you with this
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Glad you figured it out. If you run into any other issues, let me know. Happy gaming!
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Hey! Still working on it. This is basically a whole new plugin on top of Shop so the UI needs a massive rework and its taking a while. Weve come a long way since the original request and even switched designers on the team. Not done yet but its moving.
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Suggestions: add weighting to random events
MeventSupport replied to Bear Grills's Support Report in Support
Hi! Yes, we’ll do it! -
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Hi! Could you please send me a list of the plugins used on your server?
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Suggestion - allow us to only have the discord alert on certain cases
MeventSupport replied to Bear Grills's Support Report in Support
Hey! Check the "RareThreshold" setting under Discord Webhook in your config. By default its set to 0 which means it logs everything, including common items like eoka. Set it to something like 5 or 10 and itll only send notifications for rare drops. -
Hi! Please make sure you’re using the latest version of the plugin
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Hi! We will check it!
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Please send me the configuration and data files
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confused about exchange/vendor setup
MeventSupport replied to baconwrappedjake's Support Report in Support
The main exchange doesnt have preset buttons or options at all. Its a text input field, you literally type any number you want like 5 or 23 or 100 and it calculates the price right there. So youre not limited to single keys or one discounted amount, you can buy any quantity and the bulk discount kicks in based on whatever tiers you set up. Its fully flexible. -
It is impossible to buy an industrial wall lamp
MeventSupport replied to ZIZI's Support Report in Support
Hey! So industrial wall lights are actually DLC items in Rust, thats why the shop blocks the purchase. The plugin checks if the player owns the DLC before letting them buy it. You can bypass this by giving players the permission "shop.bypass.dlc". Run oxide.grant group default shop.bypass.dlc and itll let everyone buy DLC items regardless of ownership. -
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- #serverpanel
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confused about exchange/vendor setup
MeventSupport replied to baconwrappedjake's Support Report in Support
Hey! So youre right about NPC traders, each one is tied to a single currency and offers exactly 3 buy options based on DefaultKeysAmount (x1, x5, x10). If you want multiple currencies you need multiple bots. But the discount system actually works in the main exchange UI, not through NPC dialog. NPC purchases use flat rates without bulk discounts applied. So to get the full discount system working, players should use the exchange modal instead of NPC traders. You can still keep NPCs as a quick buy option. -
Hey! So i checked and there was never a callback distance setting in the config. What youre probably thinking of is the Pickup distance setting, which controls how close you need to be to pick up a vehicle. That ones still there and defaults to 5. The callback recall distance is hardcoded at 8m and was never configurable. So basically no setting was removed, it just never existed as a config option.
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Hey! Yeah this is actually a bug on our end. The OnWeaponReload hook resets magazine capacity unconditionally, even when no MagazineSize skill is configured. So its overwriting whatever SkillTree sets. Im gonna flag this for a fix. For now as a workaround you could temporarily unload Skills or use SkillTree as the sole magazine controller. Sorry about that, well get it sorted.
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Yes! We’ll be releasing an update in the next couple of days!