MeventSupport
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Everything posted by MeventSupport
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- 335 comments
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- #building
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- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
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- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
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Hey! That's a weird one - Cargo Ship is a vanilla Facepunch event so it should always be available in EM. Can you send me: 1. Your EM data file (oxide/data/EventsManager.json or similar) 2. Try spawn cargoshiptest in server console and tell me if it works 3. Check if you have "Disable vanilla auto events?" enabled in your EM config This'll help me figure out if it's a config issue, a schedule issue, or something on the Rust side.
- 335 comments
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- #eventmanager
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- 335 comments
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- #building
- #foundation
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(and 27 more)
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- #foundation
- #tool
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- #upgrading
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- #clans
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- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 335 comments
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- #eventmanager
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- #shop
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- #in game
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- #humannpc
- #market and magazine
- #gui
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That's not a bug - v2 changed how damage skills work. They're now limited to NPCs (scientists), animals, and players only. Vehicles, turrets, and building structures don't get the damage boost anymore. The old v1 behavior was too strong for raiding and PvE content, so they narrowed it down. I can add it to our ToDo list if you want to see vehicle/structure damage multipliers added back as separate skills.
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- 335 comments
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- 153 comments
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- #serverpanel
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- #welcome controller
- #welcome video
- #infopanel mevent
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- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
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