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MeventSupport

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Everything posted by MeventSupport

  1. Hey! So V4 is an In-Menu template, meaning it draws inside ServerPanel. The installer only shows that list if ServerPanel is actually installed and loaded on the server. If its missing you just get the Fullscreen templates, which is those two youre seeing. Install ServerPanel, then rerun the installer and V1, V2 and V4 will show up.
  2. Hey! That error isnt from us. Fleck.WebSocketConnection is Rusts built in RCON websocket, so basically something disconnected from RCON and the connection got dropped. Usually its your RCON tool, web panel or a monitoring service reconnecting. The two leaderboard lines above it are just normal status output, cache built fine with 47 players. Nothing to fix on the plugin side.
  3. MeventSupport

    Shop

    Just to be upfront, a separate UI popup that pops after the purchase for one specific item isnt a thing right now. The closest you get is the description in the buy window, or the command trick with chat.say. I can pass it along to the devs as a feature request though, sounds like a useful one.
  4. Hey! That one NPC most likely got created with a currency ID that doesnt exist in your config. When you run /ship vendor create 1 or whatever number, it writes that straight into the vendor without checking, and if there is no currency with that ID the ships tab just fails to draw. Open the config, find that bot in "Bots" and set its "Currency ID" to one that actually exists in the "Currencies" section (by default thats 0), then reload. Worth peeking at the server console when you click the tab too, youll see the error there. So theres no delete command for vendors right now, thats why nothing you tried worked. The NPCs arent saved by the server, the plugin respawns them from the config every load, so killing or burying them does nothing. Just open the config, find the vendor in the "Bots" list and either remove that whole block or set its "Enabled" to false, then reload the plugin. Use /ship vendor list first, the number in brackets is the position in that list so you know which one to pull. The jumping vendor is a real bug on our side. Positions are stored relative to a monument, and when you move the NPC it saves the offset against the monument youre standing at, but on reload it spawns at the first monument on the map with the same name. So if your map has two or three harbors or fishing villages, the vendor pops out at a different copy of it, which looks totally random. Were fixing it so it picks the right one. For now the only reliable spots are monuments that exist once on the map like outpost, bandit camp, launch site.
  5. MeventSupport

    New

    Thank you! We will think about it
  6. MeventSupport

    New

    Gotcha, so right now only one base ships with the plugin. Extra presets arent in the current roadmap with a date attached, but Im passing this along since youre not the first to ask. If you tell me what style youd want, like bigger, more towers, different monument, thatll help us prioritize it.
  7. MeventSupport

    Shop

    Hey! Yeah right now dynamic pricing is just the one global toggle under "Dynamic Pricing", so its all items or nothing. No per item flag at the moment. Honestly thats a solid idea though, especially the resources only use case. Ill pass it to the dev as a feature request for a future update.
  8. We will check it
  9. Right now theres nothing to add on our side, the CUI text component in Rust has no lineSpacing field, so a config option for it would do nothing. If Facepunch ever adds it well hook it up. Meanwhile you can fake it with an empty line in the Text list or a <br><size=10> </size> between lines, and bumping the font size also widens the gap a bit.
  10. MeventSupport

    Recycler Spawn Issue

    Hello! We will check it out!
  11. Unfortunately, it will be difficult to respond to questions promptly here in the discussions. Please create a ticket in our Discord channel (discord.gg/mevent), and we will do our best to assist you with the installation on PineHosting as quickly as possible!
  12. MeventSupport

    Remove trader

    Hey! So theres no delete option in cases.trader right now, cancel and stop just exit edit mode, they dont remove anything. To get rid of the trader open the config, go to Exchange Settings, Monument Traders, Bots, and delete that bot from the list (or just set its "Enabled": false), then do o.reload UltimateCases. Also heads up, start needs two numbers, bot index and monument index, so for your outpost guy its /cases.trader start 0 0.
  13. MeventSupport

    RP - No keys

    Good question. The key icon stays, its not tied to the economy setting, its just a picture. But you can swap it. In the config theres "Key Image", just point it at an RP icon and youre done. Theres already one bundled with the plugin at https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateCases/IconRP.png so you can drop that URL straight in.
  14. Hey! So thats not our UI. The stock Ultimate Cases menu shows cases as a grid of cards with the case artwork and a small price badge, not a row list with columns like that. Also the version in the corner says v3.3.0 and our latest is 1.0.34, so whoever posted that is running a heavily modified copy or a different plugin with a similar name. Theres no config setting that turns the menu into that layout.
  15. MeventSupport

    RP - No keys

    Hey! Youre not misunderstanding anything, theres just a setting for exactly this. Go to "Custom Economy Settings" in the config and flip "Use Custom Economy" to true. Its already prefilled with ServerRewards and the AddPoints, TakePoints, CheckPoints hooks, so nothing else to fill in. After that the case "Price" gets charged straight from RP, no keys involved at all. Just keep in mind the price numbers now mean RP, so youll probably wanna bump them up to whatever your RP values are.
  16. Hi! Could you clarify whether you’re still experiencing issues with version 1.5.65? We tested this with a client who had a similar issue. They reported that everything was fixed in version 1.5.65. Also, it’s important to note that LoadImages() is now only called in OnServerInitialized.
  17. Could you clarify: are you using Oxide or Carbon? Does this happen after every server restart, or only during a wipe?
  18. Hi! We’ll try to look into this as soon as possible.
  19. Hi! Yes, of course. We’ll add this
  20. Hi! Unfortunately, no, because our bot supports connecting multiple servers, so this wouldn’t be possible if the plugin itself were the bot. If you’re having trouble with the installation, could you create a ticket in our Discord channel? We’ll do our best to help you install and get it up and running
  21. Hi! Could you please confirm that you’re using version 1.5.63? This issue could have occurred in version 1.5.62, but we fixed it in 1.5.63.
  22. MeventSupport

    Moving issue

    Hello! We will fix it

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