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MeventSupport

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Everything posted by MeventSupport

  1. Hi! We're working on it, and we'll give you a detailed answer later
  2. Hi! We're working on it, and we'll come back to you later
  3. This update is for today's game update. Until it is released, you need to use the old version
  4. MeventSupport

    Discord Roles

    Hmm.... let's narrow it down. Can you check these things: 1. Role hierarchy - In your Discord server settings, is the bot's role positioned above the role it's trying to assign? If not, drag it up. Discord won't let bots assign roles higher than their own 2. Bot console - When a player links, do you see "Adding role to [player name]" in the bot's console? That'll tell us if the code is even reaching the assignment step 3. Developer Portal - Go to discord.com/developers, select your bot application, go to Bot > Privileged Gateway Intents, and make sure Server Members Intent is toggled ON. Without this, the bot can't detect server members properly Start with #1, that's the most common gotcha with Discord bots and roles.
  5. Hey! the most likely reason players aren't getting any error is that they're missing the vehiclebuy.pickup permission. The permission check on that command is completely silent - if a player doesn't have it, the command just does nothing with no feedback at all. Try granting the permission: oxide.grant group default vehiclebuy.pickup (or whichever group your players are in). That should fix it for most players. Also make sure "Can pickup?" is set to true for each vehicle in your VehicleBuy config - it's false by default.
  6. Sending it to the development team right now with high priority. We'll deal with it as soon as possible
  7. Hey! Good question. The cooldown isn't a "come back tomorrow" timer — it's actually a playtime requirement. By default it's set to 3600 seconds (1 hour), meaning a player needs to actually play on the server for 1 hour before they can claim their next reward. It prevents people from just logging in for 5 seconds, grabbing the reward, and leaving. So it's basically an engagement tool to keep players active on your server. You can also set different cooldowns per permission group if you want VIPs to have a shorter wait.
  8. Hey! So bank.wipe actually only wipes ATM positions (the physical machines on the map), not player balances — that's why you see "ATMs wiped" but money is still there. To wipe player balances, you need to set "Wipe Players?" to true in the config under "Wipe Settings". It's false by default. After that, balances will reset automatically on every map wipe. Keep in mind it won't retroactively wipe right now — it'll kick in on the next wipe.
  9. MeventSupport

    Player linked data

    Hey! The Discord bot's welcome message is configured in your config.json file (next to main.py). Look for the "MESSAGES" → "WELCOME_EMBED" section — you can change the "TITLE", "DESCRIPTION", and "FOOTER" there. For example, to add your Discord link, just edit the "DESCRIPTION" field: "DESCRIPTION": "1. Create the code on the server via /link\n2. Copy the code\n3. Send it here\n4. Get rewarded\n\nJoin us: discord.gg/yourlink" Restart the bot after saving. As for renaming the channel to "discord link bot" — that's done in Discord itself (right-click the channel → Edit Channel), not in the bot config.
  10. Hey! Unfortunately there's no way to set up time-based scoring right now. The leaderboard tracks stats 24/7 - there's no config option to limit it to specific hours. It's a cool idea for fairness though, I'll pass it along to the dev team as a feature request!
  11. MeventSupport

    Discord Roles

    Hey! Roles are assigned based on the "ROLE_NAME" setting in your config.json. Make sure that value matches your Discord role name exactly - it's case-sensitive, so "Linked" and "linked" are different things. If it's empty (""), the bot just skips role assignment entirely. Double check that and let me know!
  12. MeventSupport

    Shop

    Hello! About formatting: you can configure this in the config: "Formatting Settings": { "Buy Price Format": "G", "Sell Price Format": "G", "Shopping Bag Cost Format": "G", "Balance Format": "G" },
  13. MeventSupport

    Plugin Issue

    Hi. Can send please the /carbon/config.json file in a ticket to discord that you've already opened
  14. MeventSupport

    Boxes dissapear

    Okey, I will check it
  15. Yes, I will add this
  16. We are working on Clans V2, it will be implemented there!
  17. Hi! Kk, we’ll add this
  18. Hello! Find the player by ID in the \data\DailyRewards\Players folder and edit the Played Time
  19. Hey! So the presets aren't actually separate files in the plugin archive - they're generated inside the OperationFortress config file itself (oxide/config/OperationFortress.json). When the plugin loads for the first time, it creates default presets like BossCommandor, TowerGuard, MainGuard, etc. in the "Presets of NPC" section of your config. If you're getting "Preset not found", it likely means the config didn't generate properly or the preset got removed. Try deleting your OperationFortress.json config and reloading the plugin - it'll regenerate with all the default presets.
  20. Hey! That's a weird one - Cargo Ship is a vanilla Facepunch event so it should always be available in EM. Can you send me: 1. Your EM data file (oxide/data/EventsManager.json or similar) 2. Try spawn cargoshiptest in server console and tell me if it works 3. Check if you have "Disable vanilla auto events?" enabled in your EM config This'll help me figure out if it's a config issue, a schedule issue, or something on the Rust side.
  21. Hey! So quick breakdown: NPC Kills not counting: Your Loot Settings scoring works because it matches BetterNPCs names correctly, but the NPC Kills column has a separate "Prefab" list that only has vanilla NPCs. You need to add BetterNPCs names there too. If you're not sure what exact names the plugin records for your custom NPCs, enable "Debug Stats": true in the config - it'll print every stat update to console, so you'll see something like Stats update - LootType: Kill, Prefab: Sniper, Value: 1. Then use whatever shows up in the column's Prefab field. RaidableBases: It has its own type - use "Type": "RaidableBases" (not "Event"). Prefab values are the difficulty modes: easy|medium|hard|expert|nightmare. The plugin automatically hooks into OnRaidableBaseCompleted, no extra setup needed besides the column config.

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