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MeventSupport

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Everything posted by MeventSupport

  1. MeventSupport

    Kits

    Hey! There's actually a separate permission layer for kit categories that's easy to miss. Each kit has its own permission (which you've already set up), but the category tab also requires a permission in the format kits.<categoryname>. For example, if your kit is in a category called "vip", players also need the kits.vip permission to see that category tab. Without it, the category won't show up and the kits inside it will be hidden - even though the player technically has the individual kit permission. Just grant kits.<categoryname> to the relevant groups and it should fix it. Admins bypass this check, which is why you can see everything.
  2. Hi! We're working on it, and we'll give you a detailed answer later
  3. Hi! We're working on it, and we'll come back to you later
  4. This update is for today's game update. Until it is released, you need to use the old version
  5. Hey! Good question. The cooldown isn't a "come back tomorrow" timer — it's actually a playtime requirement. By default it's set to 3600 seconds (1 hour), meaning a player needs to actually play on the server for 1 hour before they can claim their next reward. It prevents people from just logging in for 5 seconds, grabbing the reward, and leaving. So it's basically an engagement tool to keep players active on your server. You can also set different cooldowns per permission group if you want VIPs to have a shorter wait.
  6. MeventSupport

    Shop

    Hello! About formatting: you can configure this in the config: "Formatting Settings": { "Buy Price Format": "G", "Sell Price Format": "G", "Shopping Bag Cost Format": "G", "Balance Format": "G" },
  7. Hello! Find the player by ID in the \data\DailyRewards\Players folder and edit the Played Time
  8. Hey! That's a weird one - Cargo Ship is a vanilla Facepunch event so it should always be available in EM. Can you send me: 1. Your EM data file (oxide/data/EventsManager.json or similar) 2. Try spawn cargoshiptest in server console and tell me if it works 3. Check if you have "Disable vanilla auto events?" enabled in your EM config This'll help me figure out if it's a config issue, a schedule issue, or something on the Rust side.
  9. No such functionality is not available yet, we will consider adding this in the future
  10. Apologies for the confusion. In the recent updates, we were focusing on other priority tasks that had been planned for a long time. Your suggestion is already in the queue and will be implemented in one of the upcoming updates
  11. Hi. Good idea, we'll think about it!
  12. MeventSupport

    Skills

    That's not a bug - v2 changed how damage skills work. They're now limited to NPCs (scientists), animals, and players only. Vehicles, turrets, and building structures don't get the damage boost anymore. The old v1 behavior was too strong for raiding and PvE content, so they narrowed it down. I can add it to our ToDo list if you want to see vehicle/structure damage multipliers added back as separate skills.
  13. ServerPanel is a menu builder with a convenient UI editor. It's designed for creating custom interfaces and navigation menus for players, not for server administration. The description on the marketplace page explains this functionality in detail.
  14. MeventSupport

    Skills

    Glad you figured it out. If you run into any other issues, let me know. Happy gaming!
  15. MeventSupport

    Skills

    We will add this
  16. MeventSupport

    Skills

    We will check it out
  17. MeventSupport

    Skills

    Hi, you need to change the ParentLayer in the ServerPanel plugin from "Overlay" to "OverlayNonScaled"
  18. MeventSupport

    Cases

    It takes a lot of time; we’re still working on it
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